For canonical information, see this page.
LEGO Avatar: The Last Airbender
General information

LEGO video game


Everyone 10+ (ESRB)




40 episode levels


Pretty much everywhere


Developed by Traveller's Tales




Same from the show, like in recent licensed LEGO games


Microsoft Windows, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Nintendo Switch, Android, iOS




LEGO Avatar: The Last Airbender 2


Avatar: The Last Airbender

LEGO Avatar: The Last Airbender is a LEGO action-adventure fantasy video game developed by Traveler's Tales. The game centers around Book One: Water and Book Two: Earth of Avatar: The Last Airbender, and a sequel based on Book Three: Fire is currently being planned. (the title hasn't been decided yet, suggestions would be great).

The game will be released on Microsoft Windows, OS X, PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Android, and iOS and follows the same format as previous LEGO games, with of course that extra Avatar flare.


There are 40 main levels total, each of which are based on their respective episodes. Each level has a Story Mode, with cutscenes and pre-selected playable characters, and Free Play Mode, with skippable cutscenes and the option to play as any unlocked and bought character from the roster. Free Play Mode is only unlocked once you have completed its level in Story Mode.

New characters can be unlocked by completing a level or doing a certain task. Once unlocked, new characters can be bought with LEGO "studs"- the currency of LEGO games. Studs can be used to buy things like extras, red bricks (similar to cheats), etc.


The "hub", or the main area when you're not playing a level and you can access everything, of this game is the entire World of Avatar- with the exception of most of the Fire Nation cut off by an invisible barrier and a blockade of ships- though it's greatly scaled down to fit within the data storage, similar to the LEGO Middle-Earth games.

Here is a list of all the labeled locations on the map (accessible by pressing 'SELECT') in the Hub:

Character wheel

Like in previous LEGO games, the Character wheel will give you access to your inventory, so you can switch between weapons or bending styles, a list of characters that are either the given Story Mode characters or the most recent chosen Free Play characters, an option to look at a list of all characters you have unlocked, locked, or available to buy.

Items and collectibles

  • Studs are the currency of the game, as mentioned above.
  • Minikits are boxes of collectibles. There are 10 in each level and more in the hub.
  • Library scrolls, lost from Wan Shi Tong's Library, can be found in each level as well as in various locations throughout the hub. Every 10 scrolls collected equal 1 minikit, and each scroll found features a purchasable description about a character, location, item, bending move, etc.
  • The Cabbage Merchant in Danger must be rescued and you will be rewarded. Found in levels and the hub.
  • Characters are unlocked in various ways: completing a level or getting their character token in the hub.
  • Red bricks can be unlocked and bought. These are the equivalent of easy cheats in non-LEGO games.
  • Gold bricks are rewarded for various things like completing a level, rescuing a citizen in danger, achieving the "True Avatar" status, collecting all 10 minkits in a level, completing the map in each level, unlocking a red brick, or completing an activity (like a race or assisting someone) in the hub.
  • The "True Avatar" status is achieved in a level when you collect a certain amount of studs. This varies in each level, depending on the amount of studs available. The "Fully Realized Avatar" status is unlocked once you complete the game to 100% completion.

Battle Mode

Similar to a minigame, Battle Mode is a game mode in which you and another person (co-op or CPU, but co-op is more fun) choose a nation (with the exception of the Air Nomads), and you and the other person try to capture tower, base, building, etc. (or you can play on the same team against a CPU enemy nation) There are only a few to start with, but you can build others on large LEGO bases. These all cost studs though, but worth it if you win. Some things cannot be captured, such as trebuchets, vehicles, and mounts, but can instead be destroyed (or scared off, in the case of mounts).

You can only play as two characters, two commanding figures in their nation. This is where characters with the "command" ability come in, as they are able to lead or "command" soldiers of their nation. For an example, if you picked the Fire Nation, and you choose your two leaders to be Zhao and Qin, you can switch between the two. Each of them commands their own battalion, which in grows stronger which the more bases and towers you capture, the more vehicles and mounts your leading soldiers ride, etc. The battle ends after either all bases and towers have been captured or the timer runs out, which can be set to 5, 10, 15, 20, 25, or 30 minutes.


