Talk:Bending arts/@comment-3218834-20121220091610

Bending arts and Individuality

There are four elements of bending they are earth, water, fire, and wind; every individual is born having one of these elements. Upon learning one's own element, a bender can set about learning to apply the technique in a unique way that suits their respective element, which can develop into a unique skill depending which bending ability type they can learn and only the Avatar can bend all four elements and master all six bending ability types.

The most popular way (and the only sure-fire way seen in the series) of determining one's bending element is through water clay bowl divination. Divination requires one to float a leaf atop a clay bowl of water. A bender will place their hands around the clay bowl and focus their chi the resulting effect from one's chi contacting the bowl will determine a person's element.

If the water moves and shifts, the user is a Water bender.

If impurities appear in the water and the colour of the water becomes brown, the user is an Earth bender.

If the leaf levitates on the water's surface, the user is a Wind bender.

If the water starts to boil, the user is a Fire bender.

If all four element effects appear in the water, the user is the avatar.

If a completely different change appears that is different to the four element effects, the user has a Special bending ability or the user is the avatar because he/she can bend all four elements.



Nature of Chi

Chi refers to metaphysical energy which flows exist in all life it is the powers of both physical and spiritual energy in other words yin and yang forming together that flows through every cell in are body this serve as the source of bending. When benders use chi they use a certain focus in order to bend which make it the basis in the six bending ability. Chi is specified into four different affinities earth, water, fire and wind every individual including animals has either one of this affinities plants however only have the mixture of both earth and water chi because they easily resemble this two elements and among the four element fire is the rarest because fire is a form of energy which means there are no non-benders with a fire affinity. Despite every individual has an affinity not everyone can be a bender because there are certain levels of chi that determine ones chi at birth. This can only be explained by fire benders because only the blazing eyes can see chi they describe that chi is like a flame or torch of light.

Fire benders with the blazing eye can identify the affinity of each individual because each chi affinity has four different colours wind is green, earth is yellow, water is blue, fire is red and the avatar chi colour is white.

Non-benders are normal individuals who are born without the ability to bend because there chi is relatively weak however there are no non-bender who have the affinity of fire because like transmutation every individual who has the affinity of fire can bend. Fire benders explained that the nature of chi of a non-bender is like a torch of light that is located in the centre of the stomach.

Benders are individuals who are born with the ability to bend one the four elements because there chi is relatively high and among all individuals who can bend one of the four elements fire benders are the rarest type because since there are no non-benders who has a fire affinity and all fire benders are all born transmuters do to the fact that actual fire is never present in nature but on the other hand fire is a form of energy it has many forms of existences which gives fire bending the most uses and ability this makes each fire benders unique giving them each a different technique but please note that this does not make fire superior to the other three elements because fire bender has a limit on learning them  since fire bending has many techniques and abilities one can never learn them all and even if they know many fire bending techniques they will never be proficient in any of them they can only master fire bending by learning the techniques that they are proficient in. Fire benders explained that the nature of chi of a bender is like every part of their body inside is lit with a flame of light.

The four bending ability all have different patterns of chi fire benders explained that the nature of chi of four of the bending ability types are for example when benders use manipulation light coloured chi cover the element that they manipulate, when benders use enhancement there chi becomes tiny specks of light that sparkles on the element that they enhance, when benders use conjuration there chi is so concentrated that it becomes dark in colour located where the user conjures their element and when benders use emission they can emit their own normal coloured chi away from their bodies.

<p class="MsoNormal">Transmuters are benders who are born with chi greater than any normal bender. Fire benders explained that the nature of chi of a transmuter is like other benders except that there chi is so strong that it emits even out of their body to a point that their entire body is covered with a flame of light.

<p class="MsoNormal">Specialists are benders who are direct descendants to the avatar. Fire benders explained that the nature of chi of a specialist is like other benders except that they have two different kinds of colours when they bend while their birth element is always active.

<p class="MsoNormal">The Avatar is a being that can master all four elements which allows him/her to bend all existences. It is said that the avatar is the god of all creation incarnated in human form and thus it is their destiny to become either the "Saviour" who will calm the world in times when the world is in disorder, or the “Destroyer" who will reduce everything to nothingness and a signal of the beginning of the end of the world. Fire benders explained that the nature of chi of the Avatar is like transmutation except their chi is white but while in the avatar state their chi becomes bigger and greater than any bender in existence which give them the strongest amount of chi in existence it is so vast that fire benders state that it is the strongest presence that they ever felt and see. With the death of the Avatar, the spirit is reborn into the following dictated by the cyclic order; earth, water, fire, wind. Coincidentally, the cycle of reincarnation corresponds to the dominant cycle of the four elements; each of which is affiliated with a particular nation and element. The cycle is also the traditional order in which any one Avatar is to master the elements, beginning at whichever element they were born into for example if the avatar is born an earth bender the order to learn the four element is earth, water, fire and wind which make water the next element to learn next to their birth element earth because earth is strong against water while wind is the hardest and last element to learn because wind is strong against earth.

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<p class="MsoNormal">Expert bender also claims that they are able to judge a person's element type based on their personalities. According to them, all people of one element are generally of the same personality type and for the avatar he/she personalities are determined by his/her birth element. However, they states that this method is similar to trying to find someone's star signs or blood type just from personality analysis —it's not always correct. According to their theory, but it is still important to follow these personalities and traits no matter how good or bad it is the strength and focus of the users bending and the more they follow and resemble this traits and personalities the stronger and more control they become and this emotions of the human heart represents the very nature of each of the four elements.

<p class="MsoNormal">Earth benders are brave, strong and serious in nature. They can be fearless and are willing to protect others. They are diligent and hardworking. They can endure any kind of hardship in life. Most of them never lie and hide nothing. They are loyal and trustworthy. They sometimes treat other people indifferently which makes them very difficult to get along with others. They are arrogant and egoistic, and cling to their own pride and vanity. They can be stubborn and sometimes never listen to others. They hardly think or lack intelligence which makes them reckless and easily loss their focus in battle.

<p class="MsoNormal">The main focus for mastering earth bending is courage and tolerance or pride and arrogance in other words any form of act of superiority can increase earth bending.

<p class="MsoNormal">Water benders are calm and collective. They have logical views in life. They are pacifistic and patient. They are highly spiritual and detach themselves from any worldly desires. They seek nothing. They are kind and sympathetic towards others. They can be cold and calculative. They are lazy and have no determination. They are filled with sorrow and despair which makes them very moody. They sometimes lack human will and heart which makes them empty individuals .They can show no emotions nor hesitation in battle which they can kill without remorse or have no value towards their own life.

<p class="MsoNormal">The main focus for mastering water bending is peace and tranquillity or sorrow and despair in other words discarding all form of positive or negation emotions increases water bending which make this bending art the opposite among the other three which uses a certain emotion to increase their powers.

<p class="MsoNormal">Fire benders are wise and understanding. They never give up and have good determination. They have positive view in life and only seek knowledge and understanding. They have great intuition and are highly innovative in battle. They are highly charismatic towards other which makes them very good leaders. They have a hyperactive imagination this quality makes them very persuasive and good liars. They are masters of deception. They can be quick-tempered and hot-blooded. They are easily agitated and prone to violent and destructive behaviour. They easily cling to anger and hatred towards others.

<p class="MsoNormal">The main focus for mastering fire bending is wisdom and understanding or anger and hatred the positive and negative aspects of fire bending are complete opposites to one another but they have one thing in common they are both acts of drive and will so any act of focus and conviction increases fire bending.

<p class="MsoNormal">Wind benders are jolly, enthusiastic, easy going, and loving. They can be simple-minded and ignorant towards life which makes them very forgetful. They care deeply for their loved ones. They have a strong sense of freedom which makes them always independent. They only seek to fulfil their ambitions whether their intentions are good or bad. They rely only on instinct. They have no sense of loyalty which makes them very treacherous and untrustworthy. They are can be selfish, avaricious, lustful and only care about themselves. In battle they can be complete sadist and enjoy watching other people suffer.

<p class="MsoNormal">The main focus for mastering wind bending is positive or negative desire in other words any form of desire such as freewill, love, happiness, pleasure, lust, greed, sadism and voracity increases wind bending.

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<p class="MsoNormal">Elements symbolic meaning

<p class="MsoNormal">In each element there are certain believes that reflect one element which gives them a certain meaning for example Wind is the element of change and the most adaptable elements because wind always moving and never still wind is the source of all changes in our planet it bring the cloud and everything in it which is the source of all weather changes. Earth is the element of substance and the sturdiest elements because earth is made up of multiple substances that make it solid and strong which is the opposite of water. Water is the element of purity and the most versatile element because water is a pure substance that contains no impurities which gives it great versatility purity is waters greatest strength and weakness this makes water strong against fire and weak against earth. Fire is the element of creation and the most innovative element because fire is a form of energy that has many forms of existences the uses and abilities of fire are endless fire is just like knowledge it can benefit man or cause harm to others depending on its uses which makes it a double-edge sword but the main aspects of fire and knowledge is that it can either gives us insight or deception.

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<p class="MsoNormal">Weakness and dominants of the four elements

<p class="MsoNormal">The four elements are all connected to each other in a circle, each being weaker than one and stronger than another one this create balance and synergistic onion. Basically, this means that if an elemental technique is put against another elemental technique of the same level, but weak against the other element, then the technique with the superior element will prevail.

<p class="MsoNormal">Earth is strong against water because earth naturally contains and absorbs water but weak against wind because earth attacks are relatively too slow and heavy compared to wind allowing wind attacks to easy counter earth.

<p class="MsoNormal">Water is strong against fire because water naturally cools and extinguishes fire but weak against earth because water is a pure element when it easily gets defiled when it gets contact to earth based substances causing water to turn muddy as it thicken and eventually dry up.

<p class="MsoNormal">Fire is strong against wind because fire needs oxygen for it to burn and since the air in are atmosphere contains mostly oxygen then fire will naturally consume wind but weak against water because do to purity of waters it naturally neutralizes and slows down the activity of energy that includes fire.

<p class="MsoNormal">Wind is strong against earth because wind is naturally intangible to earth and wind can easily over power earth but weak against fire because wind contains mostly oxygen and that makes fire grow stronger which make wind a natural fuel for fire.

<p class="MsoNormal">However, a technique with a weaker element can overpower a technique with a stronger element if the former is of a higher level, for example a technique that employs only Water technique cannot extinguish a wind-enhanced fire technique, as seen when water bender attempted to douse a avatars combined fire and wind technique with the Water Wall to no avail, it was however countered with a combination powers of water and wind benders Typhoon Water Vortex Technique.

<p class="MsoNormal">For relationships between the four elements, there is a principle known as counterbalancing. This principle states that two techniques of the same element or elements that are no related to superiority for example wind and water and earth and fire would cancel each other out if the same amount of chi was put into them. For example, in when two wind benders fight, one wind bender was able to cancel the others air blast by deflecting it with his/her own technique, the wind barrier with equal power. However, if one of the techniques had more chi put into it, it would overcome the other technique. Not only that, but the stronger technique would absorb the weaker one, and the user of the weaker technique would receive more damage than the original amount, as he will have added to the technique.

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<p class="MsoNormal">It is best to base a benders ability type on one's individual element. There are six different kinds of bending ability types they are Manipulation, Enhancement, Conjuration, Emission, Transmutation and Specialization these abilities are the stages on bending these factors determined the techniques and abilities of a bender respective element and the phases on learning which bending ability type differs to each individual element learning a bending ability type that is more difficult from one's primary element makes you generally less proficient at using them. By learning an ability type that one’s element isn't suited for, benders risks stagnating their potential through by overloading their capacity for bending in other words the more techniques you learn the harder it is for benders to master their respective element.

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<p class="MsoNoSpacing">There are numerical approximations to indicate just exactly how efficient benders would be at using bending  abilities types depending on which element one is born into. Starting at one's element, one has the potential to be 100% efficient at using the bending ability based on the clay bowl of water divination category alone. Then looking at the category chart (see below), one has the potential to be 80% efficient at using their second bending ability type primary to the benders element, 40% efficient at using their third bending ability type, and 20% efficient at using their fourth and final bending ability type. The first two bending ability types are considered basic bending techniques while the last two are advance to master bending level bending techniques. Transmutation and Specialization are typically unusable these two abilities are considered to be very rare among benders and it is impossible to learn them benders can only have these abilities if they are born with it. Transmutation is an ability that only benders who are born with chi greater than any normal bender can use it except for fire benders because all fire benders are natural born Transmuters this ability is not determined by bloodline inheritance so anyone born with an immense amount of chi are born transmuters regardless of bending heritage but this ability cannot be pass down. Specialization is an ability passed down genetically in specific families who are descendants to the avatar unlike transmutation this ability is not limited to the benders level of chi however the number of people who are born with this ability is limited.

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<p class="MsoNormal" style="margin-left:.5in;text-indent:-.5in">Earth bending – Enhancement, Manipulation, Emission, Conjuration.

<p class="MsoNormal" style="margin-left:.5in;text-indent:-.5in">Water bending – Manipulation, Enhancement, Conjuration, Emission.

<p class="MsoNormal" style="margin-left:.5in;text-indent:-.5in">Fire bending – Emission, Conjuration, Enhancement, Manipulation.

<p class="MsoNormal" style="margin-left:.5in;text-indent:-.5in">Wind bending – Conjuration, Emission, Manipulation, Enhancement.

