The Legend of Korra: Pro-bending Arena


 * This article is about the board game, for the location in The Legend of Korra television series, see Pro-bending Arena.

The Legend of Korra: Pro-Bending Arena is an upcoming board game from IDW games, taking place during the events of Book One: Air. The game is a two-player game; players choose a team and compete to lead their team to victory. There are two versions of the game, the core game which features the Future Industries Fire Ferrets and the White Falls Wolfbats, and a deluxe version which features more components and more teams, such as the Red Sands Rabaroos.

The game was launched through a kickstarter campaign, which launched on September 13, 2017. The campaign was fully funded on it's first day, and currently sits at more than triple its initial fundraising goal. The core game will cost fifty dollars, and the deluxe edition of the game costs sixty-five.

Gameplay
Each player receives a board based on their team, three trick cards, and three decks of technique cards: one for each bender on a team.

On a turn, players will have three moves: one for each bender. For each move, a player can use a technique card, a trick card, or focus their chi. At the end of a player's turn, they can spend any chi they've focused on picking up new technique cards from their decks.

Players can use technique cards to place bending tokens in the same lane as another player's benders, and any tokens that do not have a corresponding defensive token will signify that the player moves one space back. If the game ends while one player is in another player's territory, the player occupying their opponent's territory is the victor. Alternatively, if a player pushes all three of their opponent's benders off of the back of the board, that team wins instantly.

Trick Cards
Each player has three trick cards, one for each opponent. These trick cards have differing skills on them, of differing numbers of usage. As using these tricks are technically considered "cheating", each time a player uses a trick card, they have to roll a fan dice to see if they were caught by a referee. If they were, the bender who used the trick card receives a yellow fan. If a bender receives a yellow fan twice, they are removed from the game.

Components
The core game comes with the following:
 * A board resembling the pro-bending court
 * A Fire Ferrets team board
 * A Woflbats team board
 * Six gray miniature figures (one for each member of each team)
 * Thirty elemental tokens (ten water, ten earth, ten fire)
 * Seventy-two technique cards (thirty-six for each team)
 * Eighteen trick cards
 * Six daze tokens
 * Twelve hold tokens
 * Six yellow fan tokens
 * One momentum token
 * Two chi-markers
 * One referee die
 * One rule book

Deluxe Edition
The deluxe edition, which is only available through the kickstarter project, includes all of the above as well as:
 * Limited edition packaging
 * Limited edition promotional poster
 * Seven extra teams, each including their own team board, trick cards and figures:
 * Red Sands Rabaroos
 * (Others teams unannounced)
 * Five extra themed packs of trick cards:
 * The "foresight" pack
 * (Others packs currently unannounced)
 * Other unannounced upgrades