Avatar Wiki
Avatar Wiki
15,341
pages
250?cb=20240102001557

Franchise News:

  • Netflix has added several more 'first look' photos of the upcoming live action series! Check them out here
  • Jeremy Zuckerman recently featured in an exclusive interview discussing the score of the series

Upcoming Releases: Weekly

2024

TBA

Wiki News:

Standards Council

No new promotions

War Room Discussions

  • The Avatar Wiki main page has been updated to include 5 different portals. Read here
  • Planned content for the Avatar: Generations mobile game that was not released, will no longer be considered canon. Read here


Deletions

No new deletions

Profile Image proposals

No new proposals

Profile quote proposals

Other

  • The BSST extends a special thanks to The Good Duke for his work in creating organized, efficient display templates for our newsletter issues. In fact, this news box happens to be one of them!
Want to be a part of Avatar Wiki policy decisions? Participate in the War Room forum!

50
From the Editor: New Year, New Series, New Life!
Welcome to Avatar Wiki's Community Newsletter!

To those who are unfamiliar with the Ba Sing Se Times, this is a free-for-all submission system that truly relies on you to keep publishing. If you're anything like me, you also wouldn't mind being part of a fancy blog feature on Avatar Wiki's home page just for submitting a sophisticated ramble in style! See those huge, obvious buttons above me? One click is all it takes for your journey to glorified publishing to begin... We WILL see you in our article submission office. We will. You know you want to.

Welcome to 2024, Avatar Wiki!

This is the year all of us have been waiting for; the dawn of the live-action era and more! Netflix's series is set to be released but a month from now, and the hype is just getting started. While we wait, however, we present you the first Ba Sing Se Times of 2024 and the beautiful fandom that fills its contents. We'd also like to extend a special thank you to Janet Varney for answering more fan interview questions and giving her wonderful insight into her role in the Avatar series as always!

Happy New year, and may Avatar dominate 2024.

Get to reading, folks!

50?cb=20210102201046
Janet Varney Fan Interview Responses: Part 2
Avatar Wiki Community
The questions below were selected from the Avatar Wiki community in this post. A million thanks to Janet for taking the time to share her insight with us!

What is your favorite Korra battle scene and the change that it brought to the world?

Oh you know I can never pick just one favorite! But if I have to pick one for now, I think for sheer intensity, I might have to pick the big Zaheer scene, which I’m not even really thinking about the world impact more than even just the impact on Korra and where it takes us all… the journey afterwards… the PTS… Toph… clarifying her feelings for Asami…

If you weren't Korra’s VA, which character(s) in the show would you want to voice instead?

It’s funny, it’s like even though we all know you aren’t asking me to take someone else’s job, the knee-jerk response is to be like “Nooooo! I couldn’t replace anyone! I love everyone too much!” But in a multiverse where we’re all just… maybe swapping roles? I might grab Bolin or Varrick!

Who would you pick as Korra’s VA if it wasn’t you?

Thank goodness this would never be up to me in real life- I could never choose between all of the phenomenal VAs out there! That said, I’m kind of obsessed with all the ladies on one of my all-time favorite shows, “Reservation Dogs…”

What is something you have come to appreciate more about the original series while rewatching it for the podcast?

Great question! Just when you thought you couldn’t appreciate something more… you watch it one more time, and every “one more time” you love it even more. I think an easy answer would be how much Dante and I appreciate “The Great Divide.” Especially after a recent conversation we had with a certain author about a certain history in that episode that may have influenced a certain book or two…

How are you feeling about talking about Korra on Braving the Elements? Does it feel different than talking about ATLA?

Honestly? So far, it doesn’t feel like it will be that different, because anytime I watch Korra, I get so immersed in the story, I basically forget I was in it. But how much Dante might get to tease me about little things like I tease him about Zuko? Now THAT could change things. LOL!

What is the process of planning and recording episodes like?

It’s pretty involved, tbh! For a recap ep, I rewatch the episode in question at least three times. You know I like to see what Avatar Wiki has to say! I consult the art book and all the dvd commentary (luckily Nickelodeon made all the commentary/bts stuff available to me, which is great!). I think about the themes of the episode and what kind of guest would be really fun and why. And writing the outline really cements the episode for me in new and interesting ways. And then Dante and our guests STILL manage to blow my mind with their own insights!

Did you know about the spiritual arc that Korra was going to have in Season 4, or when and how did you learn about her bisexuality during production?

I knew some broad strokes, but Bryke/the whole amazing team did a good job of keeping us in the moment, episode-by-episode. I can’t remember exactly when Bryke told Seychelle and me about Korrasami, but it was definitely one of the things we knew before it actually happened. And we were both so, so happy!

How do you think Korra grew from her relationship with Mako and the lessons she learned that contributed to a healthy relationship with Asami?

Good old Mako. This was a relationship I recognized so well from my own teenage years, and my friends.’ So combine that it was in some ways a very classic teenage relationship with the Avatar circumstances on top of that, and it’s kind of hard to see how it would succeed. But at the same time— who’s to say what “succeeding” or “success” means? What if that relationship was a complete success in that it lasted exactly as long as it was supposed to, and helped Korra and Mako both see what they would really be looking for in a relationship going forward? Plus, it was a success in that she and Mako were ultimately able to love and support each other as dear friends, and that’s a beautiful outcome.

Do you miss and enjoy voicing Korra for as long as you have?

Here’s the thing- I don’t know what my answer would be if I *didn’t* get to keep talking about both series (and all the other media in the Avatarverse!) at conventions with fellow fans and with Dante and everyone on the podcast. But because I get to live in the Avatarverse through those things, I honestly haven’t thought about “missing” doing the actual show. Please, everyone, just let me keep nerding out on Avatar forever, and I’ll be happy! ;)
50
DEPUTY
Call for Articles!

Bomochu
Kia ora and Happy Holidays Avatar Wiki!

We at the BSST just wanted to give a huge thank you to everyone who has submitted articles this year and in previous ones. We truly appreciate it and couldn't have published without all your input!