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<p class="MsoNormal">Bending Ability Types

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<p class="MsoNormal">Manipulation

<p class="MsoNormal">When Water bender moves and shifts the water in the bowl during the clay bowl of water divination, this type of bending ability is Manipulation this reflects on how water benders use manipulation to control the movements of water. Manipulation is the ability to control the movements of the benders respective element. Bending Manipulation allow the bender to control element in a certain way, the main disadvantage is that benders can only manipulate when their element is close to them in other words the range of their chi if the element is to for away from the benders body them they will lose control over their element. The degree of control is principally determined by the benders Emission factor (to increase the range and scale of manipulation) and of course their Emission factor, the better the degree of control. Benders use body movements as their main focus in manipulation. The phases on benders learning Manipulation is determined by the least active element to the most active element which is the opposite for Emission.

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<p class="MsoNormal">Water manipulation is the first and most basic ability to learn in water bending because water is physical yet the most versatile element which make it easy to control.

<p class="MsoNormal">Notable Water Manipulations include:

<p class="MsoNormal">Telekinetic control over water.

<p class="MsoNormal">Giving water any shape and form either static or dynamic but water benders are better in making dynamic water creations. Static are non moving objects such as weapons and objects that are stationary while dynamic are animated things such as animals and humans.

<p class="MsoNormal">Manipulating the flow of water.

<p class="MsoNormal">Creating waves and tides adding emission causes a greater effect.

<p class="MsoNormal">Water dispersion this allows water benders to create mist from water.

<p class="MsoNormal">Water mirror creates a wave of water that acts as a mirror so when the opponent is distracted by the reflection on the water he/she strikes from the opposing direction.

<p class="MsoNormal">Water pressure manipulation requires Enhancement.

<p class="MsoNormal">Human body manipulation it allows water benders to manipulate the movements of the human body this is possible because the human body is made up of 70% water but this ability has its limits for example water benders have a very difficult time emitting their chi to other life forms such as humans and animal because their own chi protects them and they can only use this ability if they make some sort of physical contact to emit their chi to their opponent for example touch the opponent with their hands or binding the victim with water strings. Benders who have chi greater than the water bender using human body manipulation are completely immune to this technique requires emission and adding transmutation can allow water benders to use the technique on themselves which makes it much easier than the manipulation of others it allows the user to control their body parts by using water bending controlled by their brain when using the manipulation and emission factors, it allows them to move their own body through the water inside them. By using this technique, the user can control their body as one would a puppet, allowing them to move freely despite paralysis, broken limbs or any other force that would impede normal movement.

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<p class="MsoNormal">Earth manipulation is the second ability to learn in earth bending because earth is physical but not as versatile as water which makes it more difficult to manipulate.

<p class="MsoNormal">Notable Earth Manipulations include:

<p class="MsoNormal">Telekinetic control over any earth based substances.

<p class="MsoNormal">Giving Earth based substances any shape and form either static or dynamic but earth benders are better in making static earth creations. Static are non moving objects such as weapons and objects that are stationary while dynamic are animated things such as animals and humans.

<p class="MsoNormal">Creating an earth wave for transport.

<p class="MsoNormal">Creating earthquakes and fissure adding emission can cause a greater effect.

<p class="MsoNormal">Manipulation of corpses this is possible because when the body dies it decomposes causing it to dry up and the remains petrify by absorbing the earth around it making the body similar to earth requires emission and enhancement for stability.

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<p class="MsoNormal">Wind manipulation is the third ability to learn in wind bending because wind is the least physical element which makes it more difficult because wind bender must gathers air first before they can manipulate.

<p class="MsoNormal">Notable Wind Manipulations include:

<p class="MsoNormal">Telekinetic control over air.

<p class="MsoNormal">Giving wind any shape and form requires enhancement for stability and solidity.

<p class="MsoNormal">Gliding.

<p class="MsoNormal">Creating hurricanes and tornadoes requires conjuration for increase size and adding emission causes a greater effect.

<p class="MsoNormal">Control the movements and trajectory of a moving object and increase or decrease the velocity of moving objects adding enhancement can either increase or decrease the force of the object.

<p class="MsoNormal">Air sphere it allows wind benders to create a sphere of spiralling air at their hands with this ability wind benders can create explosive powerful punches in contact strong enough to destroy a rock or send the enemy flying requires conjuration and enhancement.

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<p class="MsoNormal">Fire manipulation is the fourth and most difficult ability to learn in fire bending because fire is the most active element fire tends to moves and grows on its own which makes it the most difficult element to control.

<p class="MsoNormal">Notable Fire Manipulations include:

<p class="MsoNormal">Telekinetic control over pre-existing fire.

<p class="MsoNormal">Giving fire any shape and form either static or dynamic fire benders creations are equal at both categories but not as good compared to earth and water however when fire benders use their illusionary technique on their creations they can make them look real. Static are non moving objects such as weapons and objects that are stationary while dynamic are animated things such as animals and humans.

<p class="MsoNormal">Fire and heat extinguishing requires enhancement and adding emission can cause a greater effect.

<p class="MsoNormal">Wind generation this allows fire benders to create pseudo wind manipulation effect by using thermal heat control in other words thermal energy manipulation. Wind is caused by difference in the atmosphere also pressure is a dependent variable for temperature in other words [pV = nRT] when molecules are cooled in one spot the molecules slow down and the pressure drops rapidly then air around it will be drawn there, generating wind finally you can manipulate the wind if you heat points around it to agitate the molecules when this method is used it makes it seem like you can manipulate wind but this ability is still not as strong actual wind bending requires enhancement and emission.

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<p class="MsoNormal">Enhancement

<p class="MsoNormal">When Earth benders creates impurities in the water and turns the colour of the water to brown during the clay bowl of water divination, this type of ability is Enhancement this reflects on how earth benders use enhancement to alter the structure of the bowl making it soft so that the water will absorb the bowls substances to the point where it changes colour. Enhancement is the ability to use chi to increase or decrease the hardness of a benders respective element by altering its structure. Therefore, benders are able to greatly strengthen or soften their respective elements and alter any element pressure by either compressing or decompressing it. Enhancement is best suited for close-ranged melee combat. Benders use only pure focus on Enhancement they must also understand its structure.

<p class="MsoNormal">Enhancement is the most balanced ability, allowing users to spread themselves evenly between offense and defence and become very strong using only a limited amount of bending sources especially earth and water. Examples of more complex Enhancement abilities include molecular alteration which requires emission. Like manipulation element that are enhanced are limited by the range of chi of the bender if it’s too far then the element reverts back to its original state earth is the only exception because it’s a solid element. Enhancement requires focus and direct contact to the element. The phases on benders learning Enhancement is determined by the most physical element to the least physical element which is the opposite for Conjuration.

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<p class="MsoNormal">Earth enhancement is the first and most basic ability to learn in earth bending because earth is the most solid and sturdy element. When earth benders use enhancement  they can alter the structure of earth turning it to any kind of earth base substances such as sand, soil, clay and solid rock. Unlike the other three elements Earth enhancement is the only element that has a subtle independence to it this means that any enhancement done to earth stay permanent unless the bender changes it back and earth will stay enhance even if it’s too far away from the user.

<p class="MsoNormal">Notable Earth Enhancements include:

<p class="MsoNormal">Earth decompression this ability softens the structure of earth by turning solid rocks to sand or making the ground as soft as clay.

<p class="MsoNormal">Earth binding it allows earth bender to bind or meld any earth based substances making bigger or larger. There is an opposite for this ability called earth separation it allows earth bender to separate earth base substances adding manipulation makes a greater gathering or separating speed and adding emission make a greater area of effect.

<p class="MsoNormal">Digging this ability allows earth benders to soften the ground it includes allowing the user to travel through ground and rock in various ways which can be essential for both transportation and for setting up attacks or creating defences or for offence with earth bending.

<p class="MsoNormal">Rock breaking this allows earth benders to destroy any solid earth base substances with any external force adding emission causes molecular disintegration.

<p class="MsoNormal">Earth compression this increases the solidity of earth base substances to a point minerals it crystallize due to compression making it harder then reinforces steel but it depends on the substances it is made from for example if the substance is carbon then it can be as hard as a diamond.

<p class="MsoNormal">Weight manipulation allows earth benders to manipulate the weight on earth based substances.

<p class="MsoNormal">Synthesis weapons out of earth require manipulation.

<p class="MsoNormal">Increased or decrease the force of a rock projectile requires manipulation.

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<p class="MsoNormal">Water enhancement is the second ability to learn in water bending because water is physical but not as solid as earth. When water benders use enhancement they can compress water to a point when it becomes completely solid this ability should not be confused with ice because water expands when it freezes because of the air it absorbs in order to remove its heat which makes the two bending ability completely different. The problem with water enhancement is that the enhance water will revert to its original state if it is too far away from the bender.

<p class="MsoNormal">Notable Water Enhancements include:

<p class="MsoNormal">Water solidification makes water harder than reinforce steel shape water to any kind of weapons requires manipulation.

<p class="MsoNormal">Water blade this ability makes water as sharp and thin as possible by making it into a extremely sharp blade adding manipulation can greatly increase its cutting power by moving the water on the blade just like a chain saw this makes the water blade so sharp that it can cut through the hardest of substances and it can still cut even if the water blade parries.

<p class="MsoNormal">High pressure water blast and jet that penetrates reinforce steel requires manipulation, wake on water, and create a water barrier that can decrease the force of any physical attack or slows down and immobilize objects.

<p class="MsoNormal">Water strings this ability allows water benders to create strings out of water the strings the strings can be so thin and firm that it can cut solid substances with relative ease but since the strings are so thin which requires only a little amount of water they can easily disintegrate with high heat or anything that absorbs water such as soft soil and sand requires manipulation.

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<p class="MsoNormal">Fire enhancement is the third ability to learn in fire bending because fire is second to intangibility to wind. When fire benders use enhancement they can compress the energy of fire in order to increase its destructive power in other words they can give a power of a hundred huge fire balls to a small fire ball or weaken the energy of fire in order to extinguish it. Fire benders have no problem with range and area effect because of their high emission factor but the limit to enhancement still applies.

<p class="MsoNormal">Notable Fire Enhancements include:

<p class="MsoNormal">Fire augmentation.

<p class="MsoNormal">Heat pressure control requires emission.

<p class="MsoNormal">Temperature control requires emission.

<p class="MsoNormal">Fire solidity this ability makes fire solid by increasing its density but not as solid compared to water and earth.

<p class="MsoNormal">High dense fire blast or stream that destroys anything in its path requires conjuration.

<p class="MsoNormal">Create a fire barrier that can incinerate anything it touches requires conjuration or manipulation for controlling pre-existing fire.

<p class="MsoNormal">Freezing this ability in not ice bending fire benders just use heat redirection to completely remove the heat in a certain space order for the temperature to reach to absolute zero causing the water and moister in the air to freeze this ability is also called thermal energy manipulation requires emission and manipulation and adding transmutation can allow fire benders to store heat in their bodies.

<p class="MsoNormal">Lasers this ability allows fire benders to concentrate their fire bending to create a powerful beam of light requires manipulation, conjuration, and emission.

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<p class="MsoNormal">Wind enhancement is the fourth and most difficult ability to learn in wind bending because wind is the least physical and most intangible element. When wind benders use enhancement they can manipulate the air pressure around them when this ability is used wind benders can increase or decrease the force and velocity of any attack or object and they can also compress air to make it solid. Wind benders have no problem with range and area effect because of their high emission factor but the limit to enhancement still applies.

<p class="MsoNormal">Notable Wind Enhancements include:

<p class="MsoNormal">Enhance air blast and wind.

<p class="MsoNormal">Create a wind barrier that can decrease the force of any physical attack or slows down and push anything that come into contact requires manipulation.

<p class="MsoNormal">Wind blades this ability makes air as sharp and thin as possible by making it into a extremely sharp blade adding manipulation can greatly increase its cutting power by moving the air on the blade just like a chain saw this makes the wind blade extremely sharp but not as sharp as water because wind has a low enhancement factor but it is still possible for wind blades to be as sharp as water  and since wind has a high emission factor wind benders can create multiple wind blades to attack multiple enemies so when it comes to this ability wind benders have the advantage with range and numbers.

<p class="MsoNormal">Air bomb wind bender can compress air so strong that when they release it at once they can make a powerful explosion this is very similar to real explosions but there are no burn mark or chemical reactions only a strong and powerful force requires emission.

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<p class="MsoNormal">Conjuration

<p class="MsoNormal">When Wind bender levitates the leaf in the water’s surface during the clay bowl of water divination, this type of ability is Conjuration this reflects on how wind benders use conjuration to generate wind causing the leaf to levitate. Conjuration is the ability to create a benders respective element out of the substances around them by using their own chi. Unlike Manipulation, Enhancement, and Emission Conjuration only requires chi so no matter what kind of benders you are and whether if you are a beginner or a master anyone can learn conjuration it is only limited by the amount of chi it consumes. Conjuration is the only bending ability not fixed on learning rather on which element consumes the most chi this means that in Conjuration the easiest element consumes less chi while the hardest consumes the most. However Conjuration is a double-edged sword because even if this bending ability does not require movement or focus it can drain a benders chi to zero leaving a bender completely exhausted and unable to bend which makes them completely defenceless.