Character Weapons/Items Abilities Variations
Aang Staff
  • Regular
  • Bonzu Pippinpaddleopsicopolis III (titled "Bonzu P. III")
  • Hood
  • Earth Rumble VI
  • Busboy
  • Battle
  • Crystal armor (adds extra hearts, Story Mode only)
(Avatar State)
Same as above, only more powerful Note: Story Mode only
Katara Waterbending
  • Parka
  • Book One
  • Prisoner
  • Book 2
  • Party
  • Battle
  • Grappling
  • Targets
  • Agility targets (spear only)
  • Block
  • Book One
  • Parka
  • Face paint
  • Kyoshi Warriors(s) (DLC pack)
  • Fire Festival (possibly)
  • Book Two
  • Busboy
  • Firebending
  • White Lotus access panels (all variants except General)
  • Spiritual sense
  • command soldiers (General only)
  • Making tea (healing)
  • Book One
  • North Pole
  • Ba Sing Se
  • Jasmine Dragon
  • General
Toph Beifong
  • Regular
  • Dress
  • Championship Belt
  • Party
Momo Flight
  • Regular
  • Fire Sage :)
Azula Firebending
  • Lightning generation
  • command
  • Small size (Child only)
Air Nomad Staff Airbending
  • Glider points
Air Nomad boy Staff Airbending
  • Glider points
  • Agility targets
  • Cut plants
  • Block
  • Command
  • Teleport
  • Spiritual sense
Blue Spirit Twin dao swords
  • Agility
  • Stealth
  • Cut plants
  • Boomerang
  • Machete
  • Cut plants
  • Command
  • Regular
  • Bandaged
Bosco Claws
  • Swipe
  • Dig
  • Cut plants
  • Ground slam
  • Strength
The Boulder Earthbending
Broadsword man Dual broadswords
  • Block
  • Cut plants
Bumi Earthbending
  • "Teleport" through the earth
  • Normal
  • Green Robes
  • Purple Robes
Cabbage merchant Cabbages Throw cabbages
Calm man Hand to hand
Canyon guide Earthbending
Chong Guitar Daze enemies with music
Circus master Firebending
Circus trainer Firebending
Corncob guy Corncobs Throw corncobs
Dai Li Rock gloves
Drill engineer Wrench
  • Strength
  • Repair
Due Plantbending
The Duke Staff
  • Agility
  • Agility targets
  • Small size
Earthbender Earthbending
Earthbender captain Earthbending
Earthbending academy teenager 1 Earthbending
Earthbending academy teenager 2 Earthbending
Earth King Royal Guard Earthbending
Farmer Rake Dig
Farmer's wife Torch
  • Light up dark areas
  • Burn plants
  • Melt ice
Firebender Firebending
Fire Nation Man Earthbending
Fire Nation Soldier
  • Sword
  • Spear
  • Swordsmanship
  • Agility targets
Fisherman Fishing rod
  • Grab
  • Grapple
Fisherman's wife
Foaming mouth guy Foaming mouth Use your imagination
Foo Foo Cuddlypoops Dig
Fung White Lotus access panels
Gan Jin Herbology
Gan Jin leader Sword Swordsmanship
Gansu Rake Dig
The Gecko
  • Earthbending
  • Agility
Ghashiun Sandbending
  • Regular
  • Hood
The Gopher Earthbending
Gow Twin hammers
  • Earthbending
  • Larger ground strike distance
Great Sage Firebending
Fire Nation captain
  • Firebending
  • Command
Gyatso Airbender staff
  • Airbending
  • Glider points
Hahn Machete, spear whatever abilities those 2 weapons give him
  • Machete
  • Club
  • Boomerang
  • Cut plants
  • Targets
  • Command
Haru Earthbending
  • Regular
  • Prisoner
Haru's mother Farming
Head of the Dai Li Rock gloves
  • Earthbending
  • Stealth
  • Dai Li secret panels
  • Command
Headhunter Earthbending
  • Plants
  • Medicines
  • Miyuki
  • Healing
  • Pet
    • Dig
    • Small size
  • Earthbending
  • Command
  • Plantbending
  • Spiritual sense
  • Turn into swamp monster
    • Strength
    • Trap enemies
  • Airbending
  • Glider points
Jee Firebending
Jeong Jeong Firebending
  • fire wall
Jet Hook swords
  • Swordsmanship
  • Agility
  • Grab
Jin Farming
Jin Wei Sword Swordsmanship
  • Zhang version
  • Gan Jin version
Jinju Airbending
Joo Dee Dai Li secret panels
June Whip
  • Grab
  • Grapple
  • Agility
Kahchi Guan dao
  • Charging
