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|LEGO Avatar: The Last Airbender|
LEGO video game
Everyone 10+ (ESRB)
40 episode levels
Pretty much everywhere
Developed by Traveller's Tales
Same from the show, like in recent licensed LEGO games
LEGO Avatar: The Last Airbender 2
LEGO Avatar: The Last Airbender is a LEGO action-adventure fantasy video game developed by Traveler's Tales. The game centers around Book One: Water and Book Two: Earth of Avatar: The Last Airbender, and a sequel based on Book Three: Fire is currently being planned. (the title hasn't been decided yet, suggestions would be great).
The game will be released on Microsoft Windows, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Android, and iOS and follows the same format as previous LEGO games, with of course that extra Avatar flare.
There are 40 main levels total, each of which are based on their respective episodes. Each level has a Story Mode, with cutscenes and pre-selected playable characters, and Free Play Mode, with skippable cutscenes and the option to play as any unlocked and bought character from the roster. Free Play Mode is only unlocked once you have completed its level in Story Mode.
New characters can be unlocked by completing a level or doing a certain task. Once unlocked, new characters can be bought with LEGO "studs"- the currency of LEGO games. Studs can be used to buy things like extras, red bricks (similar to cheats), etc.
The "hub", or the main area when you're not playing a level and you can access everything, of this game is the entire World of Avatar- with the exception of most of the Fire Nation cut off by an invisible barrier and a blockade of ships- though it's greatly scaled down to fit within the data storage, similar to the LEGO Middle-Earth games.
Here is a list of all the labeled locations on the map (accessible by pressing 'SELECT') in the Hub:
Like in previous LEGO games, the Character wheel will give you access to your inventory, so you can switch between weapons or bending styles, a list of characters that are either the given Story Mode characters or the most recent chosen Free Play characters, an option to look at a list of all characters you have unlocked, locked, or available to buy.
Items and collectibles
- Studs are the currency of the game, as mentioned above.
- Minikits are boxes of collectibles. There are 10 in each level and more in the hub.
- Library scrolls, lost from Wan Shi Tong's Library, can be found in each level as well as in various locations throughout the hub. Every 10 scrolls collected equal 1 minikit, and each scroll found features a purchasable description about a character, location, item, bending move, etc.
- The Cabbage Merchant in Danger must be rescued and you will be rewarded. Found in levels and the hub.
- Characters are unlocked in various ways: completing a level or getting their character token in the hub.
- Red bricks can be unlocked and bought. These are the equivalent of easy cheats in non-LEGO games.
- Gold bricks are rewarded for various things like completing a level, rescuing a citizen in danger, achieving the "True Avatar" status, collecting all 10 minkits in a level, completing the map in each level, unlocking a red brick, or completing an activity (like a race or assisting someone) in the hub.
- The "True Avatar" status is achieved in a level when you collect a certain amount of studs. This varies in each level, depending on the amount of studs available. The "Fully Realized Avatar" status is unlocked once you complete the game to 100% completion.
Similar to a minigame, Battle Mode is a game mode in which you and another person (co-op or CPU, but co-op is more fun) choose a nation (with the exception of the Air Nomads), and you and the other person try to capture tower, base, building, etc. (or you can play on the same team against a CPU enemy nation) There are only a few to start with, but you can build others on large LEGO bases. These all cost studs though, but worth it if you win. Some things cannot be captured, such as trebuchets, vehicles, and mounts, but can instead be destroyed (or scared off, in the case of mounts).
You can only play as two characters, two commanding figures in their nation. This is where characters with the "command" ability come in, as they are able to lead or "command" soldiers of their nation. For an example, if you picked the Fire Nation, and you choose your two leaders to be Zhao and Qin, you can switch between the two. Each of them commands their own battalion, which in grows stronger which the more bases and towers you capture, the more vehicles and mounts your leading soldiers ride, etc. The battle ends after either all bases and towers have been captured or the timer runs out, which can be set to 5, 10, 15, 20, 25, or 30 minutes.