<p class="MsoNormal">Conjuration is determined by the least physical element to the most physical element which is the opposite for Enhancement. Wind and fire bending consumes the least amount of chi this means that Wind and Fire bender can easily conjure their elements without consuming too much of their chi to them the best way to conjure wind and fire is through the mouth in other words breathing the mouth is where chi get release because wind and fire come from the same source which is air so wind and fire conjuration all depends on their breathing. Earth and water bending consumes the most amount of chi this means earth and water benders need a large amount of chi to synthesis the substances around them in order to create their element even the a small amount of conjuring can be taxing to the bender.

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<p class="MsoNormal">Wind conjuration is the first and most basic ability to learn in wind bending because air is the least physical and the most abundant substance on the planet. When wind benders use conjuration they can create wind from any form of momentum but the best way to conjure wind is through the mouth in other words breathing the mouth is where chi get release so wind conjuration all depends on their breathing.

<p class="MsoNormal">Notable Wind Conjurations include:

<p class="MsoNormal">Wind generation.

<p class="MsoNormal">Air propulsion allows wind benders to jump really high and propel themselves at high speed.

<p class="MsoNormal">Sonic boom creates a powerful shock wave strong enough to destroy solid rock and to push anything in its push requires emission and enhancement.

<p class="MsoNormal">Air needles wind bender can compress air making it thin as a needle that has strong piercing power requires enhancement.

<p class="MsoNormal">Turn any momentum or velocity of an object to a cutting or piercing weapon requires enhancement.

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<p class="MsoNormal">Fire conjuration is the second ability to learn in fire bending because fire is made up of oxygen in other words air. Fire conjuration is the same as wind since fire come from the same source which is air this makes this two element like brothers to each other and since fire is not always present fire benders use conjuration in most of their techniques.

<p class="MsoNormal">Notable Fire Conjurations include:

<p class="MsoNormal">Creation of fire.

<p class="MsoNormal">Fire breathing.

<p class="MsoNormal">Flamethrower.

<p class="MsoNormal">Jet propulsion.

<p class="MsoNormal">Fire streams this ability allows fire benders to create streams of fire adding manipulation allows fire benders to control the streams direction.

<p class="MsoNormal">Creating fire storms adding manipulation gives you control.

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<p class="MsoNormal">Water conjuration is the third ability to learn in water bending because water is the second most physical element next to earth. When water benders use conjuration they can synthesis water from the moister in the atmosphere but the amount is very limited and it wound require a large amount of chi to gather more water.

<p class="MsoNormal">Notable Water Conjurations include:

<p class="MsoNormal">Creation of water this ability has two stages first it allows water benders to create mist from the water in the air then they create water from the mist that they generate but this technique in limited by the amount of water that is present in the atmosphere.

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<p class="MsoNormal">Earth conjuration is the fourth and most difficult ability to learn in earth bending because earth is the most physical element which consumes the most amount of chi in conjuration. When earth benders use conjuration they can synthesis the minerals and substances around them in order to create earth but in order to do that they need to break down their natural components especially wood and metal which requires a large amount of chi and for the limited and when there is a limited amount of solid materials it would require a much greater amount of chi to create earth.

<p class="MsoNormal">Notable Earth Conjurations include:

<p class="MsoNormal">Creation of earth this ability is similar to earth binding but in a molecular scale allowing earth bender to create earth from the tiniest spec as possible.

<p class="MsoNormal">Poison making this ability allows earth benders to synthesis a deadly poison from the harmful earth element the strength of the poison depends on what harmful substances it is make requires manipulation.

<p class="MsoNormal">Petrifaction this ability makes any organic matter loss its fluids causing it dry up turning it into the same substance as earth this only works on plants, non-living organic substances and living things that are already dead requires enhancement and adding emission can give a small chance to effect on living thing but the chances are low.

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<p class="MsoNormal">Emission

<p class="MsoNormal">When Fire benders boils the water in the bowl during the clay bowl of water divination, this type of ability is Emission this reflects on how fire benders use emission to heat anything with their mind. Emission means that benders are capable of controlling the deployment of their chi while separating it from their body. Unlike the other five bending abilities Emission acts as an extension to the other five abilities water, earth, and wind emissions does nothing unless it is used with another bending ability for example manipulation plus emission can increase the range and area of manipulation as well as remove the restriction in body movements but it makes the manipulation much slower by comparison, enhancement plus emission can increase the range and area of enhancement and alter an elements structure in a molecular level, conjuration plus emission can allow benders to conjure their elements away from their bodies as well as conjure their element in a much greater scale and transmutation and emission can allow benders to transmute inanimate objects to their specific element. Fire benders are the only benders how can create techniques from emission alone. Chi usually decreases in intensity very quickly when it is too far away from the benders body and it is far more difficult for benders to emit their chi in a person’s body even if they are non-benders because their own chi prevents this, but master level benders can separate their chi from their body for long-periods of time and still be able to maintain it.

<p class="MsoNormal">Bending abilities created by Emission are purely made from chi which means techniques that are made by emission are completely invisible to the naked eye only fire transmuters who have enhance visual senses also known as the blazing eye can see bending emission. Emission requires chi control which means a steady flow of chi for example when benders separate their chi from their bodies it contentiously drains chi for longer range and greater area of effect benders must exert more chi and focus the downside is when benders exert to much chi all at ones the emission will self-destruct causing their chi to disperse in an instant on the other hand if the chi is not enough the emission will have no effect whatsoever so control is the most important thing to learn in emission. Since emission uses pure concentration benders must maintain their focus which makes this ability not very effective in direct combat depending on the level of technique. The phases on benders learning Emission is determined by the most active element to the least active element which is the opposite for Manipulation.

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<p class="MsoNormal">Fire emission is the first and most basic ability to learn in fire bending because fire is the most active element and it is the closest element to energy. Unlike the other three elements fire emission is the only ability that allows fire bender to make techniques out of emission alone that’s because fire is a form of energy in other words heat. When fire benders use emission they can use their chi to heat anything with their minds water especially reacts to this ability allowing fire benders to bring water to its boiling point. Fire bending emission works as the same way as heat so their ability works better on things that can easily conduct heat such as metal and water but there is a limit to their heat so even if fire benders can easily bring water to a boil they still can’t bring water to its evaporated point and they cannot use this ability directly on humans or animals because their own chi protects them unless they have some sort of physical contact.

<p class="MsoNormal">Notable Fire Emissions Include:

<p class="MsoNormal">Heat generation.

<p class="MsoNormal">Ignition this ability allows fire benders to ignite any flammable substance.

<p class="MsoNormal">Visual displacement this ability allows fire bender to disrupt an opponent’s sense of vision while they attack by using heat causing their opponent to see what they want to see in other words their enemy this make a after image of the fire bender giving he/she a change to strike at the enemy while he/she is distracted just like a mirage this ability is only optical so anyone who can detect with their other four senses can easily tell the difference.

<p class="MsoNormal">Explosions this allows fire benders to create explosions requires enhancement.

<p class="MsoNormal">Healing this ability gives fire benders the ability to heal others injuries by using solar energy created by fire to increase cellular activity causing the cell to regenerate this ability is limited by concentration and the amount of stamina a fire bender has the greater the wound the more chi is needed to heal requires enhancement, and also conjuration but if there is no light.

<p class="MsoNormal">Light generating this ability allows fire benders to eradiate light in order to blind their enemies require enhancement and also conjuration if there is no light.

<p class="MsoNormal">Light refraction this ability allows fire benders to bend light allowing them to create illusions to confuse the enemy the illusions are only limited to the users mind so they can create any illusion with their own imagination but the human imagination is imperfect so appearances are bound to be have defects compared to the original so in order to use this ability effectively the illusions must be precise and the user must be very intellectual in order to make more complex illusions this ability is only optical so anyone who can detect with their other four senses can easily tell the difference requires manipulation and enhancement and also conjuration but if there is no light.

<p class="MsoNormal">Invisibility is a type of Light refraction ability that makes anything invisible to the optic nerve this ability is only optical so anyone who can detect with their other four senses can easily tell the difference require enhancement and also conjuration but if there is no light.

<p class="MsoNormal">Molecular disintegration or in other words kinetic energy manipulation this ability allows fire benders to disintegrate any form of physical matter regardless of internal structure or heat resistance by using heat as a catalyst to vibrate molecules at a alarming rate causing the molecules to loss its cohesion and disintegrate in a instant just like a microwave. Water especially is vulnerable to this kind of attack because when this ability is used on water it will revert to its original elements which is hydrogen and oxygen this can explosively increase it destructive power tenfold requires manipulation, enhancement conjuration, and transmutation for protection.

<p class="MsoNormal">Kinetic fire barrier this is another type of kinetic energy manipulation and this ability is very similar to the fire barrier but more condense and it allows fire benders to create a barrier except not with actual fire instead fire benders create a barrier with kinetic energy in other words heat this method is similar to a electric fence by heating up the air in order to burn anything that makes contact with it and sense this ability is emission the technique is completely invisible. There are specific condition to use this technique first is that the nature of this barrier is linear because to create a barrier the user has to connect the fireballs similar to a small sun in order to generate its heat source, so four fireballs could produce a square barrier, three fireballs a triangular barrier, but two fireballs can't form a barrier because two points can't form a plane. By eliminating a fireball from the barrier the space of the barrier is reduced. This technique requires manipulation, enhancement, and conjuration.

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<p class="MsoNormal">Wind emission is the second ability to learn in wind bending because wind is the second most active element next to fire. Wind benders only use emission as an extension to the other five bending ability so wind emission alone does nothing.

<p class="MsoNormal">Emission Notable Wind Emissions Include: manipulate air space this ability allows wind bender to create vacuums requires enhancement.

<p class="MsoNormal">Sound control this ability allows wind benders to control the vibration that travel through the air in other words sound requires enhancement.

<p class="MsoNormal">Air pressure control when wind benders alter the air pressure they can either lower the air pressure around themselves in order to increase their speed and increase the force of their attacks or increase the air pressure around their opponents in order to slow down their enemies movements, decrease the force of their attacks and makes their opponents loss their sense of balance and giving them extreme headaches which makes benders unable to bend due to the loss of focus and proper movements requires enhancement and manipulation or conjuration depending on the abundant of air.

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<p class="MsoNormal">Earth emission is the third ability to learn in earth bending because earth is the second least active element next to water. Earth benders only use emission as an extension to the other five bending ability so wind emission alone does nothing. Since earth bender have a very low emission factor for ability that affect the human body they must make direct contact.

<p class="MsoNormal">Notable Earth Emissions Include:

<p class="MsoNormal">Hard fist this ability is similar to rock breaking it allows earth benders to easily break living tissue and bones with external force this is possible because 1/3 of the human body is made up of carbon and the bone are made up of calcium which are both earth based substances to use this technique earth benders must have strong physical strength requires enhancement.

<p class="MsoNormal">Molecular decomposing this ability is similar to petrifaction but it completely breaks down any form of physical matter in a molecular scale causing plants and non-living organic substances to rot and decay and metal to rust in order to create earth requires manipulation, enhancement, and conjuration.

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<p class="MsoNormal">Water emission is the fourth and most difficult ability to learn in water bending because water is the least active element and it completely suppresses energy. Water benders only use emission as an extension to the other five bending ability so wind emission alone does nothing. Since water bender have a very low emission factor for ability that affect the human body they must make direct contact.

<p class="MsoNormal">Notable Water Emissions Include:

<p class="MsoNormal">Chi blocking this ability allows water bender to stops the victim's chi flow, reduces their muscular strength, and disables one's bending abilities temporarily this is possible because water has the ability dispel energy including chi water benders strike their opponent with light hits by using their middle and index finger when that hits their negative pressure points that block the flow of chi water benders use water bending to sharpens the water in the victim’s body in a shape of a needle just like acupuncture requires enhancement to use this technique water benders must have knowledge of all the pressure points in the human body and they must hit the pressure points accurately which is very difficult because each pressure point is the size of a small pin requires enhancement.

<p class="MsoNormal">Internal damage this ability is another style in chi blocking and is also very similar to hard fist except it the hit are much more light and gentle but can be very lethal because water benders surgically injects a shockwave of water in the victims pressure points that are intertwined with the organs causing internal damage this ability is very dangerous because no matter how strong a human is they cannot strengthen their internal organ so any strong fighter is vulnerable to this kind of attack requires enhancement.

<p class="MsoNormal">Chi sealing is strongest ability in chi blocking it allows water benders to completely seal a benders chi making them unable to bend by cutting off the source of chi which is the stomach the effects can be temporary or permanent depending on a water benders power over emission requires enhancement. For permanent chi sealing there are only two cures one is that other water bender can reconnect the benders chi that has been severed and two fire benders who can use healing can release the chi that has been sealed which restores their bending or if a fire benders chi has been sealed then they can forcibly release their own chi with chi activation.

<p class="MsoNormal">Hydrotherapy is a chi blocking technique which allows water benders to relieve others of their injuries this ability should not be confused with healing because healing regenerates cells while hydrotherapy only remove another person’s sense of pain which makes the two entirely different requires emission and adding transmutation can allow water benders to use this technique on themselves which makes water benders capable of fighting no matter how severe injuries are.

<p class="MsoNormal">Darkness is ability allows water benders to increase the density of the water around them causing the energy around them to dissipate including light creating absolute darkness requires manipulation, enhancement, if using pre-existing water but adding conjuration can allow water benders to create darkness by using the moister in the atmosphere.

