
Nianzhen is featured as an example for the Hammer playbook.
The Hammer (金剛) is one of the playbooks for Avatar Legends: The Roleplaying Game, an outline of a character archetype that can be customized in the game. The Hammer is one of the ten playbooks featured in the Core Book,[1] and is described as a fighter, looking to solve problems by smashing them, even when that might not be the right solution. Their balance principles are Force vs. Care.[2]
Description[]
The Hammer is strong, tough, and looking for a deserving face to punch. Play the Hammer if you want to grapple with what force can and can't solve.[3]
Brash, daring, forceful, foolhardy. The Hammer is a powerful fighter, a dangerous enemy, and a blunt object — they do not really have that many additional strategies or approaches beyond "punch it hard". They constantly face the difficulty of wanting to make the world better, to serve real justice and protect the innocent; all without a particularly versatile toolset.[4]
- Starting stats: Creativity +1, Focus -1, Harmony 0, Passion +1
- Demeanor options: Playful, Blunt, Quiet, Loud, Excessive, Determined
Principles[]
The Hammer's struggle is between the principles of Force and Care.
The Hammer is drawn between a desire to use overwhelming, direct force to enact change on the world, and a desire to be careful, to use the right application of will and strength at the right moment. Their Force principle is all about their desire to smash their way through problems and foes. Some obstacles can only be bulldozed. Some foes deserve to be destroyed. The Hammer is very good at punching their way to victory, and the Force principle represents that impulse.
Their Care principle is all about their belief that the world is worth saving, protecting, and serving, and their desire to pull their punches so they do not smash all of it. The use of Force has an unfortunate tendency to leave things broken and shattered — perhaps even to snap things when they could have been saved, redeemed, or rescued. Care is about the Hammer coming to understand and appreciate the need to prevent collateral damage, sometimes to give others a chance to make new decisions and better themselves instead of being broken.
The Hammer tries to balance these two principles by finding when it is time to hit hard, and when it is time to pull a punch. Their Moment of Balance is all about successfully finding that equilibrium — punching hard to act as a wall and protect something worth protecting. Breaking and destroying is not the goal in that moment, so much as the goal is saving something they care about, but the Hammer is ready to hit harder than ever to do that.[4]
Characteristics[]
Moment of Balance[]
You can knock down every wall in the world, but balance isn't found in conquest and destruction. You know some walls need to stand to keep people safe. Tell the GM how you put yourself directly in the path of an inescapable threat to completely protect someone or something from harm.[4]
Moves[]
- Fueled by Anger
- Walls Can't Hold Me
- Punch Where It Matters
- Comprehend Your Foe
- Stand and Fight![5]
Growth question[]
Did you make progress towards your goal against your adversary?
The Hammer's growth question drives them to always aim themselves at their adversary. "Make progress toward your goal" means they took some step to achieve their goal against their adversary, whether or not the end is in sight.[6]
Characters[]
The known Hammer playbook characters from Avatar Legends: The Roleplaying Game are:
References[]
- ↑ Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 164.
- ↑ Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 165.
- ↑ Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 112.
- ↑ 4.0 4.1 4.2 Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 179.
- ↑ Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 180.
- ↑ Avatar Legends: The Roleplaying Game. Core Book, Version 1.0, 2022, p. 181.