  • Agility targets
  • Ground slam
Kenji Broom Dig
  • Ride on Bosco
  • Digging
  • Command
  • Waterbending (once learned)
  • Earthbending
  • Firebending (unlocked)
  • Airbending (unlocked or something)
Kyoshi Warrior
  • Fans
  • Shield
  • Katana
  • Swordsmanship
  • Deflect/protect
  • Agility
  • Cut plants
  • Targets
  • Stealth
Lao Beifong
Lee Twin dao swords
  • Farming
  • Cut plants
  • Small size
  • Firebending
  • Command
Lily Flute Confuse enemies
Long Feng
  • Earthbending
  • Command
  • Stealth
  • Dai Li secret panels
Longshot Bow and arrow
  • Shooting arrows
  • Grappling
  • Stealth
  • Agility
  • Targets
    • Agility targets
Lu Ten Firebending
Macmu-Ling Confuse enemies with poetry
  • Grappling
  • Targets
  • Agility
  • Pin enemies
  • Child variant: Targets, pin enemies, small size
  • Normal
  • Kyoshi Warrior
  • Crossroads of Destiny
  • Child
  • Firebending
  • Scare enemies with carnival tricks
  • Destroy silver objects
  • Wrench
  • Firefly candles
  • Explosives
  • Grapple thingy
  • Repair
  • Grapple
  • Grab
  • Light up dark areas
  • Destroy silver bricks
Meng small size
Moku Djembe Confuse enemies with music
Mongke Firebending
Mother Superior Perfume
  • Splash enemies
  • Healing
  • Targets
Ogodei Meteor hammer
  • Ensnare enemies
  • Grapple
  • Grab
  • Hammer smash
  • Destroy crack walls
Old Sweepy Broom
  • Dig
  • Dai Li secret panels
Old wanderer Lantern Light up dark areas
Oma Earthbending
Organ grinder
  • Monkeys
  • Organ
  • Music
  • Pet
    • Agility
    • Small size
Oyaji Farming
Pakku Waterbending
  • Airbending
  • Glider points
Passport attendant Passport stamper
  • Stamp enemies
  • Shout at enemies
  • Spiritual sense
  • Confuse enemies
Pet shop owner
  • Pet
    • Parakeet: flight
    • Monkey, climb, dig, small size
Pipsqueak Wooden club
  • Strength
  • Club smash
Pirate Barker Oh
  • Butterfly swords
  • Explosives
  • Swordsmanship
  • Destroy silver objects
  • Stealth
Pirate captain
  • Jian
  • Parrot
  • Swordsmanship
  • Pet
    • Flight
Poppy Beifong
  • Firebending
  • Command soldiers
  • Repair
Quon Making tea (healing)
  • Firebending
  • Waterbending (once unlocked)
  • Earthbending (once unlocked)
  • Airbending (once unlocked)
Prisoner 1 Strength
Prisoner 2 Strength
Sela Farming
Senlin Village Mayor
Sha-Mo Sandbending
Shu Earthbending
Shyu Firebending
  • Sword
  • Knife
  • Knifesmanship
  • Throw knives
  • Targets
Sneers Axe
  • Cut plants
  • Axe smash
Song Healing
  • Katana
  • Fans
  • Shield
  • Swordsmanship
  • Targets
  • Stealth
  • Deflect/Protect
  • Cut plants
  • Agility
  • Normal
  • Serpent's Pass
  • Earthbending
  • Command soldiers
Than Farming
Than's sister Farming
  • Airbending
  • Glider points
Tax collector Firebending
  • Flight
  • Tinkering
Tho Plantbending
Ty Lee
  • Agility
  • Chi blocking (temporarily paralyze/immobilize enemies)
  • Regular
  • Child
    • child variant only has agility
Tycho Knife Cut vines
Tyro Earthbending
Ukano Command soldiers
University student Scrolls, books Access panels
Vachir Bow and arrow
  • Fire arrows
  • Net arrows
  • Targets
  • Agility targets
  • Trap enemies in nets
  • Burn down plants/wood
  • Firebending
  • command soldiers
Wei Jin Sword Swordsmanship
  • Zhang version
  • Gan Jin version
Wu Book of Clouds
  • Super senses
  • Ancient Panel things similar to White Lotus panels
Xin Fu Earthbending
Yeh-Lu Explosives Destroy silver objects
Ying Farming
Yu Earthbending
Yue Command soldiers
  • Normal
  • Parka
Yugoda Waterbending
  • Healing
  • Earthbending
  • Command soldiers
Zei Books Scholarship
  • Use White Lotus Panels
Zhang Knife
  • Cut plants
  • Farming
Zhang leader Twin swords
  • Swordsmanship
  • Cut plants
  • Farming