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<p class="MsoNormal">Transmutation

<p class="MsoNormal">Unlike the other Five bending ability type there is no divination for transmutation the only way to know if a bender is a transmuter is through fire transmuters who have enhance visual senses because they can see a benders level of chi. Transmutation is a ability that only a few selected bending individuals have only benders who have chi greater than any normal bender can have this ability which makes then very hard to come by the only way to become a transmuter is you must be born with it this doesn’t apply to fire benders because they are all born transmuters for fire benders it is possible to become a transmuter later in life through extensive training but rarity of fully mastered fire transmuter is the same number as Earth, Water, and Wind transmuters. An affinity for Transmutation means a bender can change the properties of their chi to mimic a benders respective element. Similar to Emission, things created via Transmutation are pure chi. Transmutation is often mistaken with Conjuration due to their similarities. A simple way of thinking about it would be that Transmutation allows benders chi to mimic properties of an element, whereas Conjuration allows benders to change your chi into actual substances. Transmuters can copy the properties of an element. For example, fire benders can use their chi to copy the properties of fire causing their bodies to ignite and cover their bodies into fire. Transmuters can also give their chi properties that don't necessarily mimic harmful side effects of the element because transmuted elements are made of pure chi in other words fire transmuters cannot get burn by their own fire, water transmuters cannot drawn when their bodies are covered in water, earth transmuters can freely move and still gain the invulnerability powers of earth, and wind transmuters cannot be effected by the pull of gravity and move at supersonic speed without the push of air pressure in other words they will never burn up no matter how fast they go. Transmutation allows benders to be one with their element this means that transmuters are completely immune to their respective element which gives then a great advantage against other benders of the same element as the transmuter but since their chi has the same as properties as their element trasmutation is very vulnerable against the element they are weak against. When benders transmute their entire bodies they can be completely immune to any bending ability that can alter and effect the human body for example water manipulation through the human body this is because their own chi completely protects them from another benders chi. Transmutation in only limited by the amount of chi that a bender has to mimic their element but transmuters can also absorb their respective element in order to increase the power and size of their transmutation. Transmutation can also give benders enhance senses unique to their specific element.

<p class="MsoNormal">Transmutation is considered the most powerful form of bending but despite that it is also a far greater double-sword than conjuration because Transmuters can also use their chi to completely transmute their bodies to their element when that happen a bender can be invincible or intangible to any form of attack but there is a strong chance that they might lose their existence all together even from a partial body transformation can be dangerous so this form of transmutation is considered forbidden among transmuters because they can easily loss their lives. So transmuters usually use the weakest but safest ability to transmute their chi into their element.

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<p class="MsoNormal">Wind transmutation is an ability that only the most powerful wind benders possess. It allows wind benders to mimic the properties of air as well as immunity towards air. It gives them the ability to use the white eye.

<p class="MsoNormal">Notable Wind Transmutations include:

<p class="MsoNormal">Transmutation of chi to wind it allows wind benders to cover their body with wind whether it is partial or full body.

<p class="MsoNormal">Immunity to wind based attacks the level of resistance depends on the user’s level of chi.

<p class="MsoNormal">Absorbing of air the amount of absorption depends on the user’s level of chi.

<p class="MsoNormal">Enhance speed and agility.

<p class="MsoNormal">Flight it allows wind benders to make their bodies as light as air allowing them to fly.

<p class="MsoNormal">Sonic speed it allows wind benders to travel at the speed of sound with one step it also cause wind benders to break through the sound barrier allowing them to create a sonic boom as they travel but this ability as optional so wind benders can still travel at the speed of sound without creating a sonic boom which makes their movements silent.

<p class="MsoNormal">Human body transmutation is an ability that allows wind benders to transmute their entire body to wind which temporary makes them intangible to any physical attack and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among wind benders.

<p class="MsoNormal">Transmutation of objects it allows wind benders to make any object have the properties of wind requires emission.

<p class="MsoNormal">Wind avatar it allows wind benders to transform into a human storm while the user is the eye of it of it the size and power varies with the user’s level of chi and using human body transformation can greatly increase its size and power require conjuration and manipulation.

<p class="MsoNormal">The white eyes also known as the all seeing eyes because it has the farthest range among the four bending senses and a known characteristic is that it only uses smell and hearing which makes this ability stronger when user closes their eyes which hence the name white eyes. This ability allows wind benders to enhance their senses that govern air which is smell, hearing and touch. The white eye can be so acute that wind winders can intercept a moving object at the speed of sound in 10km away from the them as well as identify everything around them whether it is stationary or in motion.

<p class="MsoNormal">Keen sense of smell can increase a wind benders sense of smell allowing them to identify any kind scent from any distance just like a blood hound.

<p class="MsoNormal">Super sense of hearing allows wind benders to increase their sense of hearing by sensing the vibration through their skin by using their sense of touch as an extension to their ears this ability allows wind benders sense the vibrations in the air also known as sound, wind benders can perceive their surroundings as precisely as normal sight, and in some cases with even greater clarity when wind benders use this kind of sense they can make a mental image of their surrounding and have a 360 degree field of "vision", outside of the normal line-of-sight. The advantage of the sense over normal sight is that practitioners are able to pick up things that are barely visible or even imperceptible to the naked eye as well as things out of their line of sight similar to a bat creating sonar by using its echo.

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<p class="MsoNormal">Earth transmutation is an ability that only the most powerful earth benders possess. It allows Earth benders to mimic the properties of Earth based substances as well as immunity towards earth. It gives them the ability to use seismic sense.

<p class="MsoNormal">Notable Earth Transmutations include:

<p class="MsoNormal">Transmutation of chi to earth based substances it allows earth benders to cover their body with any earth based substances by absorbing the earth that is present around them or use the earth based substances that exist in the human body whether it is partial or full body.

<p class="MsoNormal">Immunity to earth based attacks the level of resistance depends on the user’s level of chi.

<p class="MsoNormal">Absorbing of any earth based substances the amount of absorption depends on the user’s level of chi.

<p class="MsoNormal">Enhance strength

<p class="MsoNormal">Human body transmutation is a ability that allows Earth benders to transmute their entire body to earth which temporary makes them invincible to any physical attack, allows them to easily repair any damage they take and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among earth benders.

<p class="MsoNormal">Carbon reinforcing it allows earth benders to make their skin as hard as diamonds this is possible since the human body is 1/3 carbon requires enhancement.

<p class="MsoNormal">Transmutation of objects it allows earth benders to make any object have the properties of earth requires emission.

<p class="MsoNormal">Earth limbs it allows earth benders to cover a part of their bodies with earth which acts as an extension to their limbs the size depends on the level of the user’s chi requires manipulation.

<p class="MsoNormal">Earth avatar it allows earth benders to transform into a earth giant that is make up of earth based substances the size and power varies with the users level of chi and using human body transformation can greatly increase its size and power require manipulation.

<p class="MsoNormal">Seismic sense also known as the sense of the earth this ability is similar to the white eye but it enhances the senses that govern the ground which is touch. It allows earth benders to sense the vibrations through the ground, "seeing" by sensing their surroundings and making a mental image of it. It allows for a 360 degree field of "vision", outside of normal line-of-sight. To operate, the user needs direct contact with the ground, preferably without something like shoes in between.undefinedThe technique is not applicable on all surfaces such as ice. seismic sense can be so acute that earth benders are capable of sensing even ants moving about, can identify people by the way they walk. The advantage of the sense over normal sight is that practitioners are able to pick up things that are barely visible or even imperceptible to the naked eye as well as things out of their line of sight but not as powerful as the white eye because it only senses things that are connected to the ground. But to make up for its lack of insight in the air seismic sense can sense obstacles that would normally obstruct regular vision and things that sound cannot penetrate, such as walls and thick dust clouds, are rendered ineffective against seismic sense. Seismic sense does not only provide surface vision, as the vibrations also travel underground, enabling the user to effectively detect caverns and other deep subterranean cavities.

<p class="MsoNormal">

<p class="MsoNormal">Water transmutation is an ability that only the most powerful water benders possess. It allows water benders to mimic the properties of water as well as immunity towards water. It gives them the ability to use the flowing sense.

<p class="MsoNormal">Notable Water Transmutations include:

<p class="MsoNormal">Transmutation of chi to water it allows water benders to cover their body with water by absorbing the water that is present around them or use the water that exist in the human body whether it is partial or full body.

<p class="MsoNormal">Immunity to water based attacks the level of resistance depends on the user’s level of chi.

<p class="MsoNormal">Absorbing of water the amount of absorption depends on the user’s level of chi.

<p class="MsoNormal">Human body transmutation is an ability that allows water benders to transmute their entire body to water which temporary makes them intangible to any physical attack and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among water benders.

<p class="MsoNormal">Transmutation of objects it allows water benders to make any object have the properties of water requires emission.

<p class="MsoNormal">Water limbs it allows water benders to cover a part of their bodies with earth which acts as an extension to their limbs the size depends on the level of the user’s chi requires manipulation.

<p class="MsoNormal">Water avatar it allows water benders to transform into a water giant that is make up of water the size and power varies with the users level of chi and using human body transformation can greatly increase its size and power require manipulation and enhancement for physical stability.

<p class="MsoNormal">Flowing sense also known as the sense of the heart this ability is similar to the white eye but it enhances the senses that govern water which is touch and hearing. It allows water benders to sense the vibrations in water or anything that is liquid. Water benders can sense the surroundings in large bodies of water such as lakes, rivers, seas, and oceans and making a mental image of it. This allows water benders to sense the flow of water, identify its pressure and sense everything in the water experience level users are capable of sensing water 800 meters away from the user. The abilities of flowing sense are exactly like seismic sense except that the user’s surroundings must be in large bodies of water. The main disadvantage is that there must be water within the user’s surroundings which makes this ability completely useless if there is no water. But to make up for its lack of insight compared to the white eye and seismic sense depending on the amount of water around them water benders can sense the flow of water in living things such as animals and humans this gives them the ability to read the hearts of other and identify the anatomy of other. Reading the hearts of other this ability is just like mind reading but the difference is that it reads the persons heart not the person’s actual thoughts in other words their emotions and feelings this allows water benders tell whether a person is sad, happy, scared, angry, hesitant, stressed, in pain whether emotional or physical, and can easily tell if a person is lying or not because of the difference in persons heart beat. Flowing sense can even identify a person’s anatomy which give water benders the ability to identify a person’s illness, exhaustion, muscle movement and locate the negative pressure points which makes this ability very important to water benders who can use chi blocking.

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<p class="MsoNormal">Fire transmutation among the four elements fire benders are the only benders who are all born transmuters that because fire is the closest element to energy and like emission some fire transmutation abilities are invisible for those without the blazing eyes. It allows fire benders to mimic the properties of fire as well as immunity towards fire, heat, and light which makes this ability extremely vital for fire benders because it protects them from their own fire bending techniques. It gives them the ability to use the blazing eyes.

<p class="MsoNormal">Notable Fire Transmutations include:

<p class="MsoNormal">Transmutation of chi to fire it allows fire benders to cover their body with fire by heating and igniting their bodies whether it is partial or full body.

<p class="MsoNormal">Immunity to fire, heat, and light based attacks the level of resistance depends on the user’s level of chi.

<p class="MsoNormal">Absorbing fire, heat and light the amount of absorption depends on the user’s level of chi.

<p class="MsoNormal">Chi activation this ability allows fire benders to increase the flow of chi in the users body. It gives fire benders enhance physical abilities and bending power by using fire as a form of stimulus which makes this technique the opposite to chi blocking because fire benders forcibly open the positive pressure point with pure concentration this give fire benders full control over their own chi path ways.

<p class="MsoNormal">Advance chi control this ability is a chi activation technique which gives fire benders more control over their chi unlike normal chi control which applies to all bender who can only control chi in a certain point in their body fire benders can release their chi throughout their entire body at ones this gives fire benders can increase their bending power by tenfold for a short period of time by remove the limiter in the body that controls chi but over using this technique is dangerous because when they use ability they will loss ten times the amount of chi that is used which makes this ability is a double-edge sword so the most practical way to use this technique is to use it in a instant especially powerful and fast techniques such as molecular disintegration, flash fire, and kinetic fire barrier.

<p class="MsoNormal">Physical enhancement this ability is a chi activation technique that greatly increases a fire benders speed, strength, agility, reflexes and stamina to five to ten times their usual strength by bypassing the limits on the human bodies however this technique is a double edge sword, overusing this ability can lead to cellular death which causes extreme fatigued, intense pain, and complete loss of vitality that can last for days.

<p class="MsoNormal">Human body transmutation is an ability that allows fire benders to transmute their entire body to fire which temporary makes them intangible to any physical attack easily regenerate their bodies and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among fire benders.

<p class="MsoNormal">Transmutation of objects it allows fire benders to make any object have the properties of fire requires emission.

<p class="MsoNormal">Enhance jet propulsion it allows fire benders to have sustainable flight requires conjuration.

<p class="MsoNormal">Fire limbs it allows fire benders to cover a part of their bodies with earth which acts as an extension to their limbs the size depends on the level of the user’s chi requires manipulation.

<p class="MsoNormal">High speed regeneration it allows fire benders to increase their own healing factor by increasing the cellular activity in their own bodies this ability is similar to healing except it doesn’t require emission and it can be used in direct combat. This ability is very useful in battle because fire benders can easily heal themselves whenever they are seriously injured but this ability is limited by the amount of stamina a fire bender has the greater the wound the more chi is needed to heal and even if their bodies are healed they will still loss the energy to fight requires emission and enhancement.

<p class="MsoNormal">Fire avatar it allows benders benders to transform into a burning giant that is make up of fire the size and power varies with the users level of chi and using human body transformation can greatly increase its size and power require manipulation and conjuration.

