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LEGO Avatar: The Last Airbender is a hypothetical LEGO action-adventure fantasy video game developed by TT Games and published by Warner Bros. Interactive Entertainment. It is the first game the Lego Avatar series, adapting Book One: Water and Book Two: Earth of Avatar: The Last Airbender. A sequel, Lego Avatar: The Last Airbender: Into the Inferno, would be released sometime later, adapting Book Three: Fire.
As of 2020, it would be released for Microsoft Windows, Nintendo Switch, PlayStation 4, and Xbox One.
Gameplay
Levels
LEGO Avatar: The Last Airbender is a direct adaptation of the first two seasons of Avatar: The Last Airbender, with each of the 40 episodes being adapting into their own levels. Each level is first played through "Story Mode", including cutscenes and a limited character array. Once a level is completed in Story Mode, "Free Play Mode" is unlocked for that level. Free Play Mode allows players to replay a level with access to any character they have unlocked and purchased, allowing them to access previously restricted or inaccessible areas of the level.
Hub
Starting with Lego Star Wars: The Video Game, virtually every Lego game has a "Hub", in which levels can be accessed, locations can be explored in greater detail, and more content is provided outside of levels. For example, in Lego Marvel's Avengers, whose Hub consists of various prominent locations in the Marvel Cinematic Universe, accessible through a globe of the Earth.
The Hub of Lego Avatar works similarly to that of Lego Marvel's Avengers, but instead of a globe of the Earth, the player selects locations on a two-dimensional map similar to that seen in the show's opening sequence. Initially, only the Southern Water Tribe is accessible, but more locations are unlocked as progression through levels in made.
Similarly, in Ba Sing Se, monorail stations are located throughout the city for faster travel.
Originally, the Hub for Lego Avatar was going to function similarly to that of Lego The Hobbit or Lego The Lord of the Rings, in which the Hub consists of a very condensed open-world landscape, with key locations accessible by foot or eagle. However, those games have an advantage because the source material is set over a specific stretch of land, whereas Avatar takes place all over their world, including islands way out in the sea and temples high in the mountains. With the Hub mechanics of Lego Marvel's Avengers, that open-world idea is still preserved, especially in larger areas like Ba Sing Se and the Water Tribes, and it does not all have to be greatly shrunk to fit on a single rendered area, as is the case in the aforementioned Lego Middle-Earth games. |
Here is a list of notable locations accessiblevia the Hub, in order of level progression:
Book One: Water
Book Two: Earth
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Character Wheel
AS in previous LEGO games, the Character Wheel is a mechanic that allows access to a character's other weapons, equipment, and bending styles. In Story Mode, it also shows the list of pre-selected playable characters. In Free Play Mode and the Hub, it instead shows the most recently chosen and played characters and an option to view the complete roster of characters the player has unlocked, locked, or available to buy.
Collectibles
- Studs are the currency of the game. They can be found everywhere across levels and the Hub, and are also collectible through breaking brick-built objects and completing puzzles and objectives. Studs can be used to purchase unlocked and collected character tokens and red bricks.
- In each level, there is a certain number of studs a player must collect to fill a bar of studs that gets slowly filled as more studs are collected. Once this number is reached, the player will attain the "True Avatar" status for that level.
- The "Fully Realized Avatar" status is reached upon 100% completion of the game.
- In each level, there is a certain number of studs a player must collect to fill a bar of studs that gets slowly filled as more studs are collected. Once this number is reached, the player will attain the "True Avatar" status for that level.
- Avatar Relics are ancient toys and artifacts important to the history of the Avatar. They serve as Lego Avatar's version of Minikits; there are 10 in each level, some accessible in Story Mode and others in Free Play Mode. Upon collecting all 10 in a level, a Gold Brick is gained.
- Library Scrolls, lost from Wan Shi Tong's Library, can be found in each level as well as in various locations throughout the hub. Every 5 scrolls collected is equal 1 Minikit, and each scroll found features a purchasable description about a piece of lore, including characters, locations, items, bending moves, etc.
- The Cabbage Merchant in Peril must be rescued once per level and at various locations throughout the Hub, and studs will be given in reward.
- White Lotus Tiles are Lego Avatar's version of Character Tokens. They can be found in various locations throughout the Hub after being unlocked through Story Mode.
- Red Bricks can be unlocked and bought. These are the equivalent of easy cheats in non-LEGO games.