As we head into the new year, we really want to keep up the momentum with publishing (and maybe even increase how many we publish per year), and to do that, we're putting out a call for articles to keep the wheels of the BSST churning. More articles means more issues, and who doesn't want that?

So why write an article? It can be pretty fulfilling. With the BSST you have a platform to voice your theories about the Avatar world, share what you love about the series (or dislike), review Avatar content and share your thoughts, promote fan works and highlight awesome projects going on. The list is endless!

And if you do write an article for us, Minnichi will be happy with you. Which is much better than being on her bad side...

Some of you may have read this far and thought, "Flameo! I'll write an article... about what?" And if that's you, then fear not! Here are just a few ideas for articles listed below. Some of these are topics yet to be covered, and others might just spark some inspiration.


  • Thoughts on the next Chronicles of the Avatar Book
  • Thoughts on the upcoming Netflix Live Action Adaptation
  • Review of the Avatar Cook Book: Recipes from the Four Nations (could do a single recipe review or whole book)
  • Review of Quest for Balance
  • Article covering the Braving the Elements podcast by Janet Varney and Dante Basco
  • Any user experiences with the TTRPG, interesting campaigns etc.
  • Thoughts on the direction of the franchise, any upcoming releases (like the Netflix series, or Avatar Studios)
  • User bios, like how you got into the Avatar franchise and wiki community etc.
  • Any fanfiction author bios, promoting stories, or highlighting interesting fan projects
  • Any other thoughts, opinions, theories about the world of Avatar that might be interesting to read.


Hopefully that sparks some ideas and gets the creative juices flowing!

Thanks again for all your submissions this past year, and we look forward to bringing you more BSST issues and shenanigans in 2024!
50
Max's Trivia Corner
Zacatero
Did you know...

Although we don't have strict dates in the Avatar series, New Year's Day would've been around the halfway point of the first season!

latest?cb=20140215111856


50
Korra's Problem with the
Avatar State in Book 4

Neo Bahamut

Avatars


This concerns Korra's fear of the Avatar State in Book 4, why it happened, & addressing some misconceptions. To do that, I think we have to go back to the beginning: At the end of Book 1: Air, Korra receives the Avatar State & is just able to control it right away. She didn't have the problems that Aang did, so why is that?

Well, the reason Aang couldn't control the Avatar State is often misunderstood and conflated with its status as a survival mechanism. People sometimes call that "the berserker Avatar State," but there is no second type of Avatar State, there's only continuous & non-continuous use of its power. The "berserker state" is a completely made-up rule caused by misunderstanding Aang's situation with the Avatar State.

The reason he went berserk was that he couldn't control it & became a vessel for the collective will of his various lives. Katara's actions would cause him to remember himself & literally come to his senses, but he wasn't yet able to control the Avatar State in that frame of mind because his problem was caused by him viewing Avatarhood, & especially the State, as something separate to himself & rejecting it. Until he got over that mental block, Aang as an individual & the Avatar State could not coexist. He hasn't had that problem since the end of Sozin's Comet because he finally accepted that all of the Avatar powers are his own to control.

Korra never had this problem. If anything, she had the opposite problem, being unable to distinguish between Her Power & Her Self. More on that later, but for now, the point is that the reason Korra could control the Avatar State is that she always embraced it. If that's the case, you might ask how she could be forced into it by Zaheer's poison, & the reason is that being unable to control the Avatar State & being forced into it automatically are separate phenomena. We've already covered the former, but the latter happens as a result of survival instinct. Book 3: Change shows it cannot triggered by the past lives because Korra doesn't have that connection anymore. It also wasn't done by Raava: If it were, they would argue about it, Korra saying something along the lines of "Why are you doing this?" The reason that doesn't happen is it's all Korra, it's just her survival instinct winning out against her attempt at self-sacrifice. She knows that, & that's why she never blames Raava for it.

In fact, Korra's rage & single-minded attempt to kill Zaheer is often used as an example of this so-called "berserker state," which is very odd to me because Korra literally told the Red Lotus that she intended to kill them all for what they did to her, especially (seemingly) killing her father. She wasn't being mind controlled, she was just scared, in fight-or-flight mode, & above all, pissed.

300?cb=20231230041951

Now, as we all know, this battle left a lasting impact on Korra. For several years, she couldn't even go into the Avatar State, & she even saw visions of herself from that battle as a manifestation of her fears. When she extracts the remaining poison from her body, she's able to go into the Avatar State, but something still isn't quite right, leading to her PTSD flare-up against Kuvira & needing to be rescued. That's when she decided to confront Zaheer, leading to his controversial line of "blaming me is a crutch to make you feel better, but it's not helping."

This line is the epitome of "he's out of line, but he's right:" Korra THINKS she lost control, but that ISN'T true. Zaheer attacked her, yes, but he's been chained underground ever since. He has no control over Korra's ruminations. By telling herself it's Zaheer's fault, she feels less guilty for not being able to overcome her symptoms, but the problem with that is that shifting the locus of control away from herself causes learned helplessness, a belief that she cannot do anything to get better because she is not in control.

This is also why removing the poison didn't fully restore her abilities. While it probably wasn't helping, she was still stuck in this mindset of if some external factor was removed, it would solve all of her problems without her having to confront them. It was progress when she removed it of her own free will, but blaming her situation on the lingering poison & pretending her insecurities didn't exist could only get her so far. She needed to accept what happened & not let it define her. Only by deciding to do that could she really begin to heal psychologically, not by undoing what happened, she is forever changed by the event, but by managing that change & leveraging it into positive action. By this, I mean she uses her trauma as a learning experience. For her, the conclusion was that it was something she needed to experience in order to better understand the suffering of others. That doesn't need to be the takeaway, it just needs to be something that helps her process what happened & inspires her to self-improve going forward. The right conclusion for Korra is not the right conclusion for everyone, nor is the show saying it is.

In any case, the reason she sees her fears as herself in the Avatar State is the same reason she avoids going back to Republic City or telling anyone she's the Avatar. It's the same thing Toph noticed: She's afraid of going back to being the Avatar because she thinks it means she'll fail &/or get hurt. She is afraid of what has been & might be again.

