Talk:Bloodbending/@comment-173.58.187.95-20120423205311/@comment-4888161-20120424234606

Well from the little we've observed it in action, bloodbending has shown a few possible weaknesses that I have seen. I will only list three, as the others I saw are based more on jumping to conclusions rather than being a theory strictly based on the cannon evidence itself. Jumping to the conclusions isn't the right way of putting it, because I have something to jump off of. But let's just say those other theories require certain leaps of logic that involve more than just the cannon evidence of bloodbending. As such, I only got 3 that anyone might be able to pull off. Now they are still theories that may or may not be proven true, but they are much more likely. Anyway...

1. The Full Moon:

This one is the simple theory. Since bloodbenders can only bloodbend under a full moon, if you take it away that full moon's contact (contact may be the wrong word but whatever) from a bloodbender it could prevent them from using it. Zhao did an extreme of this at the North Pole by killing (luckily it was later revived) the moon spirit, and it stopped all waterbending. In theory, just preventing the moonlight from hitting the waterbender should be enough to stop it's effects. It can be indoors/underground with no areas that moonlight can shine through. Or even a cloud of gas like smoke, dust, or mist might be able to do the trick if it were thick enough. That could open up a chance to flee or strike, and even a non-bender could do it like say with explosives to create a smokescreen. The Equalist have that green gas stuff they use so they could be fine.

2. Range Limit:

Well I can't remember a single time bloodbending was used from anything but close range. I remember Azula being a fricken sniper with lightning, but bloodbending was always close up. It may just be a coincidence, but I suspect it is not. Every bender would have a range limit in which there control of their element could be used within, depending on many variables. Certain techniques also appear to go farther than others. Bloodbending is likely only used at close range because the power and manipulative nature of it makes it harder to use from farther away. The fact that it requires the full moon is proof enough how difficult it must be. In theory, if you had ranged attacks and stood outside of the bloodbender's range, you could avoid harm. Now

3. Arm Movement:

This one is the most risky. But whenever I saw bloodbending (or plantbending for that matter), I remember seeing quite a lot of arm/hand movement even for a waterbender. I believe this is do to it's manipulative nature. If you could stop the arm/hand movement, you could likely prevent many of the effects fom taking place, although probably not all. It's like facing an opponent with a club when you have nothing. If you are outside the range of the club, it can't effect you. But if you are on the edge of the range, you risk being hit without being able to hit back despite thinking you are safer because you can dodge better from far away. However, you would actually be safer.

I AM NOT DONE BUT I WANTED TO POST SO I WOULDN"T LOSE IT ALL