- Gold Bricks are rewarded for various things like completing a level, rescuing the Cabbage Merchant in Peril, achieving the "True Avatar" status, collecting all 10 minkits in a level, completing the map in each level, unlocking a red brick, or completing an activity (like a race or assisting someone) in the hub.
Battle Mode
Similar to a minigame, Battle Mode is a game mode in which two players select a nation from the Water Tribes, Earth Kingdom, and Fire Nation, in addition to a battlefield. In Battle Mode, the two players must try to capture towers, bases, buildings, etc. and fight off the troops, vehicles, and mounts of the opposing side. Only a few constructs are present to start with on either side, but more can be constructed on visually specific Lego baseplates. Construction costs studs, which are gainable through defeating enemies and completing objectives.
In addition to a nation and battlefield, each player can choose two commanding officers from a list of playable characters with the "Command" ability, such as Zhao, Hakoda, and Fong. Characters with this ability are able to lead and command their respective nation's soldiers. This is where characters with the "command" ability come in, as they are able to lead or "command" soldiers of their nation. A player can switch between commanding officers to accomplish tasks at different locations across the battlefield.
For example, if a player selects the Fire Nation, they can choose their two leaders to be Azula and Qin. That player you can switch between the two. Each of them commands their own battalion; as the battalion grows stronger and collects more studs, they can expand their quantity of bases and towers captured and constructed, vehicles and mounts leading soldiers ride, etc. The battle ends after either all bases and towers have been captured or the timer runs out, which can be set to 5, 10, 15, 20, 25, or 30 minutes.
Characters
- Main article: Fanon:LEGO Avatar: The Last Airbender/Characters
Mounts and vehicles
- Main article: Fanon:LEGO Avatar: The Last Airbender/Mounts and Vehicles
Levels
Book One: Water
"The Boy in the Iceberg" 1/40 | |||
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Characters: Aang, Katara (Parka), Sokka (Parka) | |||
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"The Avatar Returns" 2/40 | |||
Characters: Aang, Sokka (Battle Armor), Confused Guard, Katara (Parka), Sokka (Parka) | |||
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The Southern Air Temple
Characters: Aang, Katara, Sokka, Zuko, Iroh
Locations: Southern Air Temple, Zhao's docking bay thingy
Bosses: Aang (Avatar State) (not directly a fight), Zhao (4 hearts)
The Warriors of Kyoshi
Characters: Aang, Katara, Sokka, Suki
Locations: Kyoshi Island
Enemies: Firebenders, Fire Nation Guards
Boss: Zuko (3 hearts)
The King of Omashu
Characters: Aang, Katara, Sokka
Locations: Omashu
Boss: Bumi (4 hearts)
Imprisoned
Characters: Team Avatar, Haru, Tyro
Locations: Mining village, Prison rig
Enemies: FN Guards, Firebenders
Boss: Warden
The Spirit World
Characters: Team Avatar
Locations: Senlin Village, Senlin Forest
Boss: Hei Bai (3 hearts)
Avatar Roku
Characters: Team Avatar, Shyu
Locations: Fire Temple
Enemies: Fire Sages
The Waterbending Scroll
Characters: Team Avatar
Locations: Waterfall lagoon, Seedy merchants pier, Pirate ship boutique
Enemies: Pirates, Firebenders, Firetroopers
Jet
Characters: Team Avatar, Jet, Smellerbee, Longshot, Pipsqueak
Locations: Treetop hideout, surrounding areas, trees
Enemies: Freedom Fighters
Boss: Jet (4 hearts)
The Great Divide
Characters: Team Avatar, Canyon guide, Gan Jin leader, Zhang leader
Locations: Great Divide
Mounts: Canyon crawlers
Enemies: Canyon crawlers
The Storm
Characters: Team Avatar, Fisherman (real time) | Aang, Air Nomad boy, Gyatso, Zuko, Iroh, Jee (flashbacks)
Locations: Harbor town, Fishing boat, Zuko's ship (real time) | Southern Air Temple, Fire Nation Royal Palace (flashbacks)
The Blue Spirit
Characters: Aang, Herbalist, Miyuki, Blue Spirit
Locations: Taku, Pohuai Stronghold
Enemies: Yuyan Archers, Firebenders
The Fortuneteller
Characters: Team Avatar, Meng, Wu Poi and Ping
Locations: Makapu Village, Mount Makapu
Bato of the Water Tribe
Characters: Team Avatar, Bato
Locations: Abbey, woods, Bato's tent, Jagged Rocks River
Bosses: Zuko (3-4 hearts), Nyla (3 hearts), June (2 hearts)
The Deserter
Characters: Aang, Katara, Sokka, Jeong Jeong, Chey
Locations: Fire Nation colony, Jeong Jeong's hideout
Enemies: Firebenders and Fire Nation soldiers
Note: It can be said that Zhao is a boss, however since Aang won by using Zhao's arrogance against him, the objective of that part of the level is to make Zhao destroy key parts of his ships. Because Aang never attacked, any attack move in the game you make isn't able to be directed at Zhao. You also have to dodge his larger attacks. Yippee!