It IS because she was helpless and vulnerable, but NOT because she was mind controlled. That's why she eventually sees her own Avatar State face on Kuvira: The show is desperately trying to convince us that Kuvira is like Korra's past self, that she's someone who is acting out of hurt & insecurity, but ultimately of her own free will.

Korra hallucinates over Kuvira


Now, this next part I'm not entirely sure of, but I don't believe the vision was really her enemy. When she fought it in the swamp, it ended up taking her right to Toph. Her seeing it in Republic City could be interpreted as it driving her away from her friends, but I think it was a sign that Korra needed to go there, that it was an important step to regaining her Avatar duties. But, as we already established, Korra perceived that as scary, painful, & dangerous. That's why she avoided that, but just because something is scary doesn't mean it isn't good for you. Korra was avoiding short-term pain at the expense of her long-term well-being. I think that's why there's no final confrontation between her & her dark alter ego: This isn't some evil spirit plaguing her, it's a part of herself that she needs to accept even if it scares her. Once she does that, once she regains control of herself, it goes away because she's mastered it.

So, why does all of this happen in the first place? Well, as established way back near the beginning of this post, Korra had an unhealthy image of herself. She was unable to distinguish between herself as a person & her role as the Avatar. Moreover, she defined the Avatar by power. This means that any attack on her power was seen as an attack on herself, & a loss of power was a loss of herself.

Her conflicts with Amon & Unalaq were just as much about feeling like she was nothing & nobody without her powers as they were slugfest with some angry wet dudes. I've described her fight with Zaheer as "the straw that broke the camel's back, the last piece of this cumulative effect that brought everything up to the surface." This gets at what Toph meant by how she was "still fighting those old battles," but it doesn't entirely do it justice.

Korra had lost a lot, but she was never weakened for so long & never saw people getting on without her. Her 3 years of recovery made her think she wasn't needed & that, along with the violence she experienced, devastated her. This is what Toph was trying to tell her about the world not needing her; the world will always go on no matter what happens, she can't expect it to stop for her. The same idea is expressed more eloquently by Iroh: "Pride is not the opposite of shame, but its source. The antidote to shame is true humility." Korra's shame was a direct result of her arrogance, & it could only be solved by being humble, accepting that she wasn't the center of the world & trying to truly understand other people, even if they were her enemies.

She doesn't fully understand this at the time, & it's often said that going to the Spirit World "just magically fixed her problem," but it's the other way around: Her distorted mentality is what was keeping her OUT of the Spirit World. Whenever she would try to meditate, she would just see Zaheer trying to kill her, she couldn't get past that, but she needed to let go of her fear in order to connect with her spiritual awareness.


Raava and Korra reconnect


To put it another way, it's that thing Pathik was talking about with the chakras and the flowing water and getting clogged up with debris. When "life gets messy," the spiritual energy in the body is blocked, closing the person off from any spiritual abilities they may have. And, by connecting with her spiritual self, she also connects to Raava, since Raava is part of her ever since she bonded with Wan 10,000 years ago. Well, technically briefly separated by Unalaq & Vaatu only to rejoin each other, but you get what I mean, they "are bonded forever." Raava never left Korra, but Korra wasn't able to hear her because she was so trapped in her own self doubt & loathing.

Korra & Aang actually have something in common in that their journeys involve developing a healthier understanding of the connection between themselves, their powers, & their duties, but the way that problem manifests is unique to each of them. Where Aang saw his powers & duties as something imposed on him, Korra allowed them to consume her, to the point where she didn't even know who she was if she couldn't exert control as the Avatar. Both are a lesson in why children are not told that they're the Avatar: They're not ready to handle it, & it leads to unhealthy psychological development, but unfortunately, neither had the luxury of not knowing. The bite out of the silver sandwich, though, is that people are adaptable, & unhealthy attitudes that have been learned can be unlearned. It may be a painful process, plagued by fear & self-doubt, but that doesn't mean it's not worth doing.

So, that's going to do it for this post. It was a bit of a chunky one, but I had a lot of ground to cover. Hopefully, that shed light on some things, & you can let me know what you think in the comments. See you there.

❆ ❆ ❆ FROM THE FANON PORTAL ❆ ❆ ❆

50
DEPUTY
FRRS Fanon Review - Avatar: Macai's Journey, by General B.H.
Bomochu
80?cb=20210407224715
This evaluation was conducted by the Fanon Research and Review Squad. Please do not take offense in the case of negative feedback. We offer advice and want your story to succeed!

Macai and Rosh

Hello Avatar Wiki! Bomochu here with another fanon review to round off the year! Thanks again for your patience General B.H. as I've taken my time to put together the best review I can!

Today I'll be reviewing Avatar: Macai's Journey, the debut fanon from General B.H.. Many users on the wiki have probably seen AMJ, and I definitely have to give General B.H. kudos for finishing his story. AMJ tells the story of Macai, a young firebender recruited into the Fire Nation military, and his journey as he goes out to serve his nation but is faced with the harsh realities of war.

Bear in mind this review will contain spoilers as I like to give the most specific advice that I can.

But without further ado, let's see how AMJ did with the scores, shall we?

Writing Scores:


Spelling/Grammar: 6.5

There were a fair number of typos scattered throughout, so it would be worth proof-reading again or having a second pair of eyes look over the story. There was a recurring misspelling of 'beige' (the creamy white colour), which was written as either 'vague' or 'bague'. Some proper nouns were also inconsistent in spelling, like the Nyarri mountains were sometimes spelt as 'Zyarri', or Spengi's name was also spelt 'Spengy'. In terms of grammar there were missing quotation marks and incorrect capitalisation. Thankfully these are all easy to fix mistakes!


General Writing: 4.9

Let me start first with the positives. There were definitely some golden moments of writing, particularly funny pieces of dialogue and interactions between the characters, that I think were nailed pretty well. And I do appreciate that the story takes a unique format with the transcript/novel hybrid.

Most of the critique here comes from readability. There were a few factors that made the story harder to read through in my opinion and could possibly use some reworking.