|Same as above, only more powerful||Note: Story Mode only|
|Air Nomad boy||Staff||Airbending
|Blue Spirit||Twin dao swords||
|Broadsword man||Dual broadswords||
|Cabbage merchant||Cabbages||Throw cabbages|
|Calm man||Hand to hand|
|Chong||Guitar||Daze enemies with music|
|Corncob guy||Corncobs||Throw corncobs|
|Dai Li||Rock gloves||
|Earthbending academy teenager 1||Earthbending|
|Earthbending academy teenager 2||Earthbending|
|Earth King Royal Guard||Earthbending|
|Fire Nation Man||Earthbending|
|Fire Nation Soldier||
|Foaming mouth guy||Foaming mouth||Use your imagination|
|Foo Foo Cuddlypoops||Dig|
|Fung||White Lotus access panels|
|Gan Jin leader||Sword||Swordsmanship|
|Fire Nation captain||
|Hahn||Machete, spear||whatever abilities those 2 weapons give him|
|Head of the Dai Li||Rock gloves||
|Joo Dee||Dai Li secret panels|
|Lee||Twin dao swords||
|Longshot||Bow and arrow||
|Macmu-Ling||Confuse enemies with poetry|
|Moku||Djembe||Confuse enemies with music|
|Old wanderer||Lantern||Light up dark areas|
|Passport attendant||Passport stamper||
|Pet shop owner||
|Pirate Barker Oh||
|Quon||Making tea (healing)|
|Senlin Village Mayor|
|University student||Scrolls, books||Access panels|
|Vachir||Bow and arrow
|Wu||Book of Clouds||
|Yeh-Lu||Explosives||Destroy silver objects|
|Zhang leader||Twin swords||
The Avatar Returns
Characters: Aang, Katara?, Sokka, Fire Nation Guard (co-op reasons)
Locations: Southern Water Tribe, Zuko's ship
Enemies: Firebenders, Fire Nation Guards
Boss: Zuko (3 hearts, then 8 hearts)
The Southern Air Temple
Characters: Aang, Katara, Sokka, Zuko, Iroh
Locations: Southern Air Temple, Zhao's docking bay thingy
Bosses: Aang (Avatar State) (not directly a fight), Zhao (4 hearts)
The Warriors of Kyoshi
Characters: Aang, Katara, Sokka, Suki
Locations: Kyoshi Island
Enemies: Firebenders, Fire Nation Guards
Boss: Zuko (3 hearts)
The King of Omashu
Characters: Aang, Katara, Sokka
Boss: Bumi (4 hearts)
Characters: Team Avatar, Fisherman (real time) | Aang, Air Nomad boy, Gyatso, Zuko, Iroh, Jee (flashbacks)
Locations: Harbor town, Fishing boat, Zuko's ship (real time) | Southern Air Temple, Fire Nation Royal Palace (flashbacks)
Characters: Aang, Katara, Sokka, Jeong Jeong, Chey
Locations: Fire Nation colony, Jeong Jeong's hideout
Enemies: Firebenders and Fire Nation soldiers
Note: It can be said that Zhao is a boss, however since Aang won by using Zhao's arrogance against him, the objective of that part of the level is to make Zhao destroy key parts of his ships. Because Aang never attacked, any attack move in the game you make isn't able to be directed at Zhao. You also have to dodge his larger attacks. Yippee!
The Northern Air Temple
Characters: Team Avatar, Teo, Mechanist
Vehicles: Teo's wheelchair glider may count, but it comes with the character, Hot air balloon
Enemies: Firebenders, FN soldiers, tanks, whatever
The Waterbending Master
Characters: Team Boomeraang, Pakku
Location: Northern Water Tribe
Boss: Katara/Pakku (co-op boss battle) (6 hearts each)
Siege of the North (Parts 1 and 2)
Characters: Team Avatar, Yue, Zuko, Baboon Spirit, Koizilla, Zhao
Locations: Northern Water Tribe
Enemies: Firebenders and Fire Nation soldiers
Boss: Zuko/Katara (co op boss battle) (6 hearts each), Zuko/Zhao (same thing, 6 hearts each)
Note: This is two levels, but most of the information between the levels are similar, I decided to combine the information.