The Northern Air Temple
Characters: Team Avatar, Teo, Mechanist
Locations: derp
Vehicles: Teo's wheelchair glider may count, but it comes with the character, Hot air balloon
Enemies: Firebenders, FN soldiers, tanks, whatever
The Waterbending Master
Characters: Team Boomeraang, Pakku
Location: Northern Water Tribe
Boss: Katara/Pakku (co-op boss battle) (6 hearts each)
Siege of the North (Parts 1 and 2)
Characters: Team Avatar, Yue, Zuko, Baboon Spirit, Koizilla, Zhao
Locations: Northern Water Tribe
Enemies: Firebenders and Fire Nation soldiers
Boss: Zuko/Katara (co op boss battle) (6 hearts each), Zuko/Zhao (same thing, 6 hearts each)
Note: This is two levels, but most of the information between the levels are similar, I decided to combine the information.
Book Two: Earth
The Avatar State
Characters: Team Avatar, Fong
Locations: General Fong's fortress
Enemies: Guards
Boss: General Fong (3 hearts)
The Cave of Two Lovers
Characters: Team Avatar, Chong, Moku, Lily
Location: Cave of Two Lovers
Enemies: Wolfbats
Return to Omashu
Characters: Team Avatar
Vehicles: Bumi's cage thing/Mailbins (indirectly)
Locations: Omashu
Enemies: Firebenders, Fire Nation soldiers
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts each)
The Swamp
Characters: Team Avatar, Due, Tho, Huu
Location: Foggy Swamp
Boss: Swamp Monster (3 hearts)
Avatar Day
Characters: Team Avatar
Location: Chin Village
Boss: Rough Rhinos (2-3 hearts each)
The Blind Bandit
Characters: Team Avatar, Toph Beifong
Locations: Earth Rumble Stadium, Beifong Estate
Boss: Xin Fu (4 hearts), The Boulder (3 hearts), other Earth Rumble VI contestants (2-3 hearts each)
Zuko Alone
Characters: Zuko, Gansu, Sela, Lee (Flashbacks: Zuko, Azula, Mai, Ty Lee, Ursa)
Locations: Plains village, Lee Family Pig Farm (Flashbacks: Fire Nation Royal Palace)
Mounts: Hybrid pigs
Enemies: Gow's cronies
Boss: Gow (4 hearts)
The Chase
Characters: Team Avatar, Zuko, Iroh
Mounts: Appa
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts)
Bitter Work
Characters: Team Avatar (except Sokka), Zuko, Iroh, Foo Foo Cuddlypoops
Location: Quarry, Abandoned house in the Earth Kingdom
Boss: Mother Saber-tooth moose lion (3 hearts)
The Library
Characters: Team Avatar, Zei
Locations: Si Wong Desert, Wan Shi Tong's Library
Boss: Wan Shi Tong (3 hearts)
The Desert
Characters: Team Avatar
Location: Si Wong Desert
Enemies: Sandbenders
The Serpent's Pass
Characters: Team Avatar, Suki, Than, Ying, Than's sister
Locations: Full Moon Bay, Serpent's Pass
Boss: Serpent (3 hearts)
The Drill
Characters: Team Avatar
Location: Ba Sing Se's Outer Wall
Enemies: Drill engineers, Firebenders
Boss: Azula (4 hearts), Mai, Ty Lee (3 hearts)
City of Walls and Secrets
Characters: Team Avatar
Location: Ba Sing Se (Pao Family Tea House), Ba Sing Se University, Pet shop, Team Avatar's house, Earth Kingdom Royal Palace
Boss: Jet, Zuko (co-op boss battle)
Tales of Ba Sing Se
Characters: Team Avatar, Zuko, Iroh, Jin, Kenji, Tycho, Macmu-Ling
Location: Ba Sing Se (namely Ba Sing Se Zoo (Tale of Aang), Fancy Lady Day Spa, bridge, (Tale of Katara and Toph) Firelight Fountain (Tale of Zuko), Five-Seven-Five Society building (Tale of Sokka), alley (Tale of Iroh))
Note: The Tale of Momo isn't included as this level is long enough.