The first is over-description in character introductions and setting. There was a tendency for characters to be over-described – even minor characters that weren't there for very long – and have every physical feature mentioned in a long list. As a fellow author I completely understand the desire to want our readers to picture exactly what we do, but part of writing I think is to surrender that desire, especially for the sake of readability. Even if you described everything in great detail about a character's appearance, it's almost certain that readers will picture something different anyway.

The problem with the approach is that it can really bog the reader down with too many details and slow the pace of the story. If every time a new character appears the reader has to wade through what their eye shape is, eye colour, hair colour, skin tone, face shape, ear shape, etc. then it can become tiresome. Not only that, but it's likely readers will forget anyway. And most importantly, character introductions can be a really powerful way to give insight into who they are, which is far more important.

What I'd recommend is to pick a couple traits and use them to tell us who they are.

Let's take an example from the first chapter. This is how Macai's parents are currently described:

Macai turns left and sees his mother, Yosari. She has long rich dark brown hair, slanted dark brown eyes, a small nose, golden brown skin, and a petite body. She only stands at five feet and one inch tall. Macai quickly sits down and notices his father sit on the opposite side of the table across from him. Eyre has short curly hair, golden brown skin, brown less slanted eyes than Macai and Yosari, and a long nose. Eyre is tall, standing at six feet and three inches. Eyre glances at Macai in silence, for a brief moment. Every morning is like this.

With what I've mentioned above, a more effective description could read:

Macai turns left and sees his mother Yosari. A warm smile spreads across her face as she sees him. Her eyes are dark brown and wide, as if they could fit all the love in the universe inside them.

Macai quickly sits down and notices his father, Eyre, sitting on the opposite side of the table. His eyes are narrow and beady as he studies the characters of his subordinate's military report, looking for anything out of place. They have no room for error, only perfection. He gives Macai a quick glance before continuing his work.

Obviously I may have overdone it with the flowery language, but hopefully the point sticks. Instead of over-describing every physical trait, here I've used mainly one – their eyes – and used juxtaposition to contrast how Macai's relationship is different with each parent. Macai feels closer to his mom because she's far more open emotionally, whereas his father is very analytical and looks for mistakes, always striving for self-improvement and imposing that on his son. This is far more effective than listing a whole lot of physical traits in a row since it actually tells us more about who the characters are while still giving some physical description.

Of course there are going to be times where more direct language is appropriate; when describing a minor character like a security guard the audience doesn't really need insight into their inner thoughts and personality. But even in these situations I would recommend only describing a couple of physical traits, or even none at all, as it isn't really necessary to give a lengthy description of what they look like. While there are times where you might want to describe every feature for a particular reason (for example, maybe a character wears a disguise or their attire is important), it shouldn't be done in a long list and for every character in the story, as it affects readability.

This tip could also be applied to description of setting, as this is something that came up a lot too. Instead of just describing in great detail the colour combinations of the walls and floor, try to strive to capture the feeling of the room as well. This is a more engaging way to use description as it leaves a longer lasting impression on the reader, and is easier to read through since it's less bogged down with details.

Another point for writing is to consider word choice. Often there was very clinical or scientific language used to describe things, like describing the day as '37 degrees Celsius' or 'a fireball three feet wide and two feet long' etc. This kind of language is usually unhelpful in fiction. Think of it this way; could a reader picture in their mind the difference between a 37 degrees Celsius day and a 38 degrees Celsius day?

Instead, try to opt for different language that captures the right emotions. For example, if Kett 'threw himself into the air' it gives us a sense of urgency, like he's dodging something, or getting desperate with his attacks, which is more effective than saying he 'jumped five feet in the air'. I also like to use references to in-universe things, like if it's a hot day you could describe it as, 'sweltering hot, as if Sozin's Comet was flying overhead.' With the above examples we learn more about what's happening and how characters are feeling than if we simply gave a metric unit or measurement.

The last two points here related primarily to action scenes. AMJ has some epic battles, and with a large cast with diverse weapons, bending styles, and tactics, it certainly has the building blocks for some great action scenes. One area to improve these moments is to change up sentence structure, as it became a bit repetitive at times. For example, it would read, "Macai jumped in the air. Macai launched a fireball. Macai's fireball knocked the soldiers over. Macai smiled." The problem with this is it becomes repetitive to always have the person as the subject ie. Macai or said character doing something. Instead, it could be better to change up the structure of some sentences to not always have the character as the focus. Start the sentence by describing the attack first, or a sweeping shot of the battle unfolding. Varying the sentence structure can make action scenes more engaging.

Last point, this time on tone. I love some of the humorous quips and banter the main cast have with each other, but at times I felt the tone shift was jarring. What I mean, is that the main characters would have these tit-for-tat insults with their opponents, then violently murder them. Or back on their ship the Prompt Adjudicator, the group would have a drawing session together to unwind when ten minutes earlier they were snapping peoples' necks.

AtlA gets away with its more humorous and upbeat tone by making enemies defeated or incapacitated most of the time, rather than meeting a violent death. Obviously this is less realistic than a real-world war, but it allows the show to straddle that line of dealing with deeper and more confronting themes of war while maintaining that sillier side. Of course there are moments where deaths happen and the show is more sombre, but whenever fighting the Fire Nation or whoever, the Gaang aren't burning, drowning, or violently clubbing people to death.

AMJ doesn't do this however, and often bounces haphazardly between the two tones. I'd definitely recommend sticking to one lane; either go the route of AtLA and tone down the violence and keep the quippy one-liners against opponents and more upbeat mood. Or, go the more hyper-realistic-war route and remove these one-liners. Either is a perfectly fine option, but having switch back and forth between the two can be jarring as a reader.

I know there's a lot covered here but don't be disheartened! A lot of this critique comes down to execution and focusing on the reader experience, which is something every writer has to do.


Story Scores


Plot: 5.4

The first three books have a distinct story, and as a reader I rarely felt lost. AMJ is a character-centric story that shares Macai's growth, with Book 1 showing us his formative years, Book 2 about his journey serving the Fire Nation military, and Book 3 is where Macai has his big realisation that shifts his trajectory. The last book didn't quite have the same cohesiveness to it, but on the whole, it was always clear where the story was heading while still keeping up suspense with twists and reveals.

