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The Architect

A character featured as an example for the Architect playbook.

The Architect (創䢖人) is one of the playbooks for Avatar Legends: The Roleplaying Game, an outline of a character archetype that can be customized in the game. The Architect is one of the four playbooks featured in the Uncle Iroh's Adventure Guide playbook, and is described as invested, imaginative, controlling, and obsessive. Their balance principles are Planning vs. Discovery.[1]

Description[]

The Architect built up an institution and its structures, but now those things have their own life. Play the Architect if you want to be a creator managing their creation.

Invested, imaginative, controlling, obsessive. The Architect starts play having already built an institution of importance, their creation. This institution already has a life of its own now, with its own leaders and goals. But the architect can't get themselves to pull back and leave their creation alone.

The Architect is bit like a protective parent hoping to guide their child on a particular path... but they didn't make a child, they made an organization filled with people and new leaders who can take it in entirely new directions. They still hold sway over their creation, and they're balancing how to do right by what they've made without letting it fall into the wrong hands.[1]

  • Starting stats: Creativity +2, Focus 0, Harmony -1, Passion 0
  • Demeanor options: Distractible, Excitable, Talkative, Perfectionist, Wide-Eyed, Zealous

Principles[]

The Architect struggles between the principles of Planning and Discovery.

The Architect's struggles is between the principles of Planning and Discovery. Their planning principle is all about a desire to come up with prefect solutions that account for every variable and result in the perfect outcome. The Architect is a creative thinker who loves to come up with complex solutions that can account for anything and everything... but this tends to produce a rigidity in their thinking. Their desire to plan is directly at odds with a world that throws wrenches into the works. A Planning Architect wants to solve every problem before they step out the door, and they can encounter real frustrations when their plans do not work.

Their Discovery principle is all about being thrilled to discover, to improvise, to encounter the new and the unpredictable. As Discovery goes up, the Architect comes to seek things that do not act as expected, that are new and surprising. A Discovery-focused Architect wants to plant a seed and watch it grow into something new and surprising... but the Discovery Architect tends to make decisions that can have wildly unexpected and dangerous consequences. They create things that can get massively out of control, just for the thrill of creation itself.

The Architect works to balance these two principles by planning enough to avoid the worst outcomes in their actions, but leaving enough up to chance that they can be excited to see what happens next, and that anything they make can have a chance to reinvent itself. Their moment of balance portrays the moment when they discover that their plans, inventions, and marvels can be used in a new way that solves a problem right this second.[1]

Characteristics[]

Moment of Balance[]

You love to plan, and you love to problem solve, and you love to deal with issues on the fly... and now, in this moment, you can put it all together to create a solution perfected for this situation. You can call upon past plans you’ve abandoned, along with all your experience implementing new solutions on the fly, to solve an intractable, large-scale problem. Tell the GM how your old plans meld with your invention to solve the problem.[1]

Moves[]

  • Creative Combat
  • Think of the Possibilities
  • Slow Down and Think
  • Do You Have a Plan?
  • See It My Way[2]

Growth question[]

Did you work toward creating a new marvel?

The Architect's growth question is fairly straightforward - they earn growth if they are working toward creating a new marvel. That means they should answer yes if they took action to bring their intention and the organization's balance principle in line; and they should answer yes if they worked on a project for a new marvel.[2]

Characters[]

  • Jing

References[]