The Avatar State
Characters: Team Avatar, Fong
Locations: General Fong's fortress
Boss: General Fong (3 hearts)
Return to Omashu
Characters: Team Avatar
Vehicles: Bumi's cage thing/Mailbins (indirectly)
Enemies: Firebenders, Fire Nation soldiers
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts each)
Characters: Team Avatar, Due, Tho, Huu
Location: Foggy Swamp
Boss: Swamp Monster (3 hearts)
The Blind Bandit
Characters: Team Avatar, Toph Beifong
Locations: Earth Rumble Stadium, Beifong Estate
Boss: Xin Fu (4 hearts), The Boulder (3 hearts), other Earth Rumble VI contestants (2-3 hearts each)
Characters: Zuko, Gansu, Sela, Lee (Flashbacks: Zuko, Azula, Mai, Ty Lee, Ursa)
Locations: Plains village, Lee Family Pig Farm (Flashbacks: Fire Nation Royal Palace)
Mounts: Hybrid pigs
Enemies: Gow's cronies
Boss: Gow (4 hearts)
Characters: Team Avatar, Zuko, Iroh
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts)
Characters: Team Avatar
Location: Si Wong Desert
City of Walls and Secrets
Characters: Team Avatar
Location: Ba Sing Se (Pao Family Tea House), Ba Sing Se University, Pet shop, Team Avatar's house, Earth Kingdom Royal Palace Boss: Jet, Zuko (co-op boss battle)
Tales of Ba Sing Se
Characters: Team Avatar, Zuko, Iroh, Jin, Kenji, Tycho, Macmu-Ling
Location: Ba Sing Se (namely Ba Sing Se Zoo (Tale of Aang), Fancy Lady Day Spa, bridge, (Tale of Katara and Toph) Firelight Fountain (Tale of Zuko), Five-Seven-Five Society building (Tale of Sokka), alley (Tale of Iroh))
Note: The Tale of Momo isn't included as this level is long enough.
Characters: Team Avatar, Smellerbee, Longshot, Jet,
Locations: Ba Sing Se (namely Lake Laogai, Dai Li underground network of tunnels)
Enemies: Dai Li agents
Boss: Jet (4 hearts), Long Feng (3 hearts)
The Earth King
Characters: Team Avatar, Keui
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace, Lake Laogai, Outer Wall)
Characters: Aang, Pathik
Locations: Eastern Air Temple
The Crossroads of Destiny
Characters: Aang, Sokka, Toph, Zuko, Iroh, Katara
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace and the Crystal Catacombs)
Enemies: Dai Li agents
Bosses: Mai, Ty Lee (3-4 hearts each), Azula, Zuko (6 hearts each)
Almost every character in this game has an ability, both bending and non-bending. Some abilities can do the same thing, such as cracked walls can be destroyed by Strength, Earthbending, and more powerful Ground slams. Below is a list of the main and major abilities.
Waterbending is the hydrokinetic ability to manipulate water. Unlike the show, waterbenders don't always need a source of water for manipulation (however it is much rarer to find this ability needed in places like the Si Wong Desert), implying they all carry a skin of water.
Freeze breath/Freezing: Waterbenders can freeze enemies in their tracks temporarily, but giving them enough time to escape or defeat them. They can also freeze water into different shapes for different tasks.
Cutting plants: Waterbenders can freeze water into ice discs or some other sharp ice object to cut them out of their path.
Melting: Melting ice to water to recover objects or rescuing people.
Water blast: A basic attacking move for all Waterbending characters, unless they have a more defined attack move. This can cause damage and knock opponents back.
Longer underwater travel: While this can't be done in the hub, some levels require underwater travel for certain tasks, and Waterbenders can stay underwater without the "bubble bar" (how long they can hold their breath before drowning) appearing.
Stealth: Waterbenders can make smokescreens of mist, allowing them to sneak around and/or into locations or around enemies. However, if you go near the person you're sneaking around, they will become alert of you and attack you until you move back.
Grappling: Water tendrils or vortexes can be used by some waterbenders as a grappling move.
Bending teleporting: Only high-level Waterbenders in snowy or icy areas can use this ability. It allows them to tunnel through ice or snow to different locations.
Bending spots: Waterbenders can make ice points for better travel across larger bodies of water.
Shield: Temporary shield of ice to protect against attacks.
Plantbending: Plantbenders can bend plants away (like Cut plants) to clear a path, trap enemies in vines, grabb and pull things with vines, grapple, and swim underwater without the bubble bar. Other than the latter, not many Waterbending abilities are available for Plantbenders.
Healing: See below.
Earthbending is the geokinetic ability to control earth and earth-like substances, such as sand and diamond. Metalbending, exclusive to Toph, is not really prominent in this game, but it will in the sequel.