Something that could use some revision is with pacing, particularly with these long tangents that happened frequently with exposition or in dialogue. For example, in chapter 14, there are several paragraphs going into a lot of detail about the arena, including one describing a special kind of sand that combatants duel on. This to me really slowed down the chapter when it should've been capturing the tension and excitement right form the get-go. In later chapters there's a similar example where the Fire Nations battleships are described in too much detail, giving statistics about their size, shape, weapons etc. While this could be interesting worldbuilding, it can really slow the story down and often feels like an unnecessary tangent. There are many other examples of this happening, and these details could always be given in a different form rather than sweeping blocks of exposition, especially for the sake of pacing and readability.

Similarly, conversations between characters also fell into this trap, where several topics would be discussed in great detail and then switch randomly to several others. Some examples include Hazo's earlier lessons with Macai, or Ozai's conversations with Macai as well. In these, it would be much better to try and have a single or a couple focal points for the conversations to make them easier to follow, and also not have these exchanges drag on. Sometimes it felt like we as the reader were the main character in a video game where we could select every dialogue option from an NPC, which while it works for a game, doesn't quite have the same effect in writing.

One other quick point about pacing; when including flashbacks, try to have them woven in more naturally. Using phrases like 'Macai has a flashback' then 'the flashback ends' are rather jarring as a reader, and pulls you out of the story. Incorporating them in a more organic way is more immersive.

Another area that could use some revision was the format of Book 2. Don't get me wrong; this book features some epic battles and interesting characters, but the format became rather repetitive as the chapters went by. Most chapters would start with a mission briefing, Macai's speech, then some battles, then the end. This started to become monotonous after a while, and with the ever-changing cast of adversaries a lot of these chapters blurred together because of their similarity.

What I would've loved to see was some more stand-out moments that really define some of these chapters. For example, in chapter 21 Dade has nightmares in the beginning of the chapter. What if this was a recurring theme throughout the chapter? Or in chapter 23 where Kanna has a brief moment where she's tired of all the killing. This could've been something the whole chapter features. Maybe she sees an earthbender girl similar age to her and spares her, only to endanger her team later on? These moments of characterisation are exactly what some of these Book 2 chapters need to make them stand out and not feel repetitive.


Setting & Context: 6.5

I liked how AMJ added new elements to the story while also trying to fit in with AtLA. Things like the different coloured flames were often an interesting point for the story and gave Macai and Azula something in common as neither wielded the traditional orange flames when firebending. I also really liked the town of Nyarri since it's rather different to other places seen in the Fire Nation, with its mountains and colder temperatures. It gave new meaning to the idea that 'firebending is life' since your flame really keeps you alive in the colder climate.

Something to watch for are things not really consistent with the Avatar universe being included. Microphones, foosball and pool, and also the school curriculum, all felt 'western' or too advanced for the setting. Although there is some in-universe explanation given, I also found Voren and the Disciples of Justice's technology to be too advanced for the time period they were in. The inclusion of magic as well as a religious prayer that Iroh recites at one point was also a bit out there. I'd recommend changing these things to be more consistent with the world of Avatar. Instead of pool or foosball, Pai Sho or other traditional Asian children's games would be more appropriate. Instead of magic and religion, perhaps attribute their abilities and beliefs to serving a spirit from the Spirit World.

It's also worth giving a little extra time when introducing worldbuilding that isn't in the main series, but still plausible. The Western and Eastern Water Tribes are an example of this. To everyone's knowledge in the Avatar World there are only two Water Tribes at the North and South Poles. Even the Foggy Swamp Tribe remained a mystery for a long time. Although canonically these are the only Water Tribes, there are fanon works out there that do toy with the idea of there being more than that. But the problem in AMJ is that the existence of these other two tribes is simply stated matter-of-factly, as if it is common knowledge. Macai and his friends should've been surprised at this revelation, as we were as readers. Or, perhaps change it from a full blown tribe to simply a collection of Water Tribe warriors? Either way, some further rethinking how this and other new pieces of worldbuilding are introduced would be good.


Characterisation: 6.3

Macai's character arc takes front and centre of the story, and is probably one of the most compelling aspects of the fanon. Through each of the books we get to see his growth from his formative years where he internalised a lot of Fire Nation propaganda and from his father, then where his abilities are put to the test as a commander, and then in Book 3 as he has a change in mindset after traumatic events reshape his preconceived misconceptions. He also didn't feel like a 'flawless' character for most of the story; one of the best examples of this is in Chapter 12 where Macai is passing his tests with ease, yet his team is struggling. Even though he was exceptionally talented, he had to learn to help others and work as a team. AMJ also has quite a large cast, and a lot of the interactions between the main characters were entertaining and done well.

In terms of characterisation, two areas that could use some improvement are using varied character voices, and subtext.

Obviously it's harder to convey differences in voice in writing than in film, but there are still ways to vary each character's 'voice'. Having them use different language from one another, when they choose to respond, and how, are all ways that characters can find their own unique way of speaking. Oftentimes conversations felt like the same voice and tone just with different characters speaking, which makes it harder to pin down who they really are. The narration was often more clinical and analytical in tone, and most of the characters spoke exactly the same way.

Maybe Macai does use a more analytical manner of speaking since his father drilled it into him, but the others don't? Even though Kett, Kanna, and Dade all come from a poorer side of Nyarri, they could also differ in their character voice. Maybe Kett is rather negative and critical since he's had that many bad run-ins with the upper class? Kanna on the other hand could be more positive and tap into emotions a little more? Maybe Dade has an inferiority complex since he's the only one in the friend group that isn't a bender and is often overselling himself? Don't get me wrong, there were times were this was done well, particularly with some of Azula's lines which made her character voice feel unique. But in other instances conversations became harder to read through as it felt like the same voice speaking the entire time.

Another trick with characterisation is to weave in subtext to show the readers how they are feeling, rather than telling. Some of the key emotional beats in the story didn't always carry the punch they needed as things were over-described rather than shown.