Lake Laogai
Characters: Team Avatar, Smellerbee, Longshot, Jet,
Locations: Ba Sing Se (namely Lake Laogai, Dai Li underground network of tunnels)
Enemies: Dai Li agents
Boss: Jet (4 hearts), Long Feng (3 hearts)
The Earth King
Characters: Team Avatar, Keui
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace, Lake Laogai, Outer Wall)
Mounts: Appa
The Guru
Characters: Aang, Pathik
Locations: Eastern Air Temple
The Crossroads of Destiny
Characters: Aang, Sokka, Toph, Zuko, Iroh, Katara
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace and the Crystal Catacombs)
Enemies: Dai Li agents
Bosses: Mai, Ty Lee (3-4 hearts each), Azula, Zuko (6 hearts each)
Abilities
Almost every character in this game has an ability, both bending and non-bending. Some abilities can do the same thing, such as cracked walls can be destroyed by Strength, Earthbending, and more powerful Ground slams. Below is a list of the main and major abilities.
Waterbending
Waterbending is the hydrokinetic ability to manipulate water. Unlike the show, waterbenders don't always need a source of water for manipulation (however it is much rarer to find this ability needed in places like the Si Wong Desert), implying they all carry a skin of water.
- Freeze breath/Freezing: Waterbenders can freeze enemies in their tracks temporarily, but giving them enough time to escape or defeat them. They can also freeze water into different shapes for different tasks.
- Cutting plants: Waterbenders can freeze water into ice discs or some other sharp ice object to cut them out of their path.
- Melting: Melting ice to water to recover objects or rescuing people.
- Water blast: A basic attacking move for all Waterbending characters, unless they have a more defined attack move. This can cause damage and knock opponents back.
- Longer underwater travel: While this can't be done in the hub, some levels require underwater travel for certain tasks, and Waterbenders can stay underwater without the "bubble bar" (how long they can hold their breath before drowning) appearing.
- Stealth: Waterbenders can make smokescreens of mist, allowing them to sneak around and/or into locations or around enemies. However, if you go near the person you're sneaking around, they will become alert of you and attack you until you move back.
- Grappling: Water tendrils or vortexes can be used by some waterbenders as a grappling move.
- Bending teleporting: Only high-level Waterbenders in snowy or icy areas can use this ability. It allows them to tunnel through ice or snow to different locations.
- Bending spots: Waterbenders can make ice points for better travel across larger bodies of water.
- Shield: Temporary shield of ice to protect against attacks.
- Plantbending: Plantbenders can bend plants away (like Cut plants) to clear a path, trap enemies in vines, grabb and pull things with vines, grapple, and swim underwater without the bubble bar. Other than the latter, not many Waterbending abilities are available for Plantbenders.
- Healing: See below.
Earthbending
Earthbending is the geokinetic ability to control earth and earth-like substances, such as sand and diamond. Metalbending, exclusive to Toph, is not really prominent in this game, but it will in the sequel.
- Cracked walls: Earthbenders can stomp their foot on the ground, making strikes in the earth directed toward cracked walls. Gow can use his twin hammers to create a small earthquake.
- Scaling walls: Earthbenders can also "magnetize their limbs to stone" and scale up walls on grappling points.
- Bending spots: On certain spots, Earthbenders can make rock rise up to certain areas as a large stairway shape or a temporary "elevator", or make a path across something.
- Teleport: Bumi can "teleport" by tunneling through the earth.
- Pick up and throw: Earthbenders can pick up and throw large rocks at a target. This doesn't give them the "Target" ability, but they can throw it at enemies or objects.
- Shattering crystals: Similar to the "shatter glass" ability in other LEGO games, Earthbenders can shatter crystals to get to areas otherwise blocked off.