Book One: Water

The Boy in the Iceberg
Characters: Aang, Katara, Sokka
Locations: Iceberg, Southern Water Tribe, Penguin sledding tunnels, Shipwreck

The Avatar Returns
Characters: Aang, Katara?, Sokka, Fire Nation Guard (co-op reasons)
Locations: Southern Water Tribe, Zuko's ship
Enemies: Firebenders, Fire Nation Guards
Boss: Zuko (3 hearts, then 8 hearts)

The Southern Air Temple
Characters: Aang, Katara, Sokka, Zuko, Iroh
Locations: Southern Air Temple, Zhao's docking bay thingy
Bosses: Aang (Avatar State) (not directly a fight), Zhao (4 hearts)

The Warriors of Kyoshi
Characters: Aang, Katara, Sokka, Suki
Locations: Kyoshi Island
Enemies: Firebenders, Fire Nation Guards
Boss: Zuko (3 hearts)

The King of Omashu
Characters: Aang, Katara, Sokka
Locations: Omashu
Boss: Bumi (4 hearts)

Characters: Team Avatar, Haru, Tyro
Locations: Mining village, Prison rig
Enemies: FN Guards, Firebenders
Boss: Warden

The Spirit World
Characters: Team Avatar
Locations: Senlin Village, Senlin Forest
Boss: Hei Bai (3 hearts)

Avatar Roku
Characters: Team Avatar, Shyu
Locations: Fire Temple
Enemies: Fire Sages

The Waterbending Scroll
Characters: Team Avatar
Locations: Waterfall lagoon, Seedy merchants pier, Pirate ship boutique
Enemies: Pirates, Firebenders, Firetroopers

Characters: Team Avatar, Jet, Smellerbee, Longshot, Pipsqueak
Locations: Treetop hideout, surrounding areas, trees
Enemies: Freedom Fighters
Boss: Jet (4 hearts)

The Great Divide
Characters: Team Avatar, Canyon guide, Gan Jin leader, Zhang leader
Locations: Great Divide
Mounts: Canyon crawlers
Enemies: Canyon crawlers

The Storm
Characters: Team Avatar, Fisherman (real time) | Aang, Air Nomad boy, Gyatso, Zuko, Iroh, Jee (flashbacks)
Locations: Harbor town, Fishing boat, Zuko's ship (real time) | Southern Air Temple, Fire Nation Royal Palace (flashbacks)

The Blue Spirit
Characters: Aang, Herbalist, Miyuki, Blue Spirit
Locations: Taku, Pohuai Stronghold
Enemies: Yuyan Archers, Firebenders

The Fortuneteller
Characters: Team Avatar, Meng, Wu Poi and Ping
Locations: Makapu Village, Mount Makapu

Bato of the Water Tribe
Characters: Team Avatar, Bato
Locations: Abbey, woods, Bato's tent, Jagged Rocks River
Bosses: Zuko (3-4 hearts), Nyla (3 hearts), June (2 hearts)

The Deserter
Characters: Aang, Katara, Sokka, Jeong Jeong, Chey
Locations: Fire Nation colony, Jeong Jeong's hideout
Enemies: Firebenders and Fire Nation soldiers
Note: It can be said that Zhao is a boss, however since Aang won by using Zhao's arrogance against him, the objective of that part of the level is to make Zhao destroy key parts of his ships. Because Aang never attacked, any attack move in the game you make isn't able to be directed at Zhao. You also have to dodge his larger attacks. Yippee!