An example of this is when Kanna is feeling overwhelmed and sits by herself on the beach. Currently it reads:

Kanna doesn't really celebrate, she faintly smiles and sits. Kanna always liked winning her missions, sparring, fighting, and pleasing others. However, Kanna never liked killing people. She never imagined that fighting a war would be so brutal. To make matter worse, working for Macai only makes it more brutal since Macai was specifically chosen for the most dangerous missions his unit could handle.

Whereas if we wove in some more subtext it could read:

Kanna wants to celebrate, but something holds her back. She smiles faintly. Over on the shore she finds a spot near the water, away from the others. Their joyous cheering over their victory echoes like a muffled chorus. With her knees tucked against her chest, Kanna leans her head down, listening to the rhythmic push and pull of the tides.

Images flash in her mind of her days training. How fun it was to hone her skills. How satisfying to compete in the tournament. The training camp in the mountains had been brutal, though she'd made it work. All of it was to prepare her for this, for the war. Supposed to prepare her. Yet as Macai's missions grow more and more bloody and dangerous, Kanna feels like she's being pulled down into the ocean depths, further and further away from the light and completely out of her control.

In this version, we're using subtext and metaphor to really show the readers how she's feeling. Including small actions like 'tucking her knees against her chest' which is often a comfort position, or trying to tune into her surroundings. And even when we do get to her inner thoughts, not once do we say 'Kanna doesn't like killing people.' Instead, we show that by expressing how out-of-depth she feels, and how unprepared for the violence she is.

Another example where this would've been great is when Kanna meets up with Kett after his disappearance. There were some touching lines of dialogue between them for sure, but some more subtext and focus on smaller actions would've made the moment even more endearing and compelling.

There are definitely times when more direct language is better, but also don't be afraid to be more subtle when crafting these key moments. Using subtext can definitely give more emotional weight than simply describing how characters feel.


Portrayal of Themes: 8.0

Portrayal of themes is probably the strongest element in this story, and told well through Macai's character arc. Because the story is told from the 'villains' perspective – the Fire Nation – it explores the idea that no one is really born evil per say, but rather, it's the external environment that shapes them. Macai is fed imperialist propaganda from his home, his school, and the military, and yet, even in the Fire Nation there are people who aren't sucked into this line of thinking. AMJ also shows several characters breaking free from this path. For Macai, sadly it's a traumatic revelation that pulls him onto the right path. Other characters like Kanna it's from having empathy for those they're fighting against, and for Kett his shift takes a turn after seeing a whole Earth Kingdom village wiped out. Other characters like Ronin never make that transition and continue down the imperialist path. All of these themes make for a compelling story.

There are other themes explored throughout AMJ too. Class struggles, particularly in Nyarri, between the lower and higher socioeconomic groups. Also how war impacts people emotionally, those attacked and those carrying out the attacking.

One area to improve on here would be to rely less on dialogue and over-explaining broader ideas. Much like the characterisation section, using subtext and more subtle clues to shape the reader's perception can be a more effective and compelling way to present ideas. For example, instead of discussing the socioeconomic problems in Nyarri over lengthy conversations, show how it affects the residents a little more. There's nothing wrong with going for the more blatant and obvious actions, but sometimes it's good to start with the more subtle actions instead as this gives much more depth and insight into how bad the class divide is there. This same approach can be applied to other themes too. Overall, dialogue and discussion can be interesting, but shouldn't be relied upon too much as it can feel like too much exposition in one go, and also make the story feel more like an essay than a story.

Overall Score: 6.27/10

Conclusion:

Avatar: Macai's Journey has the backbone of a great story. Most of my advice comes down to execution, and always being mindful of the reader experience. Making things less bogged down with unnecessary description and opting for the more subtle language and subtext to explain things, focusing on tone and character voice, could all make the story even better.

With that said, AMJ has a number of readers and views, and anyone who enjoys adventure stories set in the time of AtLA will find this fanon a treat.

Thank you for your patience with this review General B.H! I hope that some of the comments made are helpful. And if you'd like your own review or author interview then check out the FRRS today!


What your own fanon review? Sign up with the FRRS today!
50?cb=20211223231402
Fanart Showcase
Avatar Wiki Community
Check out some of the latest fanart from our Wiki and Discord community!

Original Artwork by Sam Lee Wins (Discord) [1]



50
Underutilized Genres: Horror
Neo Bahamut

Aang and Koh


Horror is a genre rarely associated with Avatar fanfiction. At the time of writing, I found 134 results on Archive Of Our Own compared to 2209 for romance, 621 for crossover, and 692 for adventure. If I asked you all to give the top 10 words you would use to describe Avatar, it’s unlikely I’d see “scary” or “frightful” on any of the lists. However, if you think about it, the series has a surprising number of horror elements. Readers of the Kyoshi novels will remember the memorably eerie spirit of Father Gloworm, an expression of pure body horror who appears as a disembodied eyeball surrounded by a fungus-like slime filled with human teeth that abducts wayward travelers and is implied to drink their blood. The spirits in general can be horrific, capturing people, mutating their bodies, or even stealing their faces. It’s not just the spirits either. The Dai Li creepily slink through the shadows, the only warning of their impending ambush being their eerie musical theme, right before they drag you down into an inescapable underworld where they essentially mind control you to do their bidding. In fact, a famously popular episode of the show, The Puppetmaster, was literally a Halloween special. If all of this has you spooked, perhaps you’d like to dip your toe in the metaphorical pool of blood and write your own awesomely horrible Avatar story, but you’re not sure how. As a fairly niche genre, horror is a bit of a learning curve and you pick up several techniques along the way that help, like brainstorming, suspense, imagery, and tone.