- Shield: Earthbenders can create shields out of earth which can temporarily block attacks.
- Metalbending: Once learned, Toph can break down metal doors. This ability will be expanded in the sequel.
- Sandbending: Sandbenders can't bend earth in the game, but they can bend sand. This gives them stealth (small sandstorms), speed across sand, harden it into small rocks to throw at targets, etc.
Firebending
Firebending is the pyrokinetic ability to generate and control fire. Firebending doesn't really have any defensive capabilities, like in the show, but it does have the most offensive moves. Azula also has blue fire.
- Fireballs: A basic ranged attack move for all Firebenders. Fireballs can also be aimed, giving Firebenders the target ability.
- Blocking fire: Blocking basic Firebending attacks. One of the few defensive abilities Firebenders have.
- Fire streams (or beams): A continuous stream (or beam) of fire. These can be concentrated on gold LEGO bricks and destroy or cut through them, and well as melt ice.
- Blazing rings and arcs: A basic melee move for all Firebenders. When you press the attack button, the Firebender will attack with kicks and punches, with arcs of fire following the motion of the fists and feet.
- Burning plants: Similar to the cutting plants ability, Firebenders can burn down plants or wood in the way.
- Fire whip: The Circus trainer has the ability to create and use a fire whip. This grants him the ability to grapple and grab, combined with standard Firebending abilites
- Lighting up dark areas: Firebenders can hold some flame in their hand to go to illuminate dark areas.
- Cold areas: Firebenders can heat themselves up to enter particularly cold areas.
- Jet propulsion: Azula and Ozai can hover in the for a brief period of time. This can be used to get across wide gaps or get to higher levels.
- Lightning generation: Once unlocked, some Firebenders can generate lightning. Lightning can be aimed at specialized panels and electrocute enemies.
- Lightning redirection: Once unlocked, Zuko and Iroh can redirect lightning. This can be aimed back at opponents to deal damage and electrocute enemies. However, this can only be used in levels, unless someone shoots lightning at you in the hub.
Airbending
Airbending is the aerokinetic ability to manipulate air. Like in the show, all Air Nomads can airbend, however not all airbenders carry staffs. Only Aang, monks, or nuns carry staffs.
- High jump/double jump: Airbenders can jump higher most other characters, and this can be combined with a double jump for further vertical height.
- Speedrunning: After gaining enough momentum, an Airbender will gradually start running so fast that they are a blur. Also, on "elemental logos" on the ground, an Airbender can instantaneously run in circles to create a vortex, or run up a wall during a level.
- Run up walls: Airbenders can run fast enough to run up walls, the same walls that Earthbenders can usually scale and others can grapple. In free roam, this ability can be usefd on all walls
- Glider points: If they have a glider, an Airbender can go to a glider point and glide around in a level in a limited area to access areas, like across long gaps or rivers. The same goes for Momo, who can fly naturally. In the hub, once you have completed all the levels, you don't need glider points, as there aren't any. To use a glider in that case, double-tap the jump button, and the glider will switch to the fFy ability..
- Air blast: A regular ranged attack for any Airbender. Can also hit Airbender doors to unlock them.
- Agility targets: Airbenders can throw their staffs into agility targets to fill in the gaps between agility poles.
- Agility: All Airbenders are agile enough to use agility poles, walls, and tightropes.
- Pendulum swing: A basic melee attack move for Airbenders with staffs. If one button-mashes the attack button, after performing standard attack moves, this is the finisher of them, which knocks enemies back a few feet, in most cases defeating them.
- Air shield: A temporary shield ability that can deflect targets for a short amount of time. Only high-level airbenders can do this.
- Blowing away: Airbenders can easily blow enemies away with the air.
Other abilities
Some of these abilities belong to both benders and nonbenders, others are nonbenders only.
- Agility: Characters who are agile, including airbenders, can swing across agility poles, walk across thin tightropes, and jump up walls with a blue and white criss cross pattern Ty Lee. can walk across designated tightropes, as she is very notably agile.
- Access panels: Scholars, professors, members of the Order of the Pheonix, etc., can use their smarts or membership to use access panels. Dai Li characters can use special Dai Li access panels as well
- Charging and cracked walls: Characters with weapons, like spears or axes, can charge at enemies and destroy cracked walls. A variant of this is characters with chained weapons can aim at the same cracked walls and destroy them as well. Earthbenders can destroy cracked walls, regardless of location.