The Northern Air Temple
Characters: Team Avatar, Teo, Mechanist
Locations: derp
Vehicles: Teo's wheelchair glider may count, but it comes with the character, Hot air balloon
Enemies: Firebenders, FN soldiers, tanks, whatever

The Waterbending Master
Characters: Team Boomeraang, Pakku
Location: Northern Water Tribe
Boss: Katara/Pakku (co-op boss battle) (6 hearts each)

Siege of the North (Parts 1 and 2)
Characters: Team Avatar, Yue, Zuko, Baboon Spirit, Koizilla, Zhao
Locations: Northern Water Tribe
Enemies: Firebenders and Fire Nation soldiers
Boss: Zuko/Katara (co op boss battle) (6 hearts each), Zuko/Zhao (same thing, 6 hearts each)
Note: This is two levels, but most of the information between the levels are similar, I decided to combine the information.

Book Two: Earth

The Avatar State
Characters: Team Avatar, Fong
Locations: General Fong's fortress
Enemies: Guards
Boss: General Fong (3 hearts)

The Cave of Two Lovers
Characters: Team Avatar, Chong, Moku, Lily
Location: Cave of Two Lovers
Enemies: Wolfbats

Return to Omashu
Characters: Team Avatar
Vehicles: Bumi's cage thing/Mailbins (indirectly)
Locations: Omashu
Enemies: Firebenders, Fire Nation soldiers
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts each)

The Swamp
Characters: Team Avatar, Due, Tho, Huu
Location: Foggy Swamp
Boss: Swamp Monster (3 hearts)

Avatar Day
Characters: Team Avatar
Location: Chin Village
Boss: Rough Rhinos (2-3 hearts each)

The Blind Bandit
Characters: Team Avatar, Toph Beifong
Locations: Earth Rumble Stadium, Beifong Estate
Boss: Xin Fu (4 hearts), The Boulder (3 hearts), other Earth Rumble VI contestants (2-3 hearts each)

Zuko Alone
Characters: Zuko, Gansu, Sela, Lee (Flashbacks: Zuko, Azula, Mai, Ty Lee, Ursa)
Locations: Plains village, Lee Family Pig Farm (Flashbacks: Fire Nation Royal Palace)
Mounts: Hybrid pigs
Enemies: Gow's cronies
Boss: Gow (4 hearts)

The Chase
Characters: Team Avatar, Zuko, Iroh
Mounts: Appa
Boss: Azula (5 hearts), Mai, Ty Lee (3 hearts)

Bitter Work
Characters: Team Avatar (except Sokka), Zuko, Iroh, Foo Foo Cuddlypoops
Location: Quarry, Abandoned house in the Earth Kingdom
Boss: Mother Saber-tooth moose lion (3 hearts)

The Library
Characters: Team Avatar, Zei
Locations: Si Wong Desert, Wan Shi Tong's Library
Boss: Wan Shi Tong (3 hearts)

The Desert
Characters: Team Avatar
Location: Si Wong Desert
Enemies: Sandbenders

The Serpent's Pass
Characters: Team Avatar, Suki, Than, Ying, Than's sister
Locations: Full Moon Bay, Serpent's Pass
Boss: Serpent (3 hearts)

The Drill
Characters: Team Avatar
Location: Ba Sing Se's Outer Wall
Enemies: Drill engineers, Firebenders
Boss: Azula (4 hearts), Mai, Ty Lee (3 hearts)

City of Walls and Secrets
Characters: Team Avatar
Location: Ba Sing Se (Pao Family Tea House), Ba Sing Se University, Pet shop, Team Avatar's house, Earth Kingdom Royal Palace Boss: Jet, Zuko (co-op boss battle)

Tales of Ba Sing Se
Characters: Team Avatar, Zuko, Iroh, Jin, Kenji, Tycho, Macmu-Ling
Location: Ba Sing Se (namely Ba Sing Se Zoo (Tale of Aang), Fancy Lady Day Spa, bridge, (Tale of Katara and Toph) Firelight Fountain (Tale of Zuko), Five-Seven-Five Society building (Tale of Sokka), alley (Tale of Iroh))
Note: The Tale of Momo isn't included as this level is long enough.