As with all stories, you need something to write about, but horror can be particularly tricky because it also has to be something scary. This can be a challenge as you find yourself thinking “and then a monster popped out;” it’s not very original and it’s hard to make the monster seem scary to someone who can’t see it in your mind like you do. But it might actually not be as hard as it first seems. What you might not know is I actually spend more time reading horror stories on places like r/nosleep than I do reading fanfiction, and common advice given there is to think of an everyday scenario and figure out how you might make it scary. For instance, instead of seeing a beautiful forest to hike through, think about what could be hiding in a far-off, darkened cluster of trees and what happens if you can’t find your way out and you keep hearing something rustling behind you. Other sources of potential inspiration include nightmares, scary personal experiences, and true crime stories.

For Avatar, we’re going to modify this brainstorming session a little bit. That advice can all still work, but you also want the subject to be Avatar related. If you look at what Avatar does when it incorporates horror, it actually takes the same basic advice and puts an Avatar-themed spin on it. The police seem pretty normal, right? Well, what if they were a secret police that lurked in the shadows and, if you were taken by them, you were never seen again? Suddenly scary. Puppets seem innocent enough, right? Well, what if a waterbender used her powers on the water in your body to use YOU as a puppet? Blood-curdling. But we don’t want to just retell those stories, so I go a step further by putting a spin on their spin. For example, in "Koh's Quarry" I envision Koh as almost like a slasher monster, with the protagonist desperately trying to escape from him as his mocking laughter echoes from behind. In the sequel, "Flight of Koh's Quarry, the horror comes not just from Koh but also from the fact that the explorers featured therein don’t trust each other and might betray each other at a moment’s notice. For one more example, in "Spirit Photography, a dark spirit stalks the night like a ghost, complete with eerie wailing, and an additional wrinkle comes when it turns out it’s being worshipped by a cult that wants to sacrifice humans to it. As with any other type of fanfiction, we’re taking the basic idea presented by the canon and building on it. So, you might consider how a bloodbender could imitate witchcraft, what a person trapped in the Fog of Lost Souls might experience, or any other combination of a scary idea and an Avatar theme.

Fog of Lost Souls

But knowing is only half the battle. Remember how I said horror is a learning curve? I never thought that horror would be one of my favorite genres to write because, when I first tried, the result was absolutely dreadful (but not in the way you want it to be). My idea was that a man was going to lose his mind and murder his wife, which I explained by a Cthulhu-like entity. In practice, however, it ended up not making any sense. The protagonist just spouted gibberish before seemingly killing his wife for no reason. One reason for this is that I was in way too much of a hurry to make scary things happen. What I hadn’t realized is that most of the fear of a monster attack, for instance, comes not from the attack itself but from the buildup. Alfred Hitchcock gives a famous example of how, if he shows a bomb with a timer ticking away under the table while the characters are talking about baseball, you spend the whole conversation frantically hoping they’ll notice the bomb and escape. This frays your nerves, causing you to dread what’s coming next. So, in my later horror stories, I really tried to slow down. If you’ve ever heard of the rule of three, that’s the idea that you should introduce something (the bomb), remind the audience of it later in the story (such as by cutting back to it), and then pay it off (the explosion). In horror, that’s the bare minimum: I really try to remind the audience of the danger at least two or three times, generally with increasing intensity, before paying it off. For example, in Koh’s Quarry, throughout the story, the protagonist hears Koh laughing, threatening to take his face, sees his reflection on the water, and glimpses him in the trees. This doesn’t all happen one after the other, but instead is broken up by descriptions of him running away or even finding momentary safety and plotting his next move. The suspense is that you know Koh is lurking somewhere nearby, and you don’t know when he’s going to pop up next, but you do know that, if he pops up in front of the character, it’s probably all over for him. It was very important to build that up because, if he just turns around and sees Koh’s face, that’s anticlimactic.

An important part of building suspense is imagery. These are words and phrases that invoke the senses. Does your character hear a grating cackle on the wind? Does she feel the freezing air shredding her lungs? Does she smell a putrid stench? Does she taste a sweet, coppery flavor after a blow to the jaw knocks her tooth loose? Is the darkness so thick that she can’t see the creature she’s nose-to-nose with, except for her reflection in its eyes? Notice that I’m often combining different imagery words and I’m deliberately choosing them to invoke a sense of discomfort. It’s not merely a laugh, it’s a cackle, like a witch, and it’s also grating, as if a cheese grater was scraped across your ears. This not only gets the reader inside your character’s head, which is likely a bad place to be if they’re being hunted by a spirit or paralyzed by a crazy bloodbender, but it also contributes to a growing feeling of “wrongness,” like something bad is just bound to happen. You can also subtly communicate this through your narration. For instance, perhaps you want to describe a character as having made a foolish mistake. You know what another way to say that is? A grave mistake. This makes the reader think “gravestone,” and therefore “death.” It’s possible that nothing bad has even happened in the story yet, but you’re already laying the groundwork for the reader to get in the mood. If you look back through this article, you can see examples of this technique, such as the phrase “frays your nerves” instead of something more neutral, like “causes you to worry.” Just remember the point about suspense: You want to pace out your story, not constantly hammer your audience over the head with a long string of imagery--there gets to be a point where there’s just too much description.

This is all part of establishing tone, and you might be expecting me to say that your tone should be serious and melancholy, but that’s actually not true. One of the most eye-opening experiences for me in this genre was when I read the book “John Dies At The End.” It’s written by a former Cracked writer and that shows in the style, how the narrator often makes very juvenile jokes. However, it’s unmistakably a horror story, and a genuinely chilling one at that, with people being abducted, eaten alive by creatures from another reality, and possessed by demonic entities beyond their understanding. What this taught me is that there are actually many different ways to write a horror story. Sure, it can be serious, brooding, slow, and sad; that’s a perfectly valid way to write a story. But it can also, surprisingly enough, be funny. Humor can be a way of taking your audience off-guard before the scary thing happens, so long as you know when to use it. As a rule of thumb, a joke shouldn’t be out of nowhere in an otherwise unfunny story and there should be a little time to cool down between the joke and the scare. This is less obvious with my Avatar stories, as opposed to my nosleep ones, but you can see some signs of subtle, dry humor in “Koh’s Quarry.” After a life-and-death struggle where the narrator believes he’s being drowned by the titular spirit, it turns out he just got caught in a log. He can’t help but have a good laugh at the absurdity of this, which means he isn’t expecting the real Koh to show up, which therefore means it’s the perfect time for Koh to show up.