- Chi blocking: Ty Lee can chi block enemies, temporarily paralyzing them and preventing bending enemies from bending for a brief amount of time.
- Command: Government and military leaders can command soldiers and troops of their respective nation in Battle Mode (see above).
- Cutting/burning plants: Characters who can firebend or carry torches or something that can burn plants can do so. They can burn plants or wood in their path.
- Digging: Earthbenders or characters that carry a rake or shovel can dig dirt to uncover hidden objects.
- Farming/herbology: Characters who have this ability are able to grow plants that will aid them in going through the level, similar to the ability in LEGO Jurassic World.
- Grabbing: Grappling characters can pull on objects with a grappling target on them.
- Grappling points: Characters who can airbend or have a weapon or tool that can grapple, such as a whip, chained weapon, fishing pole, or boomerang, can stand on grappling points and grapple or climb up.
- Ground slam: While all characters have this ability, if you have a certain weapon, such as a hammer, chained weapon, or axe, the ground slam will have a larger radius and enough power to destroy cracked walls on the ground. All Earthbenders have a larger ground slam.
- Healing: Certain characters who can waterbend, make tea, or are good with herbs and spices can heal NPC's who are injured or ill.
- Light up dark areas: Firebenders and characters with torches can light up areas otherwise too dark to see in.
- Melting ice/Freezing water: Waterbenders, Firebenders, and characters with fire-wielding items or weapons, such as torches or fire arrows, can melt ice to collect items, rescue people, or go through the level, but only Waterbenders can freeze water to create helpful things made of ice.
- Music: Characters with musical instruments, like drums, banjos, and flutes, can play them to distract enemies, and allowing more time to defeat or get past them.
- Pet: Characters who have a pet or small animal companion can spawn their animal and control them. Different pets have different abilities.
- Repair: Characters who know a lot about technology and machinery can repair or tinker with mechanical objects.
- Shield: All benders have this ability, and nonbenders with a shielding item have it as well. Shields allow for temporary protection against attacks.
- Size: Characters who are notably short, or have non-bird pets, can fit through small hatches and passageways to get to otherwise unreachable areas.
- Stealth: Characters who are either particularly good at sneaking around or carry something with them that can make themselves undetectable can sneak around, and can be used to get past enemies unnoticed. However, if you get too close to an enemy, they will see you and engage in combat. Waterbenders and sandbenders can project mist and small sandstorms respectively around themselves to confuse enemies, but the same rule still applies with getting too close to an enemy.
- Strength: Characters who have above-average strength can destroy cracked walls and lift up and throw enemies.
- Super Build: Until you unlock the Super Build red brick, only Airbenders have this ability. It is a part of their collection of "super speed" abilities, as it allows Airbenders to rapidly build pieces of LEGO bricks, a classic part of LEGO games.
- Super Sense/Spiritual Sense: Characters with spiritual sensing or seismic sense can detect objects otherwise basically invisible.
- Swordsmanship: Anyone with a sword or a similar weapon can block attacks (from the front), parry, and counter.
- Targets: Characters with certain ranged weapons, such as fireballs, arrows, or boomerangs can aim at targets to hit.
- Teleport: Certain Earthbending characters, in addition to spirits and certain characters such as Pathik who have a high spiritual connection, can mystically between on specific areas.
- Trapping enemies: Characters with chained or roped weapons, like whips or net arrows, can trap enemies in them. Mai can pin enemies to walls, as a result of her unique fighting style.
- Agility targets: Slightly different than regular targets, these targets are hit by a weapon or item that resembles a pole, such as arrows, spears, and staffs, instead of a ranged weapon, though an arrow can work for both These weapons take the place of missing agility poles.
Reception
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Sequels
- LEGO Avatar: The Last Airbender 2
- LEGO The Legend of Korra: The Video Game
- LEGO The Legend of Korra: Change and Balance
Similar ideas
I am not the only one who has published ideas for a Lego Avatar video game online, so I wanted to give a shoutout to similar ideas.
Title | Creator | First published | Source |
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LEGO Avatar the Last Airbender: The Videogame | Bobthedestroyer12345 | July 13, 2012 | Ideas Wiki |
LEGO Avatar: The Last Airbender the Video Game | Phantom10 | September 14, 2014 | LEGO Fanpedia |
See more
For the collective works of the author, go here.