Lake Laogai
Characters: Team Avatar, Smellerbee, Longshot, Jet,
Locations: Ba Sing Se (namely Lake Laogai, Dai Li underground network of tunnels)
Enemies: Dai Li agents
Boss: Jet (4 hearts), Long Feng (3 hearts)

The Earth King
Characters: Team Avatar, Keui
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace, Lake Laogai, Outer Wall)
Mounts: Appa

The Guru
Characters: Aang, Pathik
Locations: Eastern Air Temple

The Crossroads of Destiny
Characters: Aang, Sokka, Toph, Zuko, Iroh, Katara
Locations: Ba Sing Se (namely the Earth Kingdom Royal Palace and the Crystal Catacombs)
Enemies: Dai Li agents
Bosses: Mai, Ty Lee (3-4 hearts each), Azula, Zuko (6 hearts each)


Almost every character in this game has an ability, both bending and non-bending. Some abilities can do the same thing, such as cracked walls can be destroyed by Strength, Earthbending, and more powerful Ground slams. Below is a list of the main and major abilities.


Waterbending is the hydrokinetic ability to manipulate water. Unlike the show, waterbenders don't always need a source of water for manipulation (however it is much rarer to find this ability needed in places like the Si Wong Desert), implying they all carry a skin of water.
Freeze breath/Freezing: Waterbenders can freeze enemies in their tracks temporarily, but giving them enough time to escape or defeat them. They can also freeze water into different shapes for different tasks.
Cutting plants: Waterbenders can freeze water into ice discs or some other sharp ice object to cut them out of their path.
Melting: Melting ice to water to recover objects or rescuing people.
Water blast: A basic attacking move for all Waterbending characters, unless they have a more defined attack move. This can cause damage and knock opponents back.
Longer underwater travel: While this can't be done in the hub, some levels require underwater travel for certain tasks, and Waterbenders can stay underwater without the "bubble bar" (how long they can hold their breath before drowning) appearing.
Stealth: Waterbenders can make smokescreens of mist, allowing them to sneak around and/or into locations or around enemies. However, if you go near the person you're sneaking around, they will become alert of you and attack you until you move back.
Grappling: Water tendrils or vortexes can be used by some waterbenders as a grappling move.
Bending teleporting: Only high-level Waterbenders in snowy or icy areas can use this ability. It allows them to tunnel through ice or snow to different locations.
Bending spots: Waterbenders can make ice points for better travel across larger bodies of water.
Shield: Temporary shield of ice to protect against attacks.
Plantbending: Plantbenders can bend plants away (like Cut plants) to clear a path, trap enemies in vines, grabb and pull things with vines, grapple, and swim underwater without the bubble bar. Other than the latter, not many Waterbending abilities are available for Plantbenders.
Healing: See below.


Earthbending is the geokinetic ability to control earth and earth-like substances, such as sand and diamond. Metalbending, exclusive to Toph, is not really prominent in this game, but it will in the sequel.
Cracked walls: Earthbenders can stomp their foot on the ground, making strikes in the earth directed toward cracked walls. Gow can use his twin hammers to create a small earthquake.
Scaling walls: Earthbenders can also "magnetize their limbs to stone" and scale up walls on grappling points.
Bending spots: On certain spots, Earthbenders can make rock rise up to certain areas as a large stairway shape or a temporary "elevator", or make a path across something.
Bending teleporting: Bumi can "teleport" by tunneling through the earth.
Pick up and throw: Earthbenders can pick up and throw large rocks at a target. This doesn't give them the "Target" ability, but they can throw it at enemies or objects.
Shattering crystals: Similar to the "shatter glass" ability in other LEGO games, Earthbenders can shatter crystals to get to areas otherwise blocked off.
Shield: Earthbenders can create shields out of earth which can temporarily block attacks.
Metalbending: Once learned, Toph can break down metal doors. This ability will be expanded in the sequel. Sandbending: Sandbenders can't bend earth in the game, but they can bend sand. This gives them stealth (small sandstorms), speed across sand, harden it into small rocks to throw at targets, etc.