<p class="MsoNormal">Blazing eyes also known as the heaven’s eyes because it gives fire benders many bending ability beyond human comprehension it is said to be the most powerful of the four transmutation senses and a known and physical characteristic is that the user’s irises of their eyes turn red unlike the other three bending senses that enhance certain senses depending on the users element fire is the only element that uses and govern sight in other words light. A fire bender doesn’t get this ability at birth they can only awaken this power through extensive mental training and if he/she is placed under emotional stress or strong conviction and resolve. The blazing eyes abilities vary between user to user so not every fire bender might not have the same abilities or the user can’t learn all of known abilities. The abilities of the blazing eyes are separated into two different categories the Eye of Insight and the Eye of Hypnotism.

<p class="MsoNormal">Eye of Insight is the ability to increase the user’s visual abilities. It allows them to see things that cannot be seen by the naked eye such as energy for example heat waves, electrical currents, magnetic field, including any form of light that is completely invisible to the human eye if they concentrate hard enough which gives them the ability to see <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">beyond the visible electromagnetic spectrum and a physical characteristic is that the growth of the pupil and shrinking of the iris of the user it a sign that the user can easily perceive light at super human levels in order to increase awareness. This ability allows fire benders to see through other fire bending illusions. The unique thing about this ability is that the user can see chi in other words fire benders can identify if a person is a non-bender, a bender, a transmuters, or the avatar especially which element they bend just by looking at their chi patterns this also give fire benders the ability to read a person’s bending so they can tell which of the six bending ability type that they are using do to the nature of chi this gives fire benders the ability to copy and memorise other fire bending technique but there is a limit depending on how efficient the users is with their bending ability types and in the avatars case he/she can copy and memorise any bending art regardless of any condition they might specify.

<p class="MsoNormal">Enhance vision this ability is the most basic ability in the eye of insight it allows fire benders to increase their vision in order to see at great distances the range varies depending on how proficient the user is with the eye of insight but it can never be as good as the white eye because it has the furthest range and also gives complete area of awareness. It also allows the user to see semi dark places that have very little light just like owls but they can never see in absolute darkness which has no light at all.

<p class="MsoNormal">Mental enhancement it allows fire benders to temporarily increase their brain capacity by stimulating their mind with fire bending transmutation this allows fire benders to increase focus allowing them to use the four bending ability type at 100% efficiency this ability is very important to fire benders because most of their advance fire bending requires 3 to 4 bending ability type at once but this ability is temporary because it puts a heavy strain on the mind.

<p class="MsoNormal">Enhance senses it allows fire benders to enhance their other four senses by using fire bending transmutation as a form of stimulation when fire benders use this ability they can enhance their senses so great that their other four senses can perceive everything around them when the users reaches this heighten awareness their own perception of time will slow down allowing them to predict any fast moving object or force before finally giving some amount of predictive capabilities to the user as if the user can see into the future but in reality they can only perceive at the exact same moment that the opponent uses his/her technique because of the user sharpened senses. However, even though the user may be able to see an attack or know it is coming, their body may not always have time to react because this ability is limited by how the human body can keep up with these super human senses if the body isn’t fast enough then the users reaction speed will drastically slow down because of the body cannot keep up incredible amount of data that the brain is delivering to the body this effect is called  psychological backlash but if their body can keep up with this ability then the user will be in a different plane of reality having time around them slow down and no movement restriction whatsoever.

<p class="MsoNormal">Flash fire this ability allows fire benders to spontaneously combust anything that they make they make eye contact by increasing their emission factor by using mental enhancement but they can’t use this power in succession because it greatly strains the mind and causes temporary loss of sight required enhancement, conjuration, and emission.

<p class="MsoNormal">Eye of Hypnotism allows fire benders to hypnotize their opponent the abilities differs between user to user because hypnotism has many different effects and a physical characteristic is that the shrinking of the pupil and growth of the iris of the user it a sign that the user emits a invisible light to their opponents in order to hypnotize them. To use this technique there are certain conditions must be met the first condition is that the user must have direct eye contact with their opponent or line of sight via a reflective surface because the user emits an invisible ray of light directly into the victims eyes second since this is also a emission ability the user must maintain their focus which makes this ability not very effective in direct combat depending on the level of technique. Unlike other emission ability the eye of hypnotism can work on anyone regardless on the opponent’s level of chi because it affects the mind not the body. However there are ways to counter it the other method are deferent depending what ability they use but most know forms of defence are for example the victim must not look directly in the users eyes and the victim must <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">fight in absolute darkness in order to escape the light because fire benders can only use hypnotic powers when their light or wear something that covers the eyes in order to protect them from the light like sun glasses. All fire benders are completely immune to the eye of hypnotism regardless of having the blazing eyes or not.

<p class="MsoNormal">Hypnotism one of the most basic and powerful technique of the eye of hypnotism it allows fire benders to hypnotize their opponent putting them in a state of trances when their opponent is in this state they will respond to any of the users command in other words they will do whatever the user tell them to or answer any question truthfully but it depends on the persons knowledge and beliefs and the victim will have no memory while in that state in other word they will never know if they are hypnotize are not. The effects of this ability is not limited by action there are other effects such as memory alteration, personally alteration, showing visions, transferring knowledge, body functions alteration such as making them fall asleep and even making them believe something into something else for example they can hypnotize there enemy to make the victim believe that a dog is a cat and this ability can be permanent depending on the users level of hypnotism if the users is not strong enough then it is possible to resist the command but it is highly unlikely because if the user is proficient at it then if the technique is successful it is impossible for the victim to resist it and only a fire bender can release the hypnotic spell. All Commands must be issued verbally and the command must be very specific. This ability cannot be used in battle because it requires complete concentration and the user must be close to the enemy if the user losses their focus the technique will fail which makes it very inaccurate.

<p class="MsoNormal">Hallucination this ability is easier to use in battle but not as affected as hypnotism it allows fire benders make their opponent hallucinate when this technique is used the effects are random there are two different effects dream and nightmare so the affects all depend on the victims mood. Dream makes the victim see any random event and see what they want to see this technique is so strong that when the victim is calm or happy they will see their hearts desire. Nightmare is activated when the victims feels even the slightest amount of fear or doubt they will experience their worst fear. This technique is very effective in battle however there are limitations the first is when the victim experiences real pain or realize that this is an illusion then the hallucination will break but powerful users of the hypnotic eye can remove this limitation if they are mentally strong enough and since this ability is only psychological the opponent will never get hurt.

<p class="MsoNormal">Complete hypnosis it allows fire benders to controls the five senses to the point that it can make the target misinterpret form, shape, mass, feel, smell, even vocal patters and taste to replicate that of the enemy in other words it’s possible to make a fly appear like a dragon or a marsh a flower bed. The initiation condition for the hypnosis is to show the enemy any fire bending illusion this act as a trigger to activate it. <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">After seeing the user’s eyes just once, that person will completely succumb to the hypnosis after that, every time the user uses fire bending illusionary techniques, that person will fall under the thrall of the hypnosis even benders who possess the white eye, seismic sense, and flowing sense are also affected by this ability because it alter all five senses not just sight. The hypnosis is apparently long-lasting when that person is hypnotized that spell is permanent and only hypnotic release can cure it. Among all the technique of the eyes of hypnotism complete hypnosis is the most simplest and effective hypnotic technique which makes this technique usable in direct combat because it only require eye contact in a instant and any fire bending illusions which <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">make it a highly useful tool in combat, as fire benders can quickly create simple or complex illusions to deceive opponents f<span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">or example, by creating a decoy of the user, or other illusions to distract his opponents, fire benders can hide his own movements and attack with impunity. His opponent, meanwhile, will remain focused on the illusion until it is too late to react .<span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;"> The <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">technique is absolutely flawless; even if the target is aware that they are under the hypnosis, they cannot resist its influence. While the illusions complete hypnosis creates are quite powerful, those with considerable power and skill themselves may be able to note slight differences in the illusions compared to the real thing, even if they are not able to determine what, precisely, is different. Since the spell only works upon seeing the users eyes, those who cannot see are consequently immune to the hypnosis and the only way to avoid complete hypnosis is to fight in absolute darkness because this technique starts off as optical illusions that becomes real if they don’t see the illusions in the first place then they will never become real but if they ever see the illusions even once then they will become real regardless of the victim closing and using their other four senses especially the white eye, seismic sense and flowing sense.

<p class="MsoNormal">Alternate world this technique is a combination of hypnotism and hallucination and is considered one of the most powerful techniques in the eye of hypnotism. It allows fire benders to traps the target in an illusionary world that is completely controlled by the user powerful users of this technique can alter the perception of time with ease within the hallucination to make it seem to last for days when in fact it only lasts a few seconds. This allows user to torture the target for what seems like days on end, causing psychological trauma that will incapacitate them for a considerable period of time. Such a powerful technique is not without its disadvantages however. Due to the complexity of the illusion and the quickness with which it is executed, an enormous amount of chi is necessary and an added amount of stress is placed on the user’s eyes, leaving there vision more blurred which makes them unable to use their blazing eyes temporary and overusing this techniques can deteriorates the user's eyesight to the point of blindness because it is human body transmutation but only to the eyes.

<p class="MsoNormal">Hypnotic release it allows fire benders to dispel any hypnotic spell that is placed on others.

<p class="MsoNormal">

<p class="MsoNormal">Specialization

<p class="MsoNormal">When the avatar or any bender causes some other effect during their clay bowl of water divination, they have a Special bending ability this reflects on how the avatar can bend all four elements. It is possible that the effect that occurs can give some insight into how they should direct their ability. Specialization is anything that doesn't belong into the other five categories. This is the vaguest bending category. For example, if a water or earth bender is descendants to an avatar their Specialist ability allows them to use wood bending because for the avatar wood bending is a bending ability that combines both water and earth bending. The avatars Specialist ability allows him/her to combine two elements to create a new element. There are two types of specialization pseudo and complete. Pseudo specialization this category is not really specialization because it simply combines two or more elements but are still the same element this ability can only be used if two or more different benders bend their element together and only the avatar can use this ability alone since he/she can bend all four elements for example mud and steam. Complete specialization combines two or more chi elements to create a new element all together these new element are very specific, complex, and conditional but surpasses the original four elements in power and ability in this category however not all elements can be compatible compared to pseudo because combing two or more chi elements only unlocks a new kind of element that is completely different but is still related to the synthesised element the new element follows the other five bending ability type of their original element or example if a ice bender is born a water bender he/she follows the same bending ability chart as water this reflects on how water benders use their special ice ability to use the manipulation and enhancement factor to turn the pre-existing water to ice but if he/she is born a wind bender then he/she follows the same bending ability chart as wind this reflects on how wind benders use their special ice ability to use the conjuration factor to create ice and snow from the moisture in the air. Please note that a specialist can only use specialization on one element that is create from two elements and only the avatar who has mastered all four elements can create a new element by combine three or more elements.

<p class="MsoNormal">

<p class="MsoNormal">Notable Pseudo Specializations include:

<p class="MsoNormal">Earth and water: mud manipulation

<p class="MsoNormal">Water and wind: mist manipulation, rain making, increase water blast

<p class="MsoNormal">Fire and earth: lava manipulation, scorched earth

<p class="MsoNormal">Wind and fire: greater fire augmentation, fire storm

<p class="MsoNormal">Wind and earth: air and debris control, sand storm, increase earth blast

<p class="MsoNormal">Fire and water: steam manipulation, corrosions

<p class="MsoNormal">

<p class="MsoNormal">Notable Complete Specializations include:

<p class="MsoNormal">Wood bending this bending art is a combination of earth and water of chi because plants are made from water and multiple earth substances and they have a strong connection to the ground and it is possible to bend plants because plant are not sentient like forms which makes the chi of plants meld with the chi of the bender. Wood is sturdy as earth and versatile as water.

<p class="MsoNormal">Wood enhancement wood benders use enhancement to alter the structure of plants and vegetation they can both make plants elastic or strong and firm this ability is mostly effective on tree because they are the most solid form of plants.

<p class="MsoNormal">Wood manipulation wood benders use manipulation to manipulate the movements of plants.

<p class="MsoNormal">Wood emission wood benders only use emission as an extension to the other five bending ability so wood emission alone does nothing.

<p class="MsoNormal">Wood conjuration wood benders use conjuration to greatly increase the growth of plants by using their chi as a source of nourishment.

<p class="MsoNormal">Wood transmutation it allows wood benders to mimic the properties of plants as well as immunity towards plants life and vegetation. Wood transmutation has also the same effects as conjuration because plants are living things that consume chi without the benders control so wood benders easily loss energy from this ability alone.

<p class="MsoNormal">Notable Wood bending techniques include:

<p class="MsoNormal">Telekinetic control of any plant life and vegetation uses manipulation.

<p class="MsoNormal">Giving plants any shape and form depending on which plant they use either static or dynamic for example soft plants such as vines are usually dynamic while solid plants such as tree are static uses manipulation.

<p class="MsoNormal">Tree alteration wood benders alter the structure of trees in order to make them hard and resilient or elastic uses enhancement.

<p class="MsoNormal">Plant sharpening this ability allows wood benders to make plants as sharp as knifes by increasing its cutting power for example making tree branches as sharp as spears or making leafs or flower petals extremely sharp uses enhancement and manipulation for movement.

