Talk:Airbending/@comment-5516487-20130107025958/@comment-3218834-20130109041110

Wind conjuration is the first and most basic ability to learn in wind bending because air is the least physical and the most abundant substance on the planet. When wind benders use conjuration they can create wind from any form of momentum but the best way to conjure wind is through the mouth in other words breathing the mouth is where chi get release so wind conjuration all depends on their breathing.

Notable Wind Conjurations include:

Wind generation.

Air propulsion allows wind benders to jump really high and propel themselves at high speed.

Sonic boom creates a powerful shock wave strong enough to destroy solid rock and to push anything in its push requires emission and enhancement.

Air needles wind bender can compress air making it thin as a needle that has strong piercing power requires enhancement.

Turn any momentum or velocity of an object to a cutting or piercing weapon requires enhancement.



Wind emission is the second ability to learn in wind bending because wind is the second most active element next to fire. Wind benders only use emission as an extension to the other five bending ability so wind emission alone does nothing.

Emission Notable Wind Emissions Include: manipulate air space this ability allows wind bender to create vacuums requires enhancement.

Sound control this ability allows wind benders to control the vibration that travel through the air in other words sound requires enhancement.

Air pressure control when wind benders alter the air pressure they can either lower the air pressure around themselves in order to increase their speed and increase the force of their attacks or increase the air pressure around their opponents in order to slow down their enemies movements, decrease the force of their attacks and makes their opponents loss their sense of balance and giving them extreme headaches which makes benders unable to bend due to the loss of focus and proper movements requires enhancement and manipulation or conjuration depending on the abundant of air.



Wind manipulation is the third ability to learn in wind bending because wind is the least physical element which makes it more difficult because wind bender must gathers air first before they can manipulate.

Notable Wind Manipulations include:

Telekinetic control over air.

<p class="MsoNormal">Giving wind any shape and form requires enhancement for stability and solidity.

<p class="MsoNormal">Gliding.

<p class="MsoNormal">Creating hurricanes and tornadoes requires conjuration for increase size and adding emission causes a greater effect.

<p class="MsoNormal">Control the movements and trajectory of a moving object and increase or decrease the velocity of moving objects adding enhancement can either increase or decrease the force of the object.

<p class="MsoNormal">Air sphere it allows wind benders to create a sphere of spiralling air at their hands with this ability wind benders can create explosive powerful punches in contact strong enough to destroy a rock or send the enemy flying requires conjuration and enhancement.

<p class="MsoNormal">

<p class="MsoNormal">Wind enhancement is the fourth and most difficult ability to learn in wind bending because wind is the least physical and most intangible element. When wind benders use enhancement they can manipulate the air pressure around them when this ability is used wind benders can increase or decrease the force and velocity of any attack or object and they can also compress air to make it solid. Wind benders have no problem with range and area effect because of their high emission factor but the limit to enhancement still applies.

<p class="MsoNormal">Notable Wind Enhancements include:

<p class="MsoNormal">Enhance air blast and wind.

<p class="MsoNormal">Create a wind barrier that can decrease the force of any physical attack or slows down and push anything that come into contact requires manipulation.

<p class="MsoNormal">Wind blades this ability makes air as sharp and thin as possible by making it into a extremely sharp blade adding manipulation can greatly increase its cutting power by moving the air on the blade just like a chain saw this makes the wind blade extremely sharp but not as sharp as water because wind has a low enhancement factor but it is still possible for wind blades to be as sharp as water  and since wind has a high emission factor wind benders can create multiple wind blades to attack multiple enemies so when it comes to this ability wind benders have the advantage with range and numbers.

<p class="MsoNormal">Air bomb wind bender can compress air so strong that when they release it at once they can make a powerful explosion this is very similar to real explosions but there are no burn mark or chemical reactions only a strong and powerful force requires emission.

<p class="MsoNormal">

<p class="MsoNormal">Wind transmutation is an ability that only the most powerful wind benders possess. It allows wind benders to mimic the properties of air as well as immunity towards air. It gives them the ability to use the white eye.

<p class="MsoNormal">Notable Wind Transmutations include:

<p class="MsoNormal">Transmutation of chi to wind it allows wind benders to cover their body with wind whether it is partial or full body.

<p class="MsoNormal">Immunity to wind based attacks the level of resistance depends on the user’s level of chi.

<p class="MsoNormal">Absorbing of air the amount of absorption depends on the user’s level of chi.

<p class="MsoNormal">Enhance speed and agility.

<p class="MsoNormal">Flight it allows wind benders to make their bodies as light as air allowing them to fly.

<p class="MsoNormal">Sonic speed it allows wind benders to travel at the speed of sound with one step it also cause wind benders to break through the sound barrier allowing them to create a sonic boom as they travel but this ability as optional so wind benders can still travel at the speed of sound without creating a sonic boom which makes their movements silent.

<p class="MsoNormal">Human body transmutation is an ability that allows wind benders to transmute their entire body to wind which temporary makes them intangible to any physical attack and greatly increase their bending powers but there is a strong possibility that they can loss their existence which makes this bending ability forbidden among wind benders.

<p class="MsoNormal">Transmutation of objects it allows wind benders to make any object have the properties of wind requires emission.

<p class="MsoNormal">Wind avatar it allows wind benders to transform into a human storm while the user is the eye of it of it the size and power varies with the user’s level of chi and using human body transformation can greatly increase its size and power require conjuration and manipulation.

<p class="MsoNormal">The white eyes also known as the all seeing eyes because it has the farthest range among the four bending senses and a known characteristic is that it only uses smell and hearing which makes this ability stronger when user closes their eyes which hence the name white eyes. This ability allows wind benders to enhance their senses that govern air which is smell, hearing and touch. The white eye can be so acute that wind winders can intercept a moving object at the speed of sound in 10km away from the them as well as identify everything around them whether it is stationary or in motion.

<p class="MsoNormal">Keen sense of smell can increase a wind benders sense of smell allowing them to identify any kind scent from any distance just like a blood hound.

<p class="MsoNormal">Super sense of hearing allows wind benders to increase their sense of hearing by sensing the vibration through their skin by using their sense of touch as an extension to their ears this ability allows wind benders sense the vibrations in the air also known as sound, wind benders can perceive their surroundings as precisely as normal sight, and in some cases with even greater clarity when wind benders use this kind of sense they can make a mental image of their surrounding and have a 360 degree field of "vision", outside of the normal line-of-sight. The advantage of the sense over normal sight is that practitioners are able to pick up things that are barely visible or even imperceptible to the naked eye as well as things out of their line of sight similar to a bat creating sonar by using its echo.