You can use different tones to establish the mood of your story and give it a memorable voice. On r/nosleep, stories are generally written in first-person, so that’s an opportunity to distinguish the narrator’s character. Is the person telling the story a good writer? Is he sarcastic? Does he frighten easily and, if he doesn’t, does that put him in more danger? On the wiki, I more often use third person omniscient narration, so I lean toward giving the tales a “storybook” quality, but sometimes I buck that trend. For instance, in "Flight of Koh’s Quarry," what at first seems like a standard all-knowing narrator keeps phrasing the characters’ feelings as guesses. This gives the subtle indication that they’re actually being watched and raises obvious the questions “by who or what,” “why are they being watched,” and “what is the watcher going to do?” As you might guess, this leads to a twist ending. This is very common in horror stories, but not always necessary; it’s more about if your payoff was shocking enough to be worth the time building up suspense. While I don’t quite classify it as horror, I wrote Adharma Now, a “What If” story starring Ozai after he won the war, just hammering in that everyone was doomed because of how he destroyed the environment, and there’s no last-minute rescue, it’s just a story of a man being completely broken as everything around him is ruined and he knows he can’t take it back. That’s frightening enough without it turning out that he was in a coma the whole time or it was actually Aang who destroyed the world for some reason.

I’m sure there are important points I haven’t made. After all, like I said at the start, horror is a genre with a steep learning curve and I am describing tricks that I learned along the way. I also barely touch on how there are a lot of subgenres in horror, like slasher, paranormal, body, and so on. Still, I hope this summary of my experiences will help anyone interested in writing Avatar horror, or even just horror in general, but I also welcome feedback. Of course, a big part of learning is experience, and going out to experience the horror stories written by others definitely helped me to identify the shortcomings I could improve in my own. To be clear, that’s not a matter of simply doing what everyone else is doing: There are a lot of r/nosleep stories that I really don’t like, but identifying why I like some stories and not others helped me to develop my own sense of style. This can even go beyond the basics of the genre, like a realization that you prefer spiritual horror or that you want to write stories inspired by culturally-authentic urban legends. There really is no substitute for experience.
50
DEPUTY
Fanon Highlight - Distorted Reality, by Rocketaxxonu and Orga

Bomochu

300?cb=20181022070222



Many Avatar fans who have spent any time on the internet have probably heard of the fan webcomic Distorted Reality, illustrated by Rocketaxxonu. I've definitely seen it on my Discord and even Facebook feed a few times, or even just in simply image searches for Avatar content.

But I wanted to highlight this fanon in the issue since I recently came across the author notes of the original work and thought it was worth sharing.

You see, the webcomic is an adaptation of a work by the same name on Fanfiction.net, written by Orga. It was actually started way back in 2007, and after a ten year hiatus, Orga returned to finish the story at the end of 2022. I love how even after fifteen years since it's beginning, there are still fans in the reviews sharing their love for the story.

The webcomic by Rocket is still ongoing, with a set of images posted this month a few weeks ago. I've finished all the webcomic chapters thus far and have started the original story, and I have to say, both are very compelling and engaging to read through. Orga's writing style really lends itself to the premise, and the artwork by Rocket beautifully captures iconic moments from the story.

So what is Distorted Reality about?

In the 'canon' world, Aang and Team Avatar suffer an incredible loss at the hands of Princess Azula. Tired, and defeated, Aang tried to restore his Avatar State in order to crush Fire Lord Ozai and Princess Azula. But when he contacts his past lives for advice on how to restore his ability, Yangchen tells him he has to save another world in order to save his own. Only in this world, Aang isn't found in an iceberg but a volcano. And it isn't Katara and Sokka who find him, but two Fire Nation children from a small village; Zuko and Azula.

With the world at war with the Water Nation, Aang soon learns that this world is similar to his own, yet distorted, and opposite at times. His journey becomes about learning to trust Azula as his companion, and trying to change the outcome of this world's war.

I think alternate reality fanworks can really tap into an interesting 'what if?' theme that canon works can't really do (since canon works are obviously the original). Aang has this hatred and anger towards Princess Azula in his own world, but if the roles were reversed, would it still be justified?

These are just some of the themes explored throughout the story, and I'd definitely recommend checking it out.

Have a read of the synopsis below!

Distorted Reality
Plot Synopsis

After losing Ba Sing Se to Azula, Aang and the others continue to fight an increasingly hopeless battle against the Fire Nation. When Aang is finally able to contact his past lives again, many friends have been lost, and Aang is left so embittered that the past Avatars decide, in order to help Aang regain his sense of compassion, to send him to another world to relive the events leading up to the catastrophe again. Only he finds that this time he must fight alongside Zuko and Azula for the war-torn Fire Nation Islands, against the savage Water Tribes.

Check out the Avatar Wiki main page here for links to the original story and webcomic chapters!
50?cb=20211223231402
Fanon Noticeboard
Avatar Wiki Community
Here you'll find the latest fanon news and requests from the community. If you'd like any requests or offers listed then contact one of the BSST staff. You can also visit the FRRS for an interview or technical review, or the Fanonbenders for help.

Notices:

  • Check out the Avatar Wiki Discord Fanon and Fanart channels for discussions, releases, and sharing writing tips with other users!
  • Applications to join the council for the Seventh Fanon Awards are open. Apply today!.

Recent Releases:

50?cb=20221229230444
Avatar Jigsaw
BSST Staff
What's a newsletter without random, time-killing puzzles and games? This here is an interactive puzzle that allows you to move the pieces of the image around until they all click together. Find out which iconic image we've pulled from the series, and see who gets the best time!

Click here to complete the interactive jigsaw.

310?cb=20210530004550
Note: The image above is not the actual puzzle.

Ba Sing Se Times Banner Brought to you by an associate of The Ba Sing Se Times
Minnichi • (blogs)
avatar wiki's community newsletter

More newsHome

Submit your own article here!

Stay updated Avatar Wiki on Facebook Avatar Wiki on Twitter