Firebending is the pyrokinetic ability to generate and control fire. Firebending doesn't really have any defensive capabilities, like in the show, but it does have the most offensive moves. Azula also has blue fire.
Fireballs: A basic ranged attack move for all Firebenders. Fireballs can also be aimed, giving Firebenders the target ability.
Blocking fire: Blocking basic Firebending attacks. One of the few defensive abilities Firebenders have.
Fire streams (or beams): A continuous stream (or beam) of fire. These can be concentrated on gold LEGO bricks and destroy or cut through them, and well as melt ice.
Blazing rings and arcs: A basic melee move for all Firebenders. When you press the attack button, the Firebender will attack with kicks and punches, with arcs of fire following the motion of the fists and feet.
Burning plants: Similar to the cutting plants ability, Firebenders can burn down plants or wood in the way.
Fire whip: The Circus trainer has the ability to create and use a fire whip. This grants him the ability to grapple and grab, combined with standard Firebending abilites
Lighting up dark areas: Firebenders can hold some flame in their hand to go to illuminate dark areas.
Cold areas: Firebenders can heat themselves up to enter particularly cold areas.
Jet propulsion: Azula and Ozai can hover in the for a brief period of time. This can be used to get across wide gaps or get to higher levels.
Lightning generation: Once unlocked, some Firebenders can generate lightning. Lightning can be aimed at specialized panels and electrocute enemies.
Lightning redirection: Once unlocked, Zuko and Iroh can redirect lightning. This can be aimed back at opponents to deal damage and electrocute enemies. However, this can only be used in levels, unless someone shoots lightning at you in the hub.


Airbending is the aerokinetic ability to manipulate air. Like in the show, all Air Nomads can airbend, however not all airbenders carry staffs. Only Aang, monks, or nuns carry staffs.
High jump/double jump: Airbenders can jump higher most other characters, and this can be combined with a double jump for further vertical height.
Speedrunning: After gaining enough momentum, an Airbender will gradually start running so fast that they are a blur. Also, on "elemental logos" on the ground, an Airbender can instantaneously run in circles to create a vortex, or run up a wall during a level.
Run up walls: Airbenders can run fast enough to run up walls, the same walls that Earthbenders can usually scale and others can grapple. In free roam, this ability can be usefd on all walls
Glider points: If they have a glider, an Airbender can go to a glider point and glide around in a level in a limited area to access areas, like across long gaps or rivers. The same goes for Momo, who can fly naturally. In the hub, once you have completed all the levels, you don't need glider points, as there aren't any. To use a glider in that case, double-tap the jump button, and the glider will switch to the fly ability..
Air blast: A regular ranged attack for any Airbender. Can also hit Airbender doors to unlock them.
Agility targets: Airbenders can throw their staffs into agility targets to fill in the gaps between agility poles.
Agility: All Airbenders are agile enough to use agility poles, walls, and tightropes.
Pendulum swing: A basic melee attack move for Airbenders with staffs. If one button-mashes the attack button, after performing standard attack moves, this is the finisher of them, which knocks enemies back a few feet, in most cases defeating them.
Air shield: A temporary shield ability that can deflect targets for a short amount of time. Only high-level airbenders can do this.
Blowing away: Airbenders can easily blow enemies away with the air.