Cracked walls: Earthbenders can stomp their foot on the ground, making strikes in the earth directed toward cracked walls. Gow can use his twin hammers to create a small earthquake.
Scaling walls: Earthbenders can also "magnetize their limbs to stone" and scale up walls on grappling points.
Bending spots: On certain spots, Earthbenders can make rock rise up to certain areas as a large stairway shape or a temporary "elevator", or make a path across something.
Bending teleporting: Bumi can "teleport" by tunneling through the earth.
Pick up and throw: Earthbenders can pick up and throw large rocks at a target. This doesn't give them the "Target" ability, but they can throw it at enemies or objects.
Shattering crystals: Similar to the "shatter glass" ability in other LEGO games, Earthbenders can shatter crystals to get to areas otherwise blocked off.
Shield: Earthbenders can create shields out of earth which can temporarily block attacks.
Metalbending: Once learned, Toph can break down metal doors. This ability will be expanded in the sequel. Sandbending: Sandbenders can't bend earth in the game, but they can bend sand. This gives them stealth (small sandstorms), speed across sand, harden it into small rocks to throw at targets, etc.
Firebending is the pyrokinetic ability to generate and control fire. Firebending doesn't really have any defensive capabilities, like in the show, but it does have the most offensive moves. Azula also has blue fire.
Fireballs: A basic ranged attack move for all Firebenders. Fireballs can also be aimed, giving Firebenders the target ability.
Blocking fire: Blocking basic Firebending attacks. One of the few defensive abilities Firebenders have.
Fire streams (or beams): A continuous stream (or beam) of fire. These can be concentrated on gold LEGO bricks and destroy or cut through them, and well as melt ice.
Blazing rings and arcs: A basic melee move for all Firebenders. When you press the attack button, the Firebender will attack with kicks and punches, with arcs of fire following the motion of the fists and feet.
Burning plants: Similar to the cutting plants ability, Firebenders can burn down plants or wood in the way.
Fire whip: The Circus trainer has the ability to create and use a fire whip. This grants him the ability to grapple and grab, combined with standard Firebending abilites
Lighting up dark areas: Firebenders can hold some flame in their hand to go to illuminate dark areas.
Cold areas: Firebenders can heat themselves up to enter particularly cold areas.
Jet propulsion: Azula and Ozai can hover in the for a brief period of time. This can be used to get across wide gaps or get to higher levels.
Lightning generation: Once unlocked, some Firebenders can generate lightning. Lightning can be aimed at specialized panels and electrocute enemies.
Lightning redirection: Once unlocked, Zuko and Iroh can redirect lightning. This can be aimed back at opponents to deal damage and electrocute enemies. However, this can only be used in levels, unless someone shoots lightning at you in the hub.
Airbending is the aerokinetic ability to manipulate air. Like in the show, all Air Nomads can airbend, however not all airbenders carry staffs. Only Aang, monks, or nuns carry staffs.
High jump/double jump: Airbenders can jump higher most other characters, and this can be combined with a double jump for further vertical height.
Speedrunning: After gaining enough momentum, an Airbender will gradually start running so fast that they are a blur. Also, on "elemental logos" on the ground, an Airbender can instantaneously run in circles to create a vortex, or run up a wall during a level.
Run up walls: Airbenders can run fast enough to run up walls, the same walls that Earthbenders can usually scale and others can grapple. In free roam, this ability can be usefd on all walls
Glider points: If they have a glider, an Airbender can go to a glider point and glide around in a level in a limited area to access areas, like across long gaps or rivers. The same goes for Momo, who can fly naturally. In the hub, once you have completed all the levels, you don't need glider points, as there aren't any. To use a glider in that case, double-tap the jump button, and the glider will switch to the fly ability..
Air blast: A regular ranged attack for any Airbender. Can also hit Airbender doors to unlock them.
Agility targets: Airbenders can throw their staffs into agility targets to fill in the gaps between agility poles.
Agility: All Airbenders are agile enough to use agility poles, walls, and tightropes.
Pendulum swing: A basic melee attack move for Airbenders with staffs. If one button-mashes the attack button, after performing standard attack moves, this is the finisher of them, which knocks enemies back a few feet, in most cases defeating them.
Air shield: A temporary shield ability that can deflect targets for a short amount of time. Only high-level airbenders can do this.
Blowing away: Airbenders can easily blow enemies away with the air.
