Talk:Fortress Fight 2/@comment-95.116.238.220-20120813190709/@comment-184.6.227.154-20121101215955

I believe you are right...the water tribe has more to offer players.

It seems to me that Water focuses on healing, Earth focuses on defence, fire focuses on power.

Just a few thoughts though..Fire: Skybirds suck..they are not worth the bother. But if you use ignite and aim for a damage powerup in the same turn and pick magma bomb..(i think that's what it is..dude...that does some kick @$$ damage..) Use the LAVA ball if your opponent uses a shield type move (dragon vines or that ice dome thing.) the remnants of the attack will still hit the opponent..

Earth: Earth wave isn't powerful but I have discovered that if you get a damage powerup on the same move that Earth wave attacks, your projectile AND earth wave will become more powerful..that can be hard to do though. Sky stone doesn't do much good, I use it anyway onece in a great while just cause it's cheap and white dragon vines are only good to block initial attacks..I usually use it after earth wave if I use it.

Water..use the storm special after every two moves. Use the healing pool around the end of the level..then you pay less to heal your fortress and get to spend more money on tidal balls...-.- I use the shield every so often if I think I need it. Also..the amplifying orb you get can be used to DOUBLE the amount of money you get when you hit a MONEY powerup (bright gold looking medallion) You also get double weapons if you hit the star looking medallion..double damage for damage powerups too..X)