Other abilities

Some of these abilities belong to both benders and nonbenders, others are nonbenders only.
Agility: Characters who are agile, including airbenders, can swing across agility poles, walk across thin tightropes, and jump up walls with a blue and white criss cross pattern Ty Lee. can walk across designated tightropes, as she is very notably agile.
Access panels: Scholars, professors, members of the Order of the Pheonix, etc., can use their smarts or membership to use access panels. Dai Li characters can use special Dai Li access panels as well.
Charging and cracked walls:
Characters with weapons, like spears or axes, can charge at enemies and destroy cracked walls. A variant of this is characters with chained weapons can aim at the same cracked walls and destroy them as well. Earthbenders can destroy cracked walls, regardless of location.
Chi blocking: Ty Lee can chi block enemies, temporarily paralyzing them and preventing bending enemies from bending for a brief amount of time.
Command: Government and military leaders can command soldiers and troops of their respective nation in Battle Mode (see above).
Cutting/burning plants: Characters who can firebend or carry torches or something that can burn plants can do so. They can burn plants or wood in their path.
Digging: Earthbenders or characters that carry a rake or shovel can dig dirt to uncover hidden objects.
Farming/herbology: Characters who have this ability are able to grow plants that will aid them in going through the level, similar to the ability in LEGO Jurassic World.
Grabbing: Grappling characters can pull on objects with a grappling target on them.
Grappling points: Characters who can airbend or have a weapon or tool that can grapple, such as a whip, chained weapon, fishing pole, or boomerang, can stand on grappling points and grapple or climb up.
Ground slam: While all characters have this ability, if you have a certain weapon, such as a hammer, chained weapon, or axe, the ground slam will have a larger radius and enough power to destroy cracked walls on the ground. All Earthbenders have a larger ground slam.
Healing: Certain characters who can waterbend, make tea, or are good with herbs and spices can heal NPC's who are injured or ill.
Light up dark areas: Firebenders and characters with torches can light up areas otherwise too dark to see in.
Melting ice/Freezing water: Waterbenders, Firebenders, and characters with fire-wielding items or weapons, such as torches or fire arrows, can melt ice to collect items, rescue people, or go through the level, but only Waterbenders can freeze water to create helpful things made of ice.
Music: Characters with musical instruments, like drums, banjos, and flutes, can play them to distract enemies, and allowing more time to defeat or get past them.
Pet: Characters who have a pet or small animal companion can spawn their animal and control them. Different pets have different abilities.
Repair: Characters who know a lot about technology and machinery can repair or tinker with mechanical objects.
Shield: All benders have this ability, and nonbenders with a shielding item have it as well. Shields allow for temporary protection against attacks.
Size: Characters who are notably short, or have non-bird pets, can fit through small hatches and passageways to get to otherwise unreachable areas.
Stealth: Characters who are either particularly good at sneaking around or carry something with them that can make themselves undetectable can sneak around, and can be used to get past enemies unnoticed. However, if you get too close to an enemy, they will see you and engage in combat. Waterbenders and sandbenders can project mist and small sandstorms respectively around themselves to confuse enemies, but the same rule still applies with getting too close to an enemy.
Strength: Characters who have above-average strength can destroy cracked walls and lift up and throw enemies.
Super build: Until you unlock the Super Build red brick, only Airbenders have this ability. It is a part of their collection of "super speed" abilities, as it allows Airbenders to rapidly build pieces of LEGO bricks, a classic part of LEGO games.
Super sense: Characters with spirit(ual) sensing or seismic sense can detect objects otherwise basically invisible.
Swordsmanship: Anyone with a sword or a similar weapon can block attacks (from the front), parry, and counter.
Targets: Characters with certain ranged weapons, such as fireballs, arrows, or boomerangs can aim at targets to hit.
Trapping enemies: Characters with chained or roped weapons, like whips or net arrows, can trap enemies in them. Mai can pin enemies to walls, as a result of her unique fighting style.
Agility targets: Slightly different than regular targets, these targets are hit by a weapon or item that resembles a pole, such as arrows, spears, and staffs, instead of a ranged weapon, though an arrow can work for both These weapons take the place of missing agility poles.



If you like this idea for a fanon series, and you enjoy reading about the games, feel free to add your username to this list! You will get messages when there's updates or large expansion edits, and whenever a new level page is created.

  1. Agent Slash
  2. Sparky Sparky Boom Woman
  3. Duke of Skibbington


"I like the sound of this."
Duke of Skibbington


  • LEGO Avatar: The Last Airbender 2
  • LEGO The Legend of Korra: The Video Game
  • LEGO The Legend of Korra: Change and Balance

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