Some of these abilities belong to both benders and nonbenders, others are nonbenders only.
Agility: Characters who are agile, including airbenders, can swing across agility poles, walk across thin tightropes, and jump up walls with a blue and white criss cross pattern Ty Lee. can walk across designated tightropes, as she is very notably agile.
Access panels: Scholars, professors, members of the Order of the Pheonix, etc., can use their smarts or membership to use access panels. Dai Li characters can use special Dai Li access panels as well.
Charging and cracked walls:
Characters with weapons, like spears or axes, can charge at enemies and destroy cracked walls. A variant of this is characters with chained weapons can aim at the same cracked walls and destroy them as well. Earthbenders can destroy cracked walls, regardless of location.
Chi blocking: Ty Lee can chi block enemies, temporarily paralyzing them and preventing bending enemies from bending for a brief amount of time.
Command: Government and military leaders can command soldiers and troops of their respective nation in Battle Mode (see above).
Cutting/burning plants: Characters who can firebend or carry torches or something that can burn plants can do so. They can burn plants or wood in their path.
Digging: Earthbenders or characters that carry a rake or shovel can dig dirt to uncover hidden objects.
Farming/herbology: Characters who have this ability are able to grow plants that will aid them in going through the level, similar to the ability in LEGO Jurassic World.
Grabbing: Grappling characters can pull on objects with a grappling target on them.
Grappling points: Characters who can airbend or have a weapon or tool that can grapple, such as a whip, chained weapon, fishing pole, or boomerang, can stand on grappling points and grapple or climb up.
Ground slam: While all characters have this ability, if you have a certain weapon, such as a hammer, chained weapon, or axe, the ground slam will have a larger radius and enough power to destroy cracked walls on the ground. All Earthbenders have a larger ground slam.
Healing: Certain characters who can waterbend, make tea, or are good with herbs and spices can heal NPC's who are injured or ill.
Light up dark areas: Firebenders and characters with torches can light up areas otherwise too dark to see in.
Melting ice/Freezing water: Waterbenders, Firebenders, and characters with fire-wielding items or weapons, such as torches or fire arrows, can melt ice to collect items, rescue people, or go through the level, but only Waterbenders can freeze water to create helpful things made of ice.
Music: Characters with musical instruments, like drums, banjos, and flutes, can play them to distract enemies, and allowing more time to defeat or get past them.
Pet: Characters who have a pet or small animal companion can spawn their animal and control them. Different pets have different abilities.
Repair: Characters who know a lot about technology and machinery can repair or tinker with mechanical objects.
Shield: All benders have this ability, and nonbenders with a shielding item have it as well. Shields allow for temporary protection against attacks.
Size: Characters who are notably short, or have non-bird pets, can fit through small hatches and passageways to get to otherwise unreachable areas.
Stealth: Characters who are either particularly good at sneaking around or carry something with them that can make themselves undetectable can sneak around, and can be used to get past enemies unnoticed. However, if you get too close to an enemy, they will see you and engage in combat. Waterbenders and sandbenders can project mist and small sandstorms respectively around themselves to confuse enemies, but the same rule still applies with getting too close to an enemy.
Strength: Characters who have above-average strength can destroy cracked walls and lift up and throw enemies.
Super build: Until you unlock the Super Build red brick, only Airbenders have this ability. It is a part of their collection of "super speed" abilities, as it allows Airbenders to rapidly build pieces of LEGO bricks, a classic part of LEGO games.
Super sense: Characters with spirit(ual) sensing or seismic sense can detect objects otherwise basically invisible.
Swordsmanship: Anyone with a sword or a similar weapon can block attacks (from the front), parry, and counter.
Targets: Characters with certain ranged weapons, such as fireballs, arrows, or boomerangs can aim at targets to hit.
Trapping enemies: Characters with chained or roped weapons, like whips or net arrows, can trap enemies in them. Mai can pin enemies to walls, as a result of her unique fighting style.
Agility targets: Slightly different than regular targets, these targets are hit by a weapon or item that resembles a pole, such as arrows, spears, and staffs, instead of a ranged weapon, though an arrow can work for both These weapons take the place of missing agility poles.
- LEGO Avatar: The Last Airbender 2
- LEGO The Legend of Korra: The Video Game
- LEGO The Legend of Korra: Change and Balance
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