<p class="MsoNormal">Plant growth manipulation it allows wood benders to alter the growth of plant by using water and the nutrients in earth for pre-existing plants but there is a limit to its growth and this ability does not apply to seed or small plants because since wood benders use their manipulation and enhancement factor to alter the structure in plants and growing it with the plants own chi this means that this ability does not use to much chi uses manipulation and enhancement.

<p class="MsoNormal">Plant growth augmentation this ability is similar the plant growth manipulation but instead of using the plants chi for growth it uses the benders own chi greatly increase the growth of plants this ability is capable of making a small seed into to a great big tree or sprout seedling to mature plants instantaneously  this ability is so great that it can make plants grow from pre-existing flora even if they are dead  this allows wood bender to bring dead plants back to life and grow tree from anything that is made from wood but this ability uses a large amount of chi uses conjuration.

<p class="MsoNormal">Plant animation this ability is a combination of plant growth manipulation and plant growth augmentation it allows wood benders to conjure large plants from a seed or small sprout and at the same time manipulate the movements of the plants growth unlike the other two ability this ability is much faster uses manipulation, enhancement, and conjuration and adding emission can make a larger area of effect.

<p class="MsoNormal">Chi absorption ability allows wood benders to absorb the chi from other benders by using plants because plants tend to absorb chi when the opponent makes contact with plants wood benders can make the plants drain the opponents vitality until they have no more chi this ability has no threat to the victims life it only makes the opponent complete exhaustion which makes this ability non lethal. There are other forms of this ability like for example it can absorb chi from elements that are influence by bending for example when a water bender who uses enhancement to make a water blade makes contact with a tree when that happens it completely disintegrate and turns the water blade into normal water and trees can easily penetrate any earth defence that are enhance by a earth bender that’s because this two ability uses chi to make the elements stronger without it the bending technique will just be ordinary water and earth. This ability can also affect wind but wind can easily overpower wood and this ability has no effect to fire because fire can cause a chemical reaction to wood which makes it very venerable.

<p class="MsoNormal">Transmutation of chi to plants or vegetation it allows wood benders to transmute their body to plants depending what plant or seed they use to meld it to their body by using the human body and chi as a source of nourishment unlike other forms of low level transmutation wood transmutation requires a large amount of chi to keep plants alive which makes this ability consume more energy than other forms of transmutation because plants are living thing with their own chi and plants absorb chi which they can easily meld to the human body uses transmutation.

<p class="MsoNormal">Human body transmutation is an ability that allows wood benders to transmute their entire body to plants which allows them to easily repair any damage they take and greatly increase their bending powers but there is a strong possibility that they can loss their existence and also attach and absorb the benders body which makes this bending ability forbidden among wood benders and more dangerous than other forms of human body transmutation because even if the user survives it is impossible to reverse uses transmutation.

<p class="MsoNormal">Chi linking this ability allows wood benders to link their chi with the chi of surrounding plant life and vegetation this gives wood benders a limitless supply of chi but only if they are in a large forest but they can’t use this ability for long periods of time because if they over use it the user’s body will transmute into a tree. This transmutation ability is safer but only if they use it for a short period of time uses transmutation and adding emission can extend the amount of chi to absorb.

<p class="MsoNormal">Reverse human transmutation it allows wood benders to use the negative side effect of wood transmutation to their opponent by growing a seed on the victim in order to absorb the water and nutrients in human body until the plant completely absorbs and kills the victim uses conjuration, emission and transmutation.

<p class="MsoNormal">

<p class="MsoNormal">Ice bending this bending art is a combination of water and wind chi because air removes heat making water freeze and air is what make things cold. Unlike other specialization abilities ice bending is easily be conjunctional to water and wind this allows ice benders to use combination techniques with wind or water depending on the element they are born into. Ice is versatile as water and adaptable as wind.

<p class="MsoNormal">Ice manipulation ice benders use manipulation to manipulate the movements of ice.

<p class="MsoNormal">Ice enhancement ice benders use enhancement to dispersing the heat around them this makes any form of pre-existing water or liquid to freeze in order to make ice or make their surrounding or certain objects cold. Ice enhancement is very similar to earth enhancement because when water turns to ice it stays solid even if it the benders is separated from the users chi as well as any enhancement effect that is used on it.

<p class="MsoNormal">Ice conjuration ice benders use conjuration to create ice through the moister from the air ice is easy to conjure because water expands as it freezes this is due to the cold are it absorbs this method also makes their surrounding or certain objects cold by dispersing the heat around them.

<p class="MsoNormal">Ice emission ice benders only use emission as an extension to the other five bending ability so ice emission alone does nothing.

<p class="MsoNormal">Ice transmutation it allows ice benders to mimic the properties of ice as well as immunity towards ice cold attacks.

<p class="MsoNormal">Notable Ice bending techniques include:

<p class="MsoNormal">Telekinetic control of ice uses manipulation.

<p class="MsoNormal">Giving ice any shape and form both static or dynamic ice benders creations are equal at both categories and they are very proficient making both static and dynamic creations because ice can take on a solid form as well as a semi liquid form uses manipulation.

<p class="MsoNormal">Ice decompression this ability softens the structure of ice by turning ice to snow uses enhancement.

<p class="MsoNormal">Ice breaking this allows ice benders to break any solid ice like substances with any external force uses enhancement.

<p class="MsoNormal">Ice compression this increases the solidity of ice making it harder then reinforces steel this ability is similar to water enhancement uses enhancement.

<p class="MsoNormal">Ice melting this allows ice benders the turn ice into a soft semi liquid form such as snow uses enhancement and adding manipulation con allow the user to manipulate it like water.

<p class="MsoNormal">Ice binding it allows ice bender to bind or meld any ice like substances making bigger or larger. There is an opposite for this ability called earth separation it allows ice bender to separate ice like substances uses enhancement and adding manipulation makes a greater gathering or separating speed and adding emission make a greater area of effect.

<p class="MsoNormal">Ice mirror this ability is just like the water mirror except uses ice instead of water it allows ice benders to create a reflecting out of ice in order to deceive the opponent uses manipulation and conjuration.

<p class="MsoNormal">Cooling this ability allows ice benders to disperse the heat around them to a point when the moister around them freezes and water turns to ice this ability is the opposite to heat generation but it is not emission that’s because emission emits energy cold is the result of an area or object that is reprieved of heat uses enhancement or conjuration.

<p class="MsoNormal">Creation of ice this ability allows ice benders to create ice freezing the water molecules in the atmosphere this ability is limited by the amount of humidity in the area for example this ability cannot be used in the dessert but it is still proficient to create ice in any known environment uses conjuration.

<p class="MsoNormal">Frost generation this ability allows ice bender to covers the surrounding area in a thick frost in which they can camouflage themselves use conjuration and emission.

<p class="MsoNormal">Absolute zero this ability allows ice bender to drop the temperature to below subzero degrees causing the surrounding water in the vicinity to freeze uses enhancement and adding emission can cause a greater area of effect.

<p class="MsoNormal">Transmutation of chi to ice it allows ice benders to cover their body with ice whether it is partial or full body uses transmutation.

<p class="MsoNormal">Absorbing of any ice like substances the amount of absorption depends on the user’s level of chi uses transmutation.

<p class="MsoNormal">Human body transmutation is an ability that allows ice benders to transmute their entire body to ice which temporary makes them invincible to any physical attack, allows them to easily repair any damage they take and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among ice benders uses transmutation.

<p class="MsoNormal">

<p class="MsoNormal">Metal bending this bending art is a combination of fire and earth chi because fire chi acts as an extension to earth bending allowing earth or fire benders to unlock many new earth bending techniques which allows them the bend even single pure substance such as metals due to the innovative abilities of fire. Unlike the other bending arts the strength of a metal bender is not determined by the amount of their element they control it is determined on what substance they use for example if a metal bender uses a large amount of iron as their weapon against a metal bender who uses a small amount of gold then the metal who uses gold will win because gold has a greater density than iron so the strength of a metal is determined by its density but there are certain metals that can have different abilities for example copper can easily conduct heat, iron, nickel and cobalt can easily conducts electricity and can easily become a permanent magnet, gold, silver and platinum can easily turn into a semi-liquid state and mercury is a liquid. Metal is as innovative as fire and sturdy as earth.

<p class="MsoNormal">Metal emission due to metal benders sharing the same chi as fire benders metal benders can use their emission factor to generate magnetic fields either positive or negative charges by using metal as a catalyst by turning any metal into a magnet metal benders use this ability to make metals interact with other metals.

<p class="MsoNormal">Metal conjuration metal benders use conjuration to create metal by gathering metallic particles or breaking the bonds of compound substances that contain metal for example mental benders can separate the iron from ores and they can only conjure a single pure metal at a time.

<p class="MsoNormal">Metal enhancement metal benders use enhancement to alter the structure of metallic substances by turning it to any kind of state depending what kind metal they alter for example mercury, gold, silver and platinum can have a semi-liquid state which metal benders can easily imitate water bending and like earth bending metal benders can decompress metal so it can turn to sand or compress other metals together in order to make it harder. Like earth bending metal enhancement has a subtle independence to it this means that any enhancement done to metal stay permanent unless the bender changes it back and metal will stay enhance even if it’s too far away from the user.

<p class="MsoNormal">Metal manipulation metal benders use manipulation to manipulate the movements of metallic substances.

<p class="MsoNormal">Metal transmutation it allows metal benders to mimic the properties of metal based substances as well as immunity towards metal.

<p class="MsoNormal">Notable Metal bending techniques include:

<p class="MsoNormal">Telekinetic control over metal uses manipulation.

<p class="MsoNormal">Giving metals any shape and form either static or dynamic but metal benders are better in making static metal creations but metal benders who use malleable metals such as gold can be very proficient in making dynamic creations uses manipulation and enhancement and also adding transmutation can shape their body parts into weapons make of metal.

<p class="MsoNormal">Metal binding it allows metal bender to bind or meld any metal making bigger or larger. There is an opposite for this ability called metal purification it allows metal bender to separate compound substances in order to extract metal adding manipulation makes a greater gathering or separating speed and adding emission make a greater area of effect uses enhancement.

<p class="MsoNormal">Iron breaking this allows metal benders to break any solid earth metal with any external uses enhancement.

<p class="MsoNormal">Metal compression this increases the solidity of metallic substances making it harder then reinforces steel but it depends on which metal is made from the greater the density the stronger and harder it gets uses enhancement.

<p class="MsoNormal">Forging this ability allows metal benders to conjure metal by gathering metallic particles from the surrounding area that has metal then reshaping it to any solid metals made by a single metal or multiple metals that makes steel uses conjuration adding manipulation can shape the metal to any weapons such as blades spears and swords.

<p class="MsoNormal">Magnetism it allows metal benders to generate magnetic fields either positive or negative polarities this gives them the ability to make metals attract or repel one another. Magnetism is a form of emissions for metal benders also acts as an extension to other bending ability types but unlike normal emission it greatly enhance and removes the restrictions to manipulation, enhancement, and conjuration but the limitation on transmutation still applies for example when metal benders adds magnetism to their manipulation factor it gives metal benders faster and stronger manipulation and removes the restriction on body movement which means they can manipulate with only their thoughts, adding magnetism to enhancement can easy enhance metal in a distances without contact instantly and adding magnetism to conjuration can allow metal benders to conjure metal without consuming large quantities of chi which means they can conjure metal effortlessly and instantly without exhaustion just like fire and wind conjuration but the amount and existing materials to make metal still applies these effects are possible because magnetic forces are doing most of the work not the benders chi. The only limitation is the limitation for emission which requires concentration and using magnetism is almost like a puzzle because when metal benders turn metals in to magnets with their emission they can either make metals attract or repel to one another for example when two magnets generate the same polarity they repel each other and when two magnets have opposite magnetic fields then they will attract one another so metal benders have to be specific when using magnetism uses emission and adding transmutation can allow metal benders to generate magnetic field with their bodies instead of metal.

<p class="MsoNormal">Magnetic attraction this magnetic ability allows metal benders to cling to any metal surface allowing them to walk on any metal surface uses emission and requires transmutation if the user is not wearing any metal.

<p class="MsoNormal">Rail gun this magnetic ability allows metal benders to fire any metal like a gun by using magnetic forces to repel it this ability is so strong that it can give a coin so much incredible destructive speed and force so powerful that it can destroy anything in its path uses emission and requires transmutation if the user does not have metal to generate the magnetic field.

<p class="MsoNormal">Magnetic barrier this magnetic ability allows metal benders to create a barriers that repels any metallic substances by using magnetic forces uses emission and requires transmutation if the user is not wearing any metal.

<p class="MsoNormal">Counter magnet this magnetic ability allows metal benders to generate a magnetic fields that nullifies other magnetic fields which prevents other metal benders to bend the users metal that the user posses or redirect any magnetic based metal attack depending on what metal is uses for example gold is a excellent substance for this ability because gold is diamagnetic meaning it create an opposite magnetic field in other word it repel other magnets instead of attracting them for example when two metal benders fire a magnetically charged piece of metal that is made of iron they repel one another on contact because the front part both the metals have the same polarity but if one of the metals is gold instead of iron the other iron piece will follow the same direction of the gold causing the attack of the metal bender who attacks with iron to be fired back at them because since gold is diamagnetic the polarities are opposite causing a attraction to the iron if the polarities are the same. This ability however is not effected by stronger magnetic fields uses emission and requires transmutation if the user is not wearing any metal.

<p class="MsoNormal">Levitation this magnetic ability allows metal benders to make metals levitate on any metal surface by using magnetic forces uses emission and manipulation and also requires transmutation if the user is not wearing any metal and allows metal benders to levitate themselves.

<p class="MsoNormal">Human monorail this magnetic ability allows metal benders to levitate and travel to any metals surface that is around them just like a bullet train and the speed varies depending on the strength of their magnetic forces but only in large places that has lots of metal such as cities uses emission and manipulation and also requires transmutation if the user is not wearing any metal.

<p class="MsoNormal">Lightning redirection metal bending style it allows metal benders to redirect any released electrical attack by using metal as a lightning rod because metal is a great conductor and protects them by turning the metal into a magnet because electricity reacts to magnetic fields just like metal and discharged electricity is always positively charge. This technique absorbs electrical attacks then fires back at their opponent when the moment the lightning strike at the lightning rod the metal bender is holding the electricity will not reach the bender when they turn the rod into a magnet because metal benders turn the tip of the magnet to negative and the end of the rod positive allowing the lightning rod to easily absorb the lightning without harming the user and when metal benders turn the tip of the rod to positive it causes the lightning to fire back at their opponent or deflects lightning attacks without firing it back against their opponent this ability is useful for protection against multiple lightning attacks by keeping the magnetic rod negatives in order to repel the lightning. Lightning redirection for metal benders does not protect them with lightning bending melee attacks or objects that are enhance with lightning it only works on discharged electrical attacks but not high speed uses emission.

<p class="MsoNormal">Electric current manipulation metal bending style it allows metal benders to control the flow of electricity by using metal that can easily conduct electricity and magnetic forces just like an electrical circuit this ability can be a defensive or a counter attacking technique metal benders first placed several metal rods around the area in order to draw any electrical blast attack to the rods causing the electricity to defuse to the ground or use the metal rods to manipulate its path so it can strike fire it back at their opponent use emission.

<p class="MsoNormal">Transmutation of chi to metal it allows metal benders to cover their body with metal whether it is partial or full body but only with the type of metal that the user already has in possession uses transmutation.

<p class="MsoNormal">Absorbing of any metallic substances the amount of absorption depends on the user’s level of chi this ability must be used first before transmuting their chi to metal because they can only transmute with that specific metal the user absorbs uses transmutation.

<p class="MsoNormal">Super human strength this ability increases metal benders physical strength by transmuting their bodies to metal uses transmutation.

<p class="MsoNormal">Human body transmutation is an ability that allows metal benders to transmute their entire body to metal depending on the metal that the user posses which temporary makes them invincible to any physical attack, allows them to easily repair any damage they take and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among metal benders uses transmutation.

<p class="MsoNormal">

<p class="MsoNormal">Lightning bending this bending art is a combination of wind and fire chi because fire is related to lightning and that’s because lightning in other words electricity is another form of energy just like fire and wind is related lightning because wind generates static electricity through atmospheric pressure creating lightning. Lightning bender creates electricity with air just like fire and wind benders but for non transmuters lightning bending is relatively slower compared to real lightning because it matches the speed and awareness of the benders for proper control. Lightning is adaptable as wind and innovative as fire.

<p class="MsoNormal">Lightning conjuration lightning benders use conjuration to generate electricity so pure and dense that it becomes visible allowing lightning benders to fire powerful bolts of lightning at their enemies but unlike real lightning conjured electricity is relatively weaker and slower compared to real lightning giving their enemies enough time for them to dodge or counter the attacks. Lightning conjuration is the same as fire and wind but it is more similar to wind bending because lightning bender create electricity through momentum and speed so the faster the user is the more energy they build up and the more powerful it gets.

<p class="MsoNormal">Lightning emission due to lightning benders sharing the same chi as fire benders lightning benders can use their emission factor to generate low level electrical currents by increasing the high frequency vibrations of their chi and emitting their chi to anything that conducts or reacts to electricity but water is the only exception because water is a great insulator for electricity water only reacts to high levels of electricity and then it neutralizes it unlike lightning which is strong and visible electricity low level electrical currents are completely invisible but low level electrical currents have various effects and abilities and is still capable to electrocuting people if they concentrate their chi hard enough on anything that conducts electricity.

<p class="MsoNormal">Lightning manipulation lightning benders use manipulation to manipulate the movements of electricity unlike other bending manipulation abilities lightning benders only use manipulation for defensive or counter attacking purposes against long range electrical attacks from other lightning benders because pre-existing electricity is never present unless it is conjured electricity or if they are in places that has electricity such as towns and cities or machines that run on electricity but it is impossible to manipulate a real bolt of lightning because lightning travels faster than the speed of sound which makes it impossible for any non lightning transmuter to keep up but protection against it is still possible if the defence is already set up before it strikes.

<p class="MsoNormal">Lightning enhancement lightning benders use enhancement to increase the potency and voltage of electricity in order to increase its destructive power or weaken the electrical voltage in order to give lightning benders a strong resistance to electrical attacks.

<p class="MsoNormal">Lightning transmutation it allows lightning benders to mimic the properties of electricity as well as immunity towards lightning and electricity among all the four elements and non avatar specializations lightning transmutation is the most powerful and feared transmutation ability but what makes this ability feared is not through destructive force but its ability to give lightning benders unimaginable godlike speed in other words it makes lightning benders speed and reflexes as fast as lightning which makes them faster than the speed of sound and even from the most simples forms of transmutation can make lightning benders speed so great that they can attack their opponent before they can even think which makes it completely impossible to react yet alone defends against their attack.

<p class="MsoNormal">Notable Lightning bending techniques include:

<p class="MsoNormal">Telekinetic control of electricity unlike other elements of this technique pre-existing electricity is not always present so lightning benders have to always conjure their own electricity uses manipulation and requires conjuration if there is no source for electricity.

<p class="MsoNormal">Lightning redirection it allows lightning benders to redirect or deflect any released electrical attack there are two different styles for a non transmuter lightning benders first attract the electricity in a conductor for example a sword and then swing the sword causing the electricity to fire back at their opponent or deflect the electricity by making it attract to any nearby metal but for transmuter lightning benders can attract and absorb the electricity in their bodies they can either absorb lightning into their body as energy, then release it in a more desirable direction but lightning transmuters can make the attack as fast as real lightning by increasing the acceleration of the attack making it faster than it was originally fired the entire process happens so fast that the attack looks as if it originally came from the user direction it uses manipulation for the first style and adding transmutation can allow the user to use the second style.

<p class="MsoNormal">Electric current manipulation this ability is allows lightning benders the flow of electricity by changing the currents polarity for example by switching the positive and negative charges can make the electricity flow the other way or stop the flow by making the positive or negative charges the same to one another just like who water benders can change the flow of water. With this ability lightning benders can manipulate machines that run on electricity or counter other electrical attacks that use conductivity use manipulation and emission.

<p class="MsoNormal">Manipulation of machines it allows lightning benders to manipulate any machine that run electricity by manipulating the electrical currents in the electrical circuits thy can either operate its functions, turn them on or off, or make them short circuit causing them to explode uses manipulation and emission.

<p class="MsoNormal">Electrical discharge it allows lightning benders to discharge and release anything that stores electricity such as batteries, machines that run on electricity and metals that can absorb electricity such as iron but this ability does work on other lightning benders and non conducting materials such as rubber or water that covers things that store electricity won’t discharge uses manipulation.

<p class="MsoNormal">Electricity augmentation uses enhancement.

<p class="MsoNormal">Electricity solidity this ability makes electricity solid by increasing its density but not as solid compared to water and earth uses enhancement.

<p class="MsoNormal">Lightning generation this ability is not as fast compared to real lightning uses conjuration.

<p class="MsoNormal">Lightning burst this ability allows lightning benders to create a burst of electricity by generating or absorbing enough energy then releasing it at once causes the electricity to blast everything that surrounds the user or in a specific area use conjuration and adding emission can make a larger area of effect.

<p class="MsoNormal">Lightning blast or bolts that destroys anything it hits uses conjuration and enhancement.

<p class="MsoNormal">Electric shield this ability allows lightning benders to create a simple shield or a 360 degree barrier made of electricity that repels energy and physical attacks uses conjuration, manipulation and enhancement.

<p class="MsoNormal">Low electrical generation this ability is similar to lightning generation but in a much weaker scale and this ability is emission not conjuration which means this ability is completely invisible and unlike lightning generation lightning benders can only generate low electric currents in highly conductive materials such as metals except water because water is an insulator for electricity it only conducts on high levels of electrical voltage in other words they can electrically charge anything that conducts electricity with their minds for example they can turn a fence into in electric fence but the strength of the voltage will all depend on a lightning benders enhancement factor uses emission and adding enhancement can increase or decrease the voltage.

<p class="MsoNormal">Static electricity generation it is a type of emission ability similar to electric current generation except Static electricity is an excess of electric charge trapped on the surface of an object. The charge remains until it is allowed to escape to an object with a weaker or opposite electrical charge, such as the ground, by means of an electric current or electrical discharge in other words lightning benders can charge any solid surface with static electricity unlike normal electric currents static is completely harmless it is an effect of emission that is applied to any conductive materials it makes any light and thin materials attract to any surface and turn stiff for example it can make cloths stick to wall, hair stand up straight, or make paper crumple and it has the ability to disrupt any electrical communication this ability is relatively weak but it effects almost everything and it is the most basic emission ability for lightning benders uses emission.

<p class="MsoNormal">Sparks this ability is very similar to fire benders ignition ability it allows lightning benders to ignite any flammable substance uses emission.

<p class="MsoNormal">Electrical paralysis it allows lightning bender to paralyze their opponent by running low level electrical currents in the opponent’s body but only if they come into contact with any electrical conductor this ability can be used with any electrocuting attack but lightning benders can make electrical currents so low that the opponent will be completely unaware of the electric currents in other words they can paralyze the opponent without them noticing use emission.

<p class="MsoNormal">Nervous system disruption this ability allows lightning benders to disrupt the signals that the body is receiving through the brain with electricity this is possible because the human body is controlled with electrical signals from the brain, but a person who had those electrical signals cut off with this technique will become unable to make their body move as they want. By emitting electricity through the neck or in the area that the spinal cord is located, the user creates an electric field inside the victim’s nervous system. As soon as a strike of the hand lands where the opponent spinal cord is located or if a conductor is placed near it, electricity is poured into the enemy's nervous system, severing the signals and deranging their body control. The target's body moves in any way, except how they want it to move. For the common benders, battle, not to mention even just walking will become impossible this electrical feat however is not an easy one and takes a high amount of concentration, intelligence and precision that only a master level lightning bender can perform uses emission.

<p class="MsoNormal">Magnetism lightning bending style this ability allows lightning benders to create magnetic field by charging highly conductive metals into a magnet. Magnets are form highly conductive metals such as iron, nickel or cobalt when electricity runs through them some of the excess charges are placed within the metal creating a magnet. Unlike metal benders lightning benders can only turn certain metals into magnets and they can only uses the attraction effect on metal because they can’t control the polarity of the magnets which makes this ability less effective compared to metal bending magnetism use emission.

<p class="MsoNormal">Voltage control uses emission and enhancement.

<p class="MsoNormal">Electro microwave this ability allows lightning benders to generate heat just like fire bending heat generation lightning benders generate heat by creating an electrical field to heat up any substance for example water is easily heated up by this type of method but that conducts heat metal on the other hand only generates electric currents. With this ability lightning benders can turn water in any container into bombs this is possible because when water is heated with microwaves it create pressure when the pressure is build up when that pressure is release all at once it create an explosion but the force depends how strong the container is and how much water is in the container uses emission and adding enhancement can make the process much faster.

<p class="MsoNormal">Electricity infusion this ability allows lightning benders to electrically charge any object giving it electrical property and ability there are two type of electrical infusion the first uses enhancement and emission it allows lightning benders to infuse any conductive objects with electricity for example they can turn an metal fences into a electric fence or charge a sword with electricity and giving it the properties of electricity the second uses transmutation and emission it allows lightning benders to infuse non-conductive objects with electricity with the transmutation factor this ability is not necessarily required to used because lightning benders normally used conductive materials as weapons.

<p class="MsoNormal">Lightning blade also known as one thousand birds this ability allows lightning benders to increase the cutting power of any electrically infused weapon even if the weapon is not sharp or blunt into a extremely sharp blade by creating high-speed frequency vibrations caused by electricity which can greatly increase any blades cutting power and piercing damage just like a chain saw among all elements the lightning blade has the strongest cutting power even more stronger than wind and water cutting techniques because the lightning blade can cut anything solid substance at a subatomic level with high speed molecular vibrations roughly at 3 million round trips per second around the edge of the electrically charge blade that is the is how fast electricity can travel but unlike conjure electricity low level electrical still retains it speed even if the user is a non transmuter this makes the lightning blade so sharp that it can cut through substances that are hard as diamonds and even if other benders can increase the substances defence or cutting power lightning benders can still cut it at relative ease with no resistance and only other users of this technique can defend against it but the only weakness is that the blade in size no different from a normal sword so the reach is relatively short so benders can still counter it if they keep their distance but that doesn't apply to lightning benders who can use the lightning blade see below and since this ability uses emission it is completely invisible except the known characteristic when lightning benders uses this technique is that it creates a strong high pitch sound that are caused by vibrations created from electrical sparks just like many birds chirping, hence the name uses manipulation, emission and enhancement or transmutation, manipulation and emission using the transmutation method can make the users body into a sharp weapons even from a simple hand chop or thrust can be deadly.

<p class="MsoNormal">Thunderstorm this ability allows lightning benders to create multiple bolts of lightning from pre-existing storm clouds lightning benders can either a active thunder storm to create multiple lightning strikes at any random place and time, make multiple lightning bolts to strike at the same time or create an extremely powerful one-shot lightning due to the technique using natural lightning, which the lightning reaches the ground in 1/1000th of a second, it is possibly the most powerful lightning technique. However, this technique can only used in the right weather conditions where there are cumulonimbus cloud formations uses manipulation, enhancement, emission, conjuration, and transmutation. Transmutation is required because lightning benders must match their bodies to the speed of lightning in order to control it properly and protect themselves from the technique. Since this technique uses all six bending ability types this ability can only be controlled by a master lightning bender.

<p class="MsoNormal">Transmutation of chi to electricity it allows lightning benders to cover their body with electricity whether it is partial or full body uses transmutation.

<p class="MsoNormal">Absorbing of electricity the amount of absorption depends on the user’s level of chi this ability can be conjunctional with lightning redirection allowing lightning benders to absorb electrical in their bodies to either defuse the excess energy to the ground which gives lightning benders even greater immunity towards electrical attacks, fire the electricity in a more desirable direction but lightning transmuters can make the attack as fast as real lightning by increasing the acceleration of the attack making it faster than it was originally fired the entire process happens so fast that the attack looks as if it originally came from the user direction or if a lightning bender used up all of his/her chi or if they are not strong enough to generate lightning the user can absorb the pre-existing electricity from machine or wire etc. in order to explosively increase the destructive power of their lightning attacks uses transmutation and manipulation for controlling where to release the electricity.

<p class="MsoNormal">Godspeed it gives lightning benders speed, reflexes, and agility as fast as lightning by electrically stimulate the user's nervous system. The technique speeds up neural synapses to react faster to danger and to push physical prowess to the absolute limit this ability is similar to nervous system disruption except it increases the electrical impulses that the body is receiving from the brain among all the four elements and non avatar specializations technique Godspeed is the most powerful and feared bending technique because it allows lightning benders to move so fast than the speed of sound making it impossible for normal benders react yet alone defend against the attack because lightning roughly moves 500 times faster than the speed of sound it can reach its destination at  13 km (8.1 miles) at 171,500 meters per second in order for lightning to reach its destination in under 0.08 seconds, which would make this ability the least destructive ability in power, but the fastest bending art that a non bending avatar can use. This technique works like this imagine that the position of the opponent is point A while the user’s position is point B when the user Godspeed he/she can instantaneously reach their opponent position with a single step which the user can simply attacks them with a sword but do to the lack of awareness the user can only perform one action at a time which mean that there is a time lag between accelerations. The only limitation for this technique is that it only stimulates the body not the mind which means that the user must have super human awareness in order to uses this technique more effectively for example after the user attacks their opponent it leads the user wide open or a counter attack because the user is completely unaware of their own actions do to psychological backlash but this limitation is highly unlikely because it is physically impossible to dodge the first strike and the time lag is less than a second depending on the users mental awareness only fire benders who can use the blazing eyes are capable of dodging this technique<span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;background-color:rgb(250,250,250);background-position:initialinitial;background-repeat:initialinitial;"> and not even the white eye, seismic sense and flowing sense can sense or intercept Godspeed because this technique is beyond the speed of any vibrations in other words sound but among all four elements the blazing eye is the only ability that can defend against Godspeed because the blazing eyes can speed up the users mind in order for fire benders to easily intercept objects that move fast as lightning .<span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;background-color:rgb(250,250,250);background-position:initialinitial;background-repeat:initialinitial;"> If the lightning bender is also a fire bender who can use the blazing eyes then the user will have no movement restriction or time lags or <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">intervals whatsoever when one combines both awareness and speed the user conscience and body will move so great that he/she will be in a different plane of reality having time slow down around them uses transmutation.

<p class="MsoNormal">High speed movement is a type of Godspeed ability that allows lightning benders to move at great distances with a single step this is possible because lightning can travel 171,500 meters per second this speed is so great that it <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">give the impression that the user instantly teleports from one point to another the distance is only limited by the users field of vision and known surrounding for example it is possible for lightning benders to travel up to 13 kilometres but travelling this far is very dangerous because the user can only travel at a straight line so he/she can’t change direction while he/she is accelerated due to lack of awareness in other words the user will likely hit an object or easily trip over the safest way to uses this ability is to limit the distances between the users field of vision and use multiple steps as they travel this ability is similar to wind benders as they travel at high speed except they can easily change directions and the speed is continues while lightning benders instantaneously travel from one point to another in a straight line which requires only a single step but the range is very limited so the user must multiple steps in order to make it continuous and another difference is the wind benders mach the speed of sound so benders with sensory ability can still locate wind benders but since lightning benders travel faster than the speed of sound benders with sensory ability except the blazing eye can’t locate them uses transmutation.

<p class="MsoNormal">Lightning fast reflexes this ability allows lightning benders to make their movements as well as bending technique as fast as lightning for example when lightning benders charge at their opponent they can make up to 40 to 50 sword slashes in an instant depending on the user sword technique lightning benders can uses this technique as a defence against large numbers of barrage attacks or a powerful offences of high speed slash attacks uses transmutation.

<p class="MsoNormal">Multiple Godspeed steps it allows lightning benders to have continuous speed and agility and counter other users of this technique because when the user fights against other users of Godspeed lightning benders can easily dodge any high speed technique with their own speed regardless of awareness but there are <span style="font-size:10pt;line-height:115%;font-family:Arial,sans-serif;background-position:initialinitial;background-repeat:initialinitial;">some weaknesses for this tactic and that is that the user is left open for counterattack if he/she is not quick enough and the lag time between turns if a users lag time between turns is too long, he/she can easily be stopped by a lightning bender of greater skill in order to improve one speed by shortening their time the user must improve their mental awareness and only those with super human alertness like the blazing eye can uses this technique without any intervals uses transmutations.

<p class="MsoNormal">Thunder god sword also known as the lightning cutter this technique is a combination of lightning blade and Godspeed is in order for lightning benders to learn and master the technique the user must cut a bolt of lightning with the lightning blade this technique considered to be one of the most feared and powerful technique that a lightning bender can use uses manipulation, emission, enhancement and transmutation.

<p class="MsoNormal">Silent Killing technique this technique is design to <span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;background-color:rgb(250,250,250);background-position:initialinitial;background-repeat:initialinitial;">incapacitate the opponent in one strike which makes this technique ideal for assassination it is a special Godspeed<span style="font-size:10pt;line-height:115%;font-family:Helvetica,sans-serif;background-color:rgb(250,250,250);background-position:initialinitial;background-repeat:initialinitial;"> technique where one moves behind the opponent in order to kill their opponent by cutting his/her head off or cut any vital parts of the opponents body in one strike for a non lethal approach the user can incapacitate their opponents with electrical paralysis. The movement is so fast that an opponent may not be able to tell whether he was attacked from the front or the back and even an outside observer may find it impossible to tell what the movements are. The use it lightning benders uses two Godspeed steps simultaneously without intervals this technique is a highly advance lightning bending technique that only master because it takes super human awareness to even uses two steps instantaneously.

<p class="MsoNormal">Human body transmutation is an ability that allows lightning benders to transmute their entire body to electricity which temporary makes them intangible to any physical attack easily regenerate their bodies and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among lightning benders.

<p class="MsoNormal">

<p class="MsoNormal">Avatar Level specialization:

<p class="MsoNormal">Gravity bending this bending art is a combination of earth, water and fire chi it is a pseudo bending art that controls one of the four interactions which is gravitation in other words the ability to bend all forms of physical matter in other words earth, water, and air it uses fire chi because like metal bending it use fire chi as a extension but it is not fire bending.

<p class="MsoNormal">Notable gravity bending techniques include:

<p class="MsoNormal">Telekinetic over all forms of physical matter.

<p class="MsoNormal">Absolute control over any form of physical matter in other words weight, velocity, force, as well as interaction with other forms of physical matter.

<p class="MsoNormal">Sky bending or in other words weather bending this bending art is a combination of wind, water and fire chi it is a pseudo bending art that controls allows the users to control the weather.

<p class="MsoNormal">Notable sky bending techniques include:

<p class="MsoNormal">Complete control over weather.

<p class="MsoNormal">Complete control over temperature.

<p class="MsoNormal">Dark bending this bending art is a combination of water, earth and wind chi it is a complete specialization that allows to user to create or alter dark matter and dark energies this ability is derived from water bending and it ability to neutralize energies.

<p class="MsoNormal">Notable Dark bending techniques include:

<p class="MsoNormal">Creation of dark energies and matter it is similar to water bending and its ability to neutralize or dispel of energies except in a much larger scale.

<p class="MsoNormal">Infusion of dark matter it allows the user to infuse anything with dark matter for example when objects are infused with dark matter it can make fire that is inextinguishable or rocks that can never break this phenomena is similar to how a three dimensional and a two dimensional existents interact making the infused element invincible but no different than the real thing the only way counter it is for another dark bender or a light bender because both powers cancel each other out.

<p class="MsoNormal">Dispelling ones senses

<p class="MsoNormal">Chi sealing this ability is just like water bending sealing except it requires no contact.

<p class="MsoNormal">Light bending also known as energy bending this bending art is a combination of fire, earth and wind chi it is a complete specialization that allows to user bend three of the four interactions which is electro magnetism, strong and weak nuclear forces this ability is derived from fire bending and it is a complete form on how fire benders control energy.

<p class="MsoNormal">Notable Light bending techniques include:

<p class="MsoNormal">Complete control over all forms of energy with no limitations.

<p class="MsoNormal">Flash step it is a technique that for succeeds Godspeed because it allows the user to move at the speed of light the speed is so great that it allows the user to create dozens of afterimages to confuse his opponent.

<p class="MsoNormal">Enhance fire bending offensive style this ability concentrates the intense energy and heat making it completely invisible to none blazing eyed users. It neither burns nor erupts, but anything it touches is eradicated to nothingness because the heat reaches to a temperature up to 15,000,000 degrees similar to the temperature of the sun this ability is similar to molecular disintegration except without limitation making this ability the ultimate sword.

<p class="MsoNormal">Enhance fire bending defensive style this ability is unseen by the eyes of anyone else unless user wills it to be seen. It engulfs users’ body in heat that reaches a temperature upwards of 15,000,000 degrees. Thusly, it becomes impossible to even touch touch the user while he is using this ability. The level of heat produced by this technique is such that it wouldn't actually appear in the form of flames making this ability the ultimate shield.

<p class="MsoNormal">Chi manipulation this ability allows the user to enhance the users chi or make any individual into a bender this ability is so great that just by the mere presents activate this ability without the users concern.

<p class="MsoNormal">Void bending this bending art is a combination of earth, water, fire, and wind chi this bending art can only be used in the avatar state when the avatar has mastered all four elements it is a bending art that allows the user to bend all form of existences in other words it allows the avatar to turn thought into reality allowing the user to bend reality itself even bending time and space to alter dimensions.

<p class="MsoNormal">Notable Void bending techniques include:

<p class="MsoNormal">Manipulation of any form of existences.

<p class="MsoNormal">Enhancing or altering any form of existences.

<p class="MsoNormal">Conjuration of any form of existence.

<p class="MsoNormal">Transmutation of any form of existences into something else.

<p class="MsoNormal">Turning thought into reality.

<p class="MsoNormal">

<p class="MsoNormal">Using multiple bending ability types

<p class="MsoNormal">When learning other bending techniques benders must use more than one bending ability type but it all depends on their element and it is best to use the two abilities next to each other so if you’re an earth bender the easiest would be manipulation and enhancement it is possible to multiple ability that are not next to each other and use more than two but it will be less efficient for example if an earth bender efficiency is 100% in enhancement and conjuration is 20% will be 15% and using enhancement, emission and conjuration will be less then less than 7% and using all four will have only 1% chance of success this doesn’t apply to specialization and transmutation because they are chi level and heredity related ability so using both these two abilities or adding them to one of the other four bending abilities is the same as using one bending ability. But the avatar can easily master any bending ability type and use multiple bending abilities with ease.

<p class="MsoNormal">Mastering ones element

<p class="MsoNormal">When a bender masters their individual element they must master as many known technique in order to master their individual element in order to do that one must be proficient in the four bending ability types. However fire is the only exception because among the four elements fire has the most usage, form and abilities because it is the element of creation and it is the most innovative but that does not make it superior to the three it only give it far more individuality in fact this gives it a great disadvantage making it the most difficult element to master because of its vast number of technique this means that fire bender can never truly master fire bending and even if a fire bender has lean a great number of technique he/she can never be proficient in any of them. The avatar in the only individual capable of learning any bending technique and ability without the restriction on bending ability type and is able to create bending technique beyond the boundaries of the four elements because of his/her access to the four elements.

<p class="MsoNormal">Within human boundaries

<p class="MsoNormal">No bending technique, ability and element can be "beyond human boundaries." What this means is that you can't have an ability that is limitless. For example, you can't use human body manipulation on any bender who is more powerful than you there are strict limitations to all stronger and more complex techniques no matter what element they use. However, if you can sacrifice your basic bending technique and only concentrate on mastering the more complex technique, then you can use that technique and ability at ease but only when the requirements are met. For example, if fire bender is proficient in the eye of hypnotism them their ability to bend fire will be very weak or even discarded. However, he/she was able to use even the most difficult hypnotic technique with relative ease it is just like when a person trains